Competitive Information for Murkrow [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Murkrow murkrow
Base Stats for Murkrow

Dark / Flying

Abilities:
InsomniaInsomnia: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.


Evolutions / Family:
Murkrow

Weakness Chart for Dark/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
0.5x
  
2x
  
  
  
0.5x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
2x
  
  
0x
2x
  
  
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Murkrow? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Murkrow is a stupendous Dark and Flying-typed Pokemon. Murkrow is a super common Pokemon to see in Generation 3. Murkrow is weak to Electric, Ice, and Rock-typed attacks.


Species: Murkrow
Item: Silk Scarf
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Drill Peck / Sky Attack
- Shadow Ball / Night Shade
- Steel Wing

Physical Sweeper Murkrow (Insomnia)

Murkrow is a sensational Physical Sweeper. It tries to take down the opponent's team with brute physical power. Previously before Generation IV, a move's damage category was determined by its type. With Insomnia, Murkrow cannot fall asleep. gaining this ability while asleep cures it.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a great amount of damage.
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Night Shade is a physical 0-base power Ghost-type move (does damage equal to your Murkrow's level).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Murkrow's defense by 1 stage).



Species: Murkrow
Item: Sitrus Berry
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Thief / Pursuit
- Icy Wind
- Protect
- Thunder Wave

Special Sweeper Murkrow (Insomnia)

Murkrow is an outstanding Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Before Generation IV, a move's damage category was determined by its type. With Insomnia, Murkrow cannot fall asleep. gaining this ability while asleep cures it.

Thief is a special STAB-boosted 40-base power Dark-type move (if your Murkrow has no item, it steals the target's).
Pursuit is a special STAB-boosted 40-base power Dark-type move (power doubles if the targeted foe is switching out).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Protect is a status move (prevents moves from affecting your Murkrow this turn).
Thunder Wave is a status move (paralyzes the target).


Movesets for Doubles


What is a good doubles moveset for Murkrow? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Murkrow
Item: Silk Scarf
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Drill Peck / Sky Attack
- Shadow Ball / Night Shade
- Steel Wing

Doubles Physical Sweeper Murkrow (Insomnia)

Murkrow is an awesome Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Prior to Generation IV, a move's damage category was determined by its type. With Insomnia, Murkrow cannot fall asleep. gaining this ability while asleep cures it.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a nice amount of damage.
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Night Shade is a physical 0-base power Ghost-type move (does damage equal to your Murkrow's level).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Murkrow's defense by 1 stage).



Species: Murkrow
Item: Sitrus Berry
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Icy Wind
- Pursuit / Thief
- Protect
- Thunder Wave

Doubles Special Sweeper Murkrow (Insomnia)

Murkrow is a decent Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. In the dark days prior to Generation IV, a move's damage category was determined by its type. With Insomnia, Murkrow cannot fall asleep. gaining this ability while asleep cures it.

Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Pursuit is a special STAB-boosted 40-base power Dark-type move (power doubles if the targeted foe is switching out).
Thief is a special STAB-boosted 40-base power Dark-type move (if your Murkrow has no item, it steals the target's).
Protect is a status move (prevents moves from affecting your Murkrow this turn).
Thunder Wave is a status move (paralyzes the target).


Movepool


Wondering what moves can Murkrow learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Feint Attack
60
--
20
This move does not check accuracy.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Pursuit
40
100%
20
Power doubles if the targeted foe is switching out.
Thief
40
100%
10
If the user has no item, it steals the target's.
Aerial Ace
60
--
20
This move does not check accuracy.
Astonish
30
100%
15
30% chance to flinch the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Drill Peck
80
100%
20
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Peck
35
100%
35
No additional effect.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Wing Attack
60
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confuse Ray
--
100%
10
Confuses the target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Haze
--
--
30
Eliminates all stat changes.
Mean Look
--
--
5
Prevents the target from switching out.
Mimic
--
--
10
The last move the target used replaces this one.
Mirror Move
--
--
20
User uses the target's last used move against it.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 2 turns, the target can't use status moves.
Thunder Wave
--
100%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.
Whirlwind
--
100%
20
Forces the target to switch to a random ally.

Combo List


These are a list of several common move combinations Murkrow can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Murkrow

Create a build


Have an idea in mind for Murkrow that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Murkrow's EVs for Ruby/Sapphire




Visit Smogon's Pokedex for more competitive movesets for MurkrowVisit Serebii's Pokedex for location, breeding, and other game details about MurkrowVisit Bulbapedia for more information about Murkrow