Competitive Information for Duskull [Diamond/Pearl]
Ghost
Abilities:
This Pokemon is immune to Ground; Gravity/Ingrain/Iron Ball nullify it.
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Note: Pokemon with the Levitate ability are immune to Ground attacks.
Movesets for Singles
Looking for a competitive moveset for Duskull? These builds are optimized for Diamond/Pearl Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Diamond/Pearl metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover the strength of Duskull, a terrific Pokémon known for its Ghost typing! Duskull is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. Its only type-related weaknesses are Dark and Ghost. Delve into Duskull's movesets below and strategize for victory!
Item: Shell Bell / Life Orb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Double-Edge / Return
- Sucker Punch / Payback
- Shadow Sneak / Astonish
- Toxic
Duskull is a decent Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Duskull's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Payback is a physical 50-base power Dark-type move (power doubles if your Duskull moves after the target).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).
♦ Toxic is a status move (badly poisons the target).
Link (click to copy):
https://hohoushome.com/b/eaa163
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Shadow Ball / Ominous Wind
- Ice Beam / Icy Wind
- Psychic / Future Sight
- Dark Pulse
Duskull is an extraordinary Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Duskull's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Duskull's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Future Sight is a special 80-base power Psychic-type move (hits two turns after being used).
♦ Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/eba163
Movesets for Doubles
Need a strong doubles moveset for Duskull? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Diamond/Pearl Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Diamond/Pearl metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Double-Edge / Return
- Sucker Punch / Payback
- Shadow Sneak / Astonish
- Toxic
Duskull is an extraordinary Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Duskull's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Payback is a physical 50-base power Dark-type move (power doubles if your Duskull moves after the target).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).
♦ Toxic is a status move (badly poisons the target).
Link (click to copy):
https://hohoushome.com/b/faa163
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Shadow Ball / Ominous Wind
- Icy Wind / Ice Beam
- Psychic / Future Sight
- Dark Pulse
Duskull is a fabulous Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Duskull's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Duskull's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Future Sight is a special 80-base power Psychic-type move (hits two turns after being used).
♦ Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/fba163
Item: Shell Bell
Ability: Levitate
Nature: Quirky
EVs: 252 Hp / 128 Def / 128 SpD
Moveset:
- Toxic
- Double-Edge / Return
- Sucker Punch / Payback
- Trick Room
Duskull is an interesting Defensive Trick Room. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Payback is a physical 50-base power Dark-type move (power doubles if your Duskull moves after the target).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/fca163
Movepool
Want to know what moves Duskull can learn? Check out the full list of moves available in the Pokemon Diamond/Pearl generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Duskull.
Damage Modifiers:
Combo List
These are a list of several common move combinations Duskull can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive DP Move and Ability Combos for Duskull
- Moves: Mimic + Imprison
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect, Snatch, Shadow Sneak, Sucker Punch
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Duskull's stats
- Calm Mind
- Charge Beam
- Curse
- Ominous Wind
Most notable and possible best moves for Duskull
- Destiny Bond
- Ice Beam
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Duskull in Diamond and Pearl
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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