Competitive Information for Spinda [Black/White]
Normal
Abilities:
If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
This Pokemon cannot be confused.
This Pokemon's evasiveness is doubled as long as it is confused.
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Movesets for Singles
Looking for a competitive moveset for Spinda? These builds are optimized for Black/White Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Black/White metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
FerrothornZapdosMewTentacruelPolitoedCloysterShayminGengarLiepardDitto
Get ready to meet Spinda, the exceptional Normal-typed Pokémon! It's a sight to see Spinda out in the 5th generation battlefield. Its only type-related weakness is Fighting. Want to master Spinda's movesets? Dive into our detailed strategies below!
Item: Leftovers / Air Balloon
Ability: Contrary
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 172 Atk / 40 SpD / 44 Spe
Moveset:
- Superpower
- Sucker Punch
- Facade
- Protect
Spinda is a phenomenal Physical Tank. It is meant to take a decent amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Spinda last longer regaining it's it's HP every turn. With Contrary, if Spinda has a stat stage raised it is lowered instead and vice versa. Facade's damage doubles when the user has a status affliction.
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Spinda is burn/poison/paralyzed).
♦ Protect is a status move (prevents moves from affecting your Spinda this turn).
Link (click to copy):
https://hohoushome.com/b/gaa147
Item: Life Orb / Silk Scarf
Ability: Contrary
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Superpower / Brick Break
- Wild Charge / Thunder Punch
- Sucker Punch
Spinda is a decent Physical Sweeper. It attempts to take down the opponent's team with brute physical power. White Herb will reset Spinda's negative stat changes once (specifically for when it uses Superpower). Focus Sash helps protect Spinda from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Spinda's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Contrary, if Spinda has a stat stage raised it is lowered instead and vice versa.
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Superpower is a physical 120-base power Fighting-type move (increases your Spinda's attack and defense by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/gba147
Item: Life Orb / Silk Scarf
Ability: Contrary
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Round
- Psychic / Psybeam
- Shadow Ball
- Water Pulse
Spinda is a spectacular Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Spinda from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Spinda's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Contrary, if Spinda has a stat stage raised it is lowered instead and vice versa.
♦ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/gca147
Movesets for Doubles
Need a strong doubles moveset for Spinda? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Black/White Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Black/White metagame with these expert-crafted setups!
FerrothornZapdosMewTentacruelPolitoedCloysterShayminGengarLiepardDitto
Item: Life Orb / Silk Scarf
Ability: Contrary
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Frustration
- Rock Slide
- Superpower / Brick Break
- Wild Charge / Thunder Punch
Spinda is a stupendous Physical Sweeper. It attempts to take down the opponent's team with brute physical power. White Herb will reset Spinda's negative stat changes once (specifically for when it uses Superpower). Focus Sash helps protect Spinda from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Spinda's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Contrary, if Spinda has a stat stage raised it is lowered instead and vice versa.
♦ Frustration is a physical STAB-boosted 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Superpower is a physical 120-base power Fighting-type move (increases your Spinda's attack and defense by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/haa147
Item: Life Orb / Silk Scarf
Ability: Contrary
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Round
- Icy Wind
- Psychic / Psybeam
- Shadow Ball
Spinda is an extraordinary Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Spinda from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Spinda's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Contrary, if Spinda has a stat stage raised it is lowered instead and vice versa.
♦ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/hba147
Movepool
Want to know what moves Spinda can learn? Check out the full list of moves available in the Pokemon Black/White generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Spinda.
Damage Modifiers:
Combo List
These are a list of several common move combinations Spinda can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Spinda
- Moves: Defense curl + Rollout
- Moves: Safeguard + Thrash
- Moves: Wish + Baton pass
- Moves: Swagger + Psych up
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Ability: Contrary + Move: Superpower
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Protect, Snatch, Fake Out, Sucker Punch
- Moves that Break Screens: Brick Break
- Moves that inflict status: Hypnosis, Toxic
Moves that boost Spinda's stats
- Calm Mind
- Defense Curl
- Rapid Spin
- Work Up
Most notable and possible best moves for Spinda
- Baton Pass
- Facade
- Fake Out
- Protect
- Rapid Spin
- Rest
- Sucker Punch
- Superpower
- Toxic
- Trick Room
Common Effort Values for Spinda in Black and White
- Adamant Nature ( 252/172/0/0/40/44/ )
- Adamant Nature ( 252/252/4/0/0/0/ )
- Optimize Spinda's Defensive EV-spread for Pokemon Black and White
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Spinda. Top rated Spinda Black/White movesets. You can find Spinda builds Black/White. Spinda movesets Black/White are listed here. VGC Spinda Competitive Movesets can be found here. Find various EV spreads, find the best nature for Spinda in Black/White along with competitive movesets. Basic info and Movesets for evolution