Competitive Information for Beedrill [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Beedrill beedrill
Base Stats for Beedrill

Bug / Poison

Abilities:
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's Bug-type attacks have 1.5x power.


Evolutions / Family:
Weedle
Kakuna
Beedrill

Weakness Chart for Bug/Poison-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
0.25x
2x
2x
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0.5x
2x
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for BeedrillVisit Serebii's Pokedex for location, breeding, and other game details about BeedrillVisit Bulbapedia for more information about Beedrill

Movesets for Singles


What is a good competitive moveset for Beedrill? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Beedrill is a spectacular Bug and Poison-typed Pokemon. Beedrill are common Pokemon to see in the DP metagame. Beedrill is weak to Fire, Flying, Psychic, and Rock-typed attacks.


Species: Beedrill
Item: Life Orb / Focus Sash
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- X-Scissor / U-turn
- Poison Jab
- Brick Break

Physical Sweeper Beedrill (Swarm)

Beedrill is a fabulous Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Beedrill from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Beedrill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Beedrill's bug-type attacks have 1.5x power.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a considerable amount of damage.
U-turn is a physical STAB-boosted 70-base power Bug-type move (Beedrill switches out after damaging the target).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).



Movesets for Doubles


What is a good doubles moveset for Beedrill? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Beedrill
Item: Life Orb / Focus Sash
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- X-Scissor / U-turn
- Poison Jab
- Brick Break

Doubles Physical Sweeper Beedrill (Swarm)

Beedrill is a fabulous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Beedrill from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Beedrill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Beedrill's bug-type attacks have 1.5x power.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a mighty amount of damage.
U-turn is a physical STAB-boosted 70-base power Bug-type move (Beedrill switches out after damaging the target).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).



Movepool


Wondering what moves can Beedrill learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
55
95%
25
High critical hit ratio. Hits adjacent foes.
Giga Drain
60
100%
10
User recovers 50% of the damage dealt.
Hyper Beam
150
90%
5
User cannot move next turn.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Aerial Ace
60
--
20
This move does not check accuracy.
Assurance
50
100%
10
Power doubles if target was damaged this turn.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/3 recoil.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pin Missile
14
85%
20
Hits 2-5 times in one turn.
Poison Jab
80
100%
20
30% chance to poison the target.
Poison Sting
15
100%
35
30% chance to poison the target.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Thief
40
100%
10
If the user has no item, it steals the target's.
Twineedle
25
100%
20
Hits 2 times. Each hit has 20% chance to poison.
U-turn
70
100%
20
User switches out after damaging the target.
X-Scissor
80
100%
15
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Defog
--
--
15
-1 evasion; clears target side's hazards/screens.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Harden
--
--
30
Raises the user's Defense by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
String Shot
--
95%
40
Lowers the foe(s) Speed by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Tailwind
--
--
30
For 3 turns, allies' Speed is doubled.
Toxic
--
85%
10
Badly poisons the target.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.

Combo List


These are a list of several common move combinations Beedrill can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Beedrill

Create a build


Have an idea in mind for Beedrill that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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