Competitive Information for Murkrow [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Murkrow murkrow
Base Stats for Murkrow

Dark / Flying

Abilities:
InsomniaInsomnia: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
,
Super LuckSuper Luck: This Pokemon's critical hit ratio is raised by 1 stage.


Evolutions / Family:
Murkrow
Honchkrow

Weakness Chart for Dark/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
0.5x
  
2x
  
  
  
0.5x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
2x
  
  
0x
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MurkrowVisit Serebii's Pokedex for location, breeding, and other game details about MurkrowVisit Bulbapedia for more information about Murkrow

Movesets for Singles


What is a good competitive moveset for Murkrow? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Murkrow is a wonderful Dark and Flying-typed Pokemon. Murkrow is not a Pokemon anyone usually expects sees on the battlefield. Murkrow is weak to Electric, Ice, and Rock-typed attacks.


Species: Murkrow
Item: Life Orb / Focus Sash
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Brave Bird / Drill Peck
- Double-Edge / Return
- Sucker Punch / Payback
- Steel Wing

Physical Sweeper Murkrow (Insomnia)

Murkrow is a fabulous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Murkrow from being one-shotted and allowing it to atleast use a crucial move when brought out. With Insomnia, Murkrow cannot fall asleep. gaining this ability while asleep cures it.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 1/3 recoil).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a considerable amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Payback is a physical STAB-boosted 50-base power Dark-type move (power doubles if your Murkrow moves after the target).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Murkrow's defense by 1 stage).




Species: Murkrow
Item: Life Orb / Focus Sash
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Dark Pulse
- Heat Wave
- Psychic
- Shadow Ball

Special Sweeper Murkrow (Insomnia)

Murkrow is a notable Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Murkrow from being one-shotted and allowing it to atleast use a crucial move when brought out. With Insomnia, Murkrow cannot fall asleep. gaining this ability while asleep cures it.

Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Heat Wave is a special 100-base power Fire-type move (10% chance to burn the foes).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).




Species: Murkrow
Item: Eviolite
Ability: Prankster
Nature: Timid (+Spe, -Atk)
EVs: 224 Hp / 252 Def / 32 SpD
Moveset:
- Calm Mind
- Heat Wave
- Toxic
- Thunder Wave / Taunt

Murkrow Physical Wall (Pranks A Lot)

Murkrow is an astounding Physical Wall. This moveset is designed to take a good amount of physical hits while dealing some decent damage. Murkrow is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%.

Calm Mind is a status move (raises your Murkrow's special attack and special defense by 1 stage).
Heat Wave is a special 100-base power Fire-type move (10% chance to burn the foes).
Toxic is a status move (badly poisons the target).
Thunder Wave is a status move (paralyzes the target).
Taunt is a status move (for 3-5 turns, the target can't use status moves).




Species: Murkrow
Item: Eviolite
Ability: Prankster
Nature: Bold (+Def, -Atk)
EVs: 4 Hp / 252 Def / 252 SpD
Moveset:
- Roost
- Taunt
- Confuse Ray
- Toxic

Murkrow Double Wall (Quoth The Raven)

Murkrow is popular Double Wall. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Murkrow is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. All about that Prankster!

Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Taunt is a status move (for 3-5 turns, the target can't use status moves).
Confuse Ray is a status move (confuses the target).
Toxic is a status move (badly poisons the target).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!



Movesets for Doubles


What is a good doubles moveset for Murkrow? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Murkrow
Item: Life Orb / Focus Sash
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Brave Bird / Drill Peck
- Double-Edge / Return
- Sucker Punch / Payback
- Steel Wing

Doubles Physical Sweeper Murkrow (Insomnia)

Murkrow is a fabulous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Murkrow from being one-shotted and allowing it to atleast use a crucial move when brought out. With Insomnia, Murkrow cannot fall asleep. gaining this ability while asleep cures it.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 1/3 recoil).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a decent amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Payback is a physical STAB-boosted 50-base power Dark-type move (power doubles if your Murkrow moves after the target).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Murkrow's defense by 1 stage).




Species: Murkrow
Item: Life Orb / Focus Sash
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Heat Wave
- Air Cutter
- Dark Pulse
- Icy Wind

Doubles Special Sweeper Murkrow (Insomnia)

Murkrow is an outstanding Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Murkrow from being one-shotted and allowing it to atleast use a crucial move when brought out. With Insomnia, Murkrow cannot fall asleep. gaining this ability while asleep cures it.

Heat Wave is a special 100-base power Fire-type move (10% chance to burn the foes).
Air Cutter is a special STAB-boosted 55-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).



Movepool


Wondering what moves can Murkrow learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
55
95%
25
High critical hit ratio. Hits adjacent foes.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Assurance
50
100%
10
Power doubles if target was damaged this turn.
Astonish
30
100%
15
30% chance to flinch the target.
Brave Bird
120
100%
15
Has 1/3 recoil.
Double-Edge
120
100%
15
Has 1/3 recoil.
Drill Peck
80
100%
20
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Peck
35
100%
35
No additional effect.
Pluck
60
100%
20
User steals and eats the target's Berry.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Thief
40
100%
10
If the user has no item, it steals the target's.
Wing Attack
60
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confuse Ray
--
100%
10
Confuses the target.
Defog
--
--
15
-1 evasion; clears target side's hazards/screens.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Haze
--
--
30
Eliminates all stat changes.
Mean Look
--
--
5
Prevents the target from switching out.
Mimic
--
--
10
The last move the target used replaces this one.
Mirror Move
--
--
20
User uses the target's last used move against it.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Psycho Shift
--
90%
10
Transfers the user's status ailment to the target.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
30
For 3 turns, allies' Speed is doubled.
Taunt
--
100%
20
For 3-5 turns, the target can't use status moves.
Thunder Wave
--
100%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.
Whirlwind
--
100%
20
Forces the target to switch to a random ally.

Combo List


These are a list of several common move combinations Murkrow can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Murkrow

Create a build


Have an idea in mind for Murkrow that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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