Competitive Information for Hoothoot [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Hoothoot hoothoot
Base Stats for Hoothoot

Normal / Flying

Abilities:
InsomniaInsomnia: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
,
Keen EyeKeen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage.


Evolutions / Family:
Hoothoot
Noctowl

Weakness Chart for Normal/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
2x
  
  
  
0x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
2x
  
  
  
2x
  
  
  
¼x
½x
2x
4x

Optimize Hoothoot's EVs for Ruby/Sapphire

Movesets for Singles


What is a good competitive moveset for Hoothoot? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Hoothoot is an awesome Normal and Flying-typed Pokemon. Hoothoot is not a Pokemon anyone usually expects sees on the battlefield. Hoothoot is weak to Electric, Ice, and Rock-typed attacks.


Species: Hoothoot
Item: Silk Scarf
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Frustration
- Sky Attack / Wing Attack
- Shadow Ball
- Steel Wing

Physical Sweeper Hoothoot (Insomnia)

Hoothoot is a wonderful Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. In the old days prior to Generation IV, a move's damage category was determined by its type. With Insomnia, Hoothoot cannot fall asleep. gaining this ability while asleep cures it.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical STAB-boosted 0-base power Normal-type move (max 102 power at minimum happiness).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Hoothoot's defense by 1 stage).



Species: Hoothoot
Item: Sitrus Berry
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Psychic / Confusion
- Thief
- Protect
- Toxic

Special Sweeper Hoothoot (Insomnia)

Hoothoot is an outstanding Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. With Insomnia, Hoothoot cannot fall asleep. gaining this ability while asleep cures it.

Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
Thief is a special 40-base power Dark-type move (if your Hoothoot has no item, it steals the target's).
Protect is a status move (prevents moves from affecting your Hoothoot this turn).
Toxic is a status move (badly poisons the target).


Movesets for Doubles


What is a good doubles moveset for Hoothoot? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Hoothoot
Item: Silk Scarf
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Frustration
- Sky Attack / Wing Attack
- Shadow Ball
- Steel Wing

Doubles Physical Sweeper Hoothoot (Insomnia)

Hoothoot is an extraordinary Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Don't forget before Generation IV, a move's damage category was determined by its type. With Insomnia, Hoothoot cannot fall asleep. gaining this ability while asleep cures it.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical STAB-boosted 0-base power Normal-type move (max 102 power at minimum happiness).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Hoothoot's defense by 1 stage).



Species: Hoothoot
Item: Sitrus Berry
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Psychic / Confusion
- Thief
- Protect
- Toxic

Doubles Special Sweeper Hoothoot (Insomnia)

Hoothoot is a sensational Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Keep in mind back before Generation IV, a move's damage category was determined by its type. With Insomnia, Hoothoot cannot fall asleep. gaining this ability while asleep cures it.

Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
Thief is a special 40-base power Dark-type move (if your Hoothoot has no item, it steals the target's).
Protect is a status move (prevents moves from affecting your Hoothoot this turn).
Toxic is a status move (badly poisons the target).


Movepool


Wondering what moves can Hoothoot learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Feint Attack
60
--
20
This move does not check accuracy.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Thief
40
100%
10
If the user has no item, it steals the target's.
Aerial Ace
60
--
20
This move does not check accuracy.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Peck
35
100%
35
No additional effect.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Wing Attack
60
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Mimic
--
--
10
The last move the target used replaces this one.
Mirror Move
--
--
20
User uses the target's last used move against it.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.
Whirlwind
--
100%
20
Forces the target to switch to a random ally.

Combo List


These are a list of several common move combinations Hoothoot can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Hoothoot

Related Videos


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