Competitive Information for Shuckle [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Shuckle shuckle
Base Stats for Shuckle

Bug / Rock

Abilities:
SturdySturdy: OHKO moves fail when used against this Pokemon.
,
GluttonyGluttony: When this Pokemon has 1/2 or less of its maximum HP, it uses certain Berries early.


Evolutions / Family:
Shuckle

Weakness Chart for Bug/Rock-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
  
  
  
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
0.5x
0.5x
  
2x
2x
2x
  
¼x
½x
2x
4x

Optimize Shuckle's EVs for Diamond/Pearl

Movesets for Singles


What is a good competitive moveset for Shuckle? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Shuckle is an awesome Bug and Rock-typed Pokemon. It's pretty common to see Shuckle show up as a Diamond/Pearl opponent. Shuckle is weak to Rock, Steel, and Water-typed attacks.


Species: Shuckle
Item: Life Orb / Silk Scarf
Ability: Gluttony
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Frustration
- Rock Slide / Rollout
- Earthquake / Dig
- Bug Bite

Physical Sweeper Shuckle (Gluttony)

Shuckle is a notable Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Shuckle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Gluttony, when Shuckle has 1/2 or less of its maximum hp it uses certain berries early.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rollout is a physical STAB-boosted 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Shuckle steals and eats the target's berry).



Species: Shuckle
Item: Life Orb / Hard Stone
Ability: Gluttony
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Ancient Power
- Sludge Bomb
- Earth Power / Mud-Slap
- Snore

Special Sweeper Shuckle (Gluttony)

Shuckle is a notable Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Shuckle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Gluttony, when Shuckle has 1/2 or less of its maximum hp it uses certain berries early.

Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Snore is a special 40-base power Normal-type move (Shuckle must be asleep. 30% chance to flinch target).



Species: Shuckle
Item: Macho Brace
Ability: Sturdy
Nature: Brave (+Atk, -Spe)
EVs: 16 Hp / 252 Atk / 240 SpA
Moveset:
- Bug Bite
- Stone Edge / Sludge Bomb
- Gyro Ball
- Earthquake

Shuckle Mixed Sweeper (Gyroshuck*)

Shuckle is a spectacular Mixed Sweeper. With Sturdy, ohko moves fail when used against Shuckle. Use Gyroshuck when Trick Room is in effect.

Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Shuckle steals and eats the target's berry).
Stone Edge is a physical STAB-boosted 100-base power Rock-type move (high critical hit ratio).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Shuckle than the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).


Movesets for Doubles


What is a good doubles moveset for Shuckle? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Shuckle
Item: Life Orb / Hard Stone
Ability: Gluttony
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide / Rollout
- Earthquake / Dig
- Double-Edge / Frustration
- Bug Bite

Doubles Physical Sweeper Shuckle (Gluttony)

Shuckle is an interesting Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Shuckle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Gluttony, when Shuckle has 1/2 or less of its maximum hp it uses certain berries early.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rollout is a physical STAB-boosted 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Shuckle steals and eats the target's berry).



Species: Shuckle
Item: Life Orb / Hard Stone
Ability: Gluttony
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Ancient Power
- Sludge Bomb
- Earth Power / Mud-Slap
- Snore

Doubles Special Sweeper Shuckle (Gluttony)

Shuckle is an interesting Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Shuckle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Gluttony, when Shuckle has 1/2 or less of its maximum hp it uses certain berries early.

Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Snore is a special 40-base power Normal-type move (Shuckle must be asleep. 30% chance to flinch target).


Movepool


Wondering what moves can Shuckle learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Constrict
10
100%
35
10% chance to lower the target's Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Sand Tomb
15
70%
15
Traps and damages the target for 2-5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Wrap
15
85%
20
Traps and damages the target for 2-5 turns.
Acupressure
--
--
30
Raises a random stat of the user or an ally by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 4-8 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Mimic
--
--
10
The last move the target used replaces this one.
Power Trick
--
--
10
Switches user's Attack and Defense stats.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
String Shot
--
95%
40
Lowers the foe(s) Speed by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 1.
Toxic
--
85%
10
Badly poisons the target.
Withdraw
--
--
40
Raises the user's Defense by 1.

Combo List


These are a list of several common move combinations Shuckle can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Shuckle

Related Videos


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