Competitive Information for Spiritomb [Black/White]
Ghost / Dark
Abilities:
This Pokemon's moves ignore the foe's Reflect, Light Screen, Safeguard, and Mist.
If this Pokemon is the target of a foe's move, that move loses one additional PP.
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Movesets for Singles
Looking for a competitive moveset for Spiritomb? These builds are optimized for Black/White Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Black/White metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Spiritomb, the stunning Ghost and Dark-typed Pokémon! It's a sight to see Spiritomb out in the 5th generation battlefield. It is one of the few Pokémon that don't have any type-related weaknesses. Ready to elevate your game with Spiritomb's movesets? They're right below!
Item: Leftovers / Sitrus Berry
Ability: Pressure
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Pursuit
- Rest
- Sleep Talk
- Toxic
Spiritomb is an extraordinary Special Wall. The purpose of this moveset is to take a substantial amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's HP every turn. With Pressure, if Spiritomb is the target of a foe's move that move loses one additional pp.
♦ Rest is a status move (Spiritomb sleeps 2 turns and restores hp and status).
♦ Sleep Talk is a status move (Spiritomb must be asleep. uses another known move).
♦ Toxic is a status move (badly poisons the target).
Link (click to copy):
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Item: Leftovers / Sitrus Berry
Ability: Pressure
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Sucker Punch / Foul Play
- Calm Mind / Rest
- Pain Split / Sleep Talk
- Will-O-Wisp
Spiritomb is an astounding Double Wall. It is designed to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's it's life every turn. With Pressure, if Spiritomb is the target of a foe's move that move loses one additional pp.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Calm Mind is a status move (raises your Spiritomb's special attack and special defense by 1 stage).
♦ Rest is a status move (Spiritomb sleeps 2 turns and restores hp and status).
♦ Pain Split is a status move (shares hp of Spiritomb and target equally).
♦ Sleep Talk is a status move (Spiritomb must be asleep. uses another known move).
♦ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/gba1ba
Item: Life Orb / Black Glasses
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Foul Play / Sucker Punch
- Frustration / Return
- Shadow Sneak
- Protect
Spiritomb is an astounding Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, Spiritomb's moves ignore the foe's reflect light screen safeguard and mist.
♦ Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Protect is a status move (prevents moves from affecting your Spiritomb this turn).
Link (click to copy):
https://hohoushome.com/b/gca1ba
Item: Life Orb / Black Glasses
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dark Pulse / Snarl
- Shadow Ball / Ominous Wind
- Psychic
- Hyper Beam / Round
Spiritomb is an outstanding Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, Spiritomb's moves ignore the foe's reflect light screen safeguard and mist.
♦ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Hyper Beam is a special 150-base power Normal-type move (Spiritomb cannot move next turn).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/gda1ba
Item: Leftovers
Ability: Pressure
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 192 Def / 64 SpD
Moveset:
- Toxic
- Attract
- Rest
- Confuse Ray
Spiritomb is an extraordinary Double Wall. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's health points every turn. With Pressure, if Spiritomb is the target of a foe's move that move loses one additional pp. The combination of Attract and Conf. Ray should prevent the opponent from attacking or force a switch. Then just Burn them while you peacefully sleep.
♦ Attract is a status move (a target of the opposite gender gets infatuated).
♦ Rest is a status move (Spiritomb sleeps 2 turns and restores hp and status).
♦ Confuse Ray is a status move (confuses the target).
Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!
Link (click to copy):
https://hohoushome.com/b/gea1ba
Movesets for Doubles
Need a strong doubles moveset for Spiritomb? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Black/White Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Black/White metagame with these expert-crafted setups!
Item: Life Orb / Black Glasses
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Foul Play / Sucker Punch
- Frustration / Return
- Shadow Sneak
- Protect
Spiritomb is a phenomenal Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, Spiritomb's moves ignore the foe's reflect light screen safeguard and mist.
♦ Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Protect is a status move (prevents moves from affecting your Spiritomb this turn).
Link (click to copy):
https://hohoushome.com/b/haa1ba
Item: Life Orb / Black Glasses
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Snarl / Dark Pulse
- Shadow Ball / Ominous Wind
- Icy Wind
- Psychic
Spiritomb is a marvelous Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, Spiritomb's moves ignore the foe's reflect light screen safeguard and mist.
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/hba1ba
Movepool
Want to know what moves Spiritomb can learn? Check out the full list of moves available in the Pokemon Black/White generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Spiritomb.
Damage Modifiers:
Combo List
These are a list of several common move combinations Spiritomb can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Spiritomb
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Snatch, Shadow Sneak, Sucker Punch
- Moves that inflict status: Hypnosis, Will-O-Wisp, Toxic
Moves that boost Spiritomb's stats
- Calm Mind
- Curse
- Nasty Plot
- Ominous Wind
- Silver Wind
Most notable and possible best moves for Spiritomb
- Calm Mind
- Dark Pulse
- Destiny Bond
- Destiny Bond
- Foul Play
- Pain Split
- Protect
- Pursuit
- Rest
- Shadow Sneak
- Sleep Talk
- Snarl
- Sucker Punch
- Taunt
- Toxic
- Trick
- Will-O-Wisp
Common Effort Values for Spiritomb in Black and White
- Calm Nature ( 252/0/4/0/252/0/ )
- Bold Nature ( 252/0/252/0/4/0/ )
- Optimize Spiritomb's Defensive EV-spread for Pokemon Black and White
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Spiritomb. Top rated Spiritomb Black/White movesets. You can find Spiritomb builds Black/White. Spiritomb movesets Black/White are listed here. VGC Spiritomb Competitive Movesets can be found here. Find various EV spreads, find the best nature for Spiritomb in Black/White along with competitive movesets. Basic info and Movesets for evolution