Competitive Information for Hoothoot [Ruby/Sapphire]
Normal / Flying
Abilities:
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Prevents other Pokemon from lowering this Pokemon's accuracy stat stage.

Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Movesets for Singles
Looking for a competitive moveset for Hoothoot? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Hoothoot is here! This exceptional Pokémon is Normal and Flying-typed and ready to shine! Hoothoot is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). It is weak to Electric, Ice, and Rock-typed attacks. Ready to elevate your game with Hoothoot's movesets? They're right below!
Item: Shell Bell / Choice Band
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 76 Hp / 252 Atk / 180 Def
Moveset:
- Double-Edge / Return
- Sky Attack / Wing Attack
- Shadow Ball
- Steel Wing
Ready for single battles? Hoothoot is a top-notch Physical Sweeper. This moveset is designed to crush rivals using devastating physical power. Keep in mind back before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Hoothoot's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Hoothoot recover from the recoil damage it may take from Double-Edge. With Insomnia, Hoothoot cannot fall asleep. Gaining this ability while asleep cures it.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. High crit).
◆ Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
◆ Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Hoothoot's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/caaa3
Item: Twisted Spoon
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 76 Hp / 180 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Psychic / Confusion
- Thief
- Hypnosis
- Reflect
In single battles, Hoothoot's Special Sweeper role is a pretty decent. It's goal is to crush rivals using formidable special attacks. Don't forget back before Generation IV, a move's damage category was determined by its type. With Insomnia, Hoothoot cannot fall asleep. Gaining this ability while asleep cures it. With a Twisted Spoon equipped to it, Hoothoot's psychic-type attacks have 1.1x power.
◆ Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
◆ Thief is a special 40-base power Dark-type move (if your Hoothoot has no item, it steals the target's).
◆ Hypnosis is a status move (causes the target to fall asleep).
◆ Reflect is a status move (for 5 turns, physical damage to allies is halved).
Link (click to copy):
https://hohoushome.com/b/cbaa3
Movesets for Doubles
Need a strong doubles moveset for Hoothoot? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Item: Shell Bell / Choice Band
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 76 Hp / 252 Atk / 180 Def
Moveset:
- Double-Edge / Return
- Sky Attack / Wing Attack
- Shadow Ball
- Steel Wing
Ready for double battles? Hoothoot is an impressive Physical Sweeper. It is primarily designed to overwhelm foes with destructive physical attacks. Don't forget before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Hoothoot's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Hoothoot recover from the recoil damage it may take from Double-Edge. With Insomnia, Hoothoot cannot fall asleep. Gaining this ability while asleep cures it.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. High crit).
◆ Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
◆ Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Hoothoot's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/daaa3
Item: Twisted Spoon
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 76 Hp / 180 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Psychic / Confusion
- Thief
- Hypnosis
- Reflect
For double battles, Hoothoot is an exquisite Special Sweeper. The main aim of this moveset is to overwhelm foes with powerful special power. Before Generation IV, a move's damage category was determined by its type. With Insomnia, Hoothoot cannot fall asleep. Gaining this ability while asleep cures it. With a Twisted Spoon equipped to it, Hoothoot's psychic-type attacks have 1.1x power.
◆ Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
◆ Thief is a special 40-base power Dark-type move (if your Hoothoot has no item, it steals the target's).
◆ Hypnosis is a status move (causes the target to fall asleep).
◆ Reflect is a status move (for 5 turns, physical damage to allies is halved).
Link (click to copy):
https://hohoushome.com/b/dbaa3
Movepool
Want to know what moves Hoothoot can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Hoothoot.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hoothoot can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Hoothoot
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect
- Moves that inflict status: Hypnosis, Toxic
Moves that boost Hoothoot's stats
- Steel Wing
Most notable and possible best moves for Hoothoot
- Protect
- Reflect
- Rest
- Toxic
Common Effort Values for Hoothoot in Ruby and Sapphire
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Hoothoot. Top rated Hoothoot Ruby/Sapphire movesets. You can find Hoothoot builds Ruby/Sapphire. Hoothoot movesets Ruby/Sapphire are listed here. VGC Hoothoot Competitive Movesets can be found here. Find various EV spreads, find the best nature for Hoothoot in Ruby/Sapphire along with competitive movesets. Basic info and Movesets for Noctowl evolution