Competitive Information for Beedrill [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Beedrill beedrill
Base Stats for Beedrill

Bug / Poison


Evolutions / Family:
Weedle
Kakuna
Beedrill

Weakness Chart for Bug/Poison-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
0.25x
2x
2x
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0.5x
2x
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for BeedrillVisit Serebii's Pokedex for location, breeding, and other game details about BeedrillVisit Bulbapedia for more information about BeedrillVisit Pikalytics for competitive usage stats on Beedrill

Movesets for Singles


What is a good competitive moveset for Beedrill? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Beedrill is an awesome Bug and Poison-typed Pokemon. Beedrill are common Pokemon to see in the GS metagame. There were no known abilities back in the Gold/Silver Pokemon games. Beedrill is weak to Fire, Flying, Psychic, and Rock-typed attacks.


Species: Beedrill
Item: Life Orb / Focus Sash
Moveset:
- Sludge Bomb / Poison Sting
- Double-Edge / Return
- Twineedle / Fury Cutter
- Swords Dance

Physical Sweeper Beedrill (Retro)

Beedrill is a stupendous Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. In the old days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Beedrill from being one-shotted and allowing it to atleast use a crucial move when brought out.

Sludge Bomb is a physical STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Poison Sting is a physical STAB-boosted 15-base power Poison-type move (30% chance to poison the target).
Double-Edge is a physical 120-base power Normal-type move (has 1/4 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Twineedle is a physical STAB-boosted 25-base power Bug-type move (hits 2 times. last hit has 20% chance to poison).
Fury Cutter is a physical STAB-boosted 10-base power Bug-type move (power doubles with each hit, up to 160).
Swords Dance is a status move (raises your Beedrill's attack by 2 stages).



Movepool


Wondering what moves can Beedrill learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Mega Drain
40
100%
10
User recovers 50% of the damage dealt.
Pursuit
40
100%
20
Power doubles if the foe is switching out.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/4 recoil.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Hyper Beam
150
90%
5
User cannot move next turn.
Pin Missile
14
85%
20
Hits 2-5 times in one turn.
Poison Sting
15
100%
35
30% chance to poison the target.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy.
Take Down
90
85%
20
Has 1/4 recoil.
Twineedle
25
100%
20
Hits 2 times. Last hit has 20% chance to poison.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 1.
Harden
--
--
30
Raises the user's Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
String Shot
--
95%
40
Lowers the target's Speed by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the target's evasiveness by 1.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Beedrill can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Beedrill

Create a build


Have an idea in mind for Beedrill that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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