Competitive Information for Shuckle [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Shuckle shuckle
Base Stats for Shuckle

Bug / Rock

Abilities:
SturdySturdy: If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
,
GluttonyGluttony: When this Pokemon has 1/2 or less of its maximum HP, it uses certain Berries early.
,
ContraryContrary: If this Pokemon has a stat stage raised it is lowered instead, and vice versa.


Evolutions / Family:
Shuckle

Weakness Chart for Bug/Rock-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
  
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0.5x
0.5x
  
2x
2x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ShuckleVisit Serebii's Pokedex for location, breeding, and other game details about ShuckleVisit Bulbapedia for more information about ShuckleVisit Pikalytics for competitive usage stats on Shuckle

Movesets for Singles


What is a good competitive moveset for Shuckle? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Common team mates for Shuckle in Pokemon X/Y:

Deoxys-DefenseArceus-PoisonShedinjaSalamence-MegaGroudon-Primal


Shuckle is a pretty decent Bug and Rock-typed Pokemon. It's almost common to see Shuckle show up as a X/Y opponent. Shuckle is weak to Rock, Steel, and Water-typed attacks.


Species: Shuckle
Item: Life Orb
Ability: Contrary
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Rock Slide
- Earthquake
- Knock Off

Physical Sweeper Shuckle (Contrary)

Shuckle is pretty popular Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Shuckle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Contrary, if Shuckle has a stat stage raised it is lowered instead and vice versa.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).




Species: Shuckle
Item: Life Orb
Ability: Contrary
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Wave / Sludge Bomb
- Ancient Power
- Earth Power
- Struggle Bug

Special Sweeper Shuckle (Contrary)

Shuckle is an awesome Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Shuckle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Contrary, if Shuckle has a stat stage raised it is lowered instead and vice versa.

Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Struggle Bug is a special STAB-boosted 50-base power Bug-type move (100% chance to lower the foes special attack by 1 stage).




Species: Shuckle
Item: Mental Herb
Ability: Sturdy
Nature: Impish (+Def, -SpA)
EVs: 4 Hp / 252 Def / 252 SpD
Moveset:
- Guard Split
- Helping Hand
- Protect
- Toxic

Shuckle Double Wall (Shuckle Guardian)

Shuckle is a remarkable Double Wall. It's designed to have enough defenses and bulk to take both physical and special hits. With Sturdy, if Shuckle is at full hp it survives one hit with at least 1 hp. immune to ohko.

Guard Split is a status move (averages defense and special defense stats with target).
Helping Hand is a status move (one adjacent ally's move power is 1.5x this turn).
Protect is a status move (prevents moves from affecting your Shuckle this turn).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!




Species: Shuckle
Item: Leftovers
Ability: Contrary
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Infestation
- Shell Smash
- Sleep Talk
- Rest

Shuckle Special Wall (Infested Turtle)

Shuckle is a fabulous Special Wall. It attempts to take a great amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Shuckle last longer regaining it's health every turn. With Contrary, if Shuckle has a stat stage raised it is lowered instead and vice versa. Infestation does about 1/8th damage per turn. Also, Shell Smash with Contrary is hilarious.

Infestation is a special STAB-boosted 20-base power Bug-type move (traps and damages the target for 4-5 turns).
Shell Smash is a status move (increases def, spd by 1 stage; decreases atk, spa, spe by 2 stages).
Sleep Talk is a status move (Shuckle must be asleep. uses another known move).
Rest is a status move (Shuckle sleeps 2 turns and restores hp and status).




Species: Shuckle
Item: Macho Brace
Ability: Sturdy
Nature: Brave (+Atk, -Spe)
EVs: 16 Hp / 252 Atk / 240 SpA
Moveset:
- Infestation / Bug Bite
- Stone Edge / Sludge Bomb
- Gyro Ball
- Earthquake

Shuckle Mixed Sweeper (Gyroshuck)

Shuckle is a remarkable Mixed Sweeper. With Sturdy, if Shuckle is at full hp it survives one hit with at least 1 hp. immune to ohko. Use Gyroshuck when Trick Room is in effect.

Infestation is a special STAB-boosted 20-base power Bug-type move (traps and damages the target for 4-5 turns).
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Shuckle steals and eats the target's berry).
Stone Edge is a physical STAB-boosted 100-base power Rock-type move (high critical hit ratio).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Shuckle than the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Shuckle? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Common team mates for Shuckle in Pokemon X/Y:

Deoxys-DefenseArceus-PoisonShedinjaSalamence-MegaGroudon-Primal


Species: Shuckle
Item: Life Orb
Ability: Contrary
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Earthquake
- Double-Edge / Return
- Knock Off

Doubles Physical Sweeper Shuckle (Contrary)

Shuckle is a sensational Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Shuckle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Contrary, if Shuckle has a stat stage raised it is lowered instead and vice versa.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).




Species: Shuckle
Item: Life Orb
Ability: Contrary
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Struggle Bug
- Sludge Wave / Sludge Bomb
- Ancient Power
- Earth Power

Doubles Special Sweeper Shuckle (Contrary)

Shuckle is a wonderful Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Shuckle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Contrary, if Shuckle has a stat stage raised it is lowered instead and vice versa.

Struggle Bug is a special STAB-boosted 50-base power Bug-type move (100% chance to lower the foes special attack by 1 stage).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Shuckle learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid
40
100%
30
10% chance to lower the foe(s) Sp. Def by 1.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Final Gambit
--
100%
5
Does damage equal to the user's HP. User faints.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Constrict
10
100%
35
10% chance to lower the target's Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Throw
50
90%
15
No additional effect.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Smack Down
50
100%
15
Removes the target's Ground immunity.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Wrap
15
90%
20
Traps and damages the target for 4-5 turns.
Acupressure
--
--
30
Raises a random stat of the user or an ally by 2.
After You
--
--
15
The target makes its move right after the user.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Guard Split
--
--
10
Averages Defense and Sp. Def stats with target.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Mimic
--
--
10
The last move the target used replaces this one.
Power Split
--
--
10
Averages Attack and Sp. Atk stats with target.
Power Trick
--
--
10
Switches user's Attack and Defense stats.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Shell Smash
--
--
15
Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Sticky Web
--
--
20
Lowers Speed of grounded foes by 1 on switch-in.
String Shot
--
95%
40
Lowers the foe(s) Speed by 2.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Withdraw
--
--
40
Raises the user's Defense by 1.

Combo List


These are a list of several common move combinations Shuckle can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Shuckle

Create a build


Have an idea in mind for Shuckle that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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