Competitive Information for Shedinja [X/Y]


Bug / Ghost
Abilities:
Movesets for Singles
What is a good competitive moveset for Shedinja? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.
Arceus-PoisonDeoxys-DefenseShuckleSalamence-MegaGroudon-Primal
Shedinja is a wonderful Bug and Ghost-typed Pokemon. Shedinja is a pretty common Pokemon to see in Generation 6. Shedinja is weak to Dark, Fire, Flying, Ghost, and Rock-typed attacks.
Item: Shell Bell / Life Orb
Ability: Wonder Guard
Nature: Adamant (+Atk, -SpA)
EVs: 216 Hp / 252 Atk / 40 SpD
Moveset:
- Shadow Claw / Phantom Force
- X-Scissor / Bug Bite
- Double-Edge / Return
- Night Slash / Sucker Punch
Physical Sweeper Shedinja (Wonder Guard)
Shedinja is pretty popular Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Shedinja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Wonder Guard, Shedinja can only be damaged by supereffective moves and indirect damage.
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. hits turn 2. breaks protection).
♦ X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a substantial amount of damage.
♦ Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Shedinja steals and eats the target's berry).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/gs10a124
Movesets for Doubles
What is a good doubles moveset for Shedinja? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.
Arceus-PoisonDeoxys-DefenseShuckleSalamence-MegaGroudon-Primal
Item: Shell Bell / Life Orb
Ability: Wonder Guard
Nature: Adamant (+Atk, -SpA)
EVs: 216 Hp / 252 Atk / 40 SpD
Moveset:
- Shadow Claw / Phantom Force
- X-Scissor / Bug Bite
- Double-Edge / Return
- Night Slash / Sucker Punch
Doubles Physical Sweeper Shedinja (Wonder Guard)
Shedinja is an extraordinary Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Shedinja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Wonder Guard, Shedinja can only be damaged by supereffective moves and indirect damage.
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. hits turn 2. breaks protection).
♦ X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a mighty amount of damage.
♦ Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Shedinja steals and eats the target's berry).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/gd10a124
Movepool
Wondering what moves can Shedinja learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Shedinja can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Shedinja
- Moves: Sunny day + Solar beam
- Moves: Swagger + Screech
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Bide, Endure, Protect, Shadow Sneak, Sucker Punch
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Shedinja's stats
- Agility
- Harden
- Hone Claws
- Metal Claw
- Silver Wind
- Swords Dance
Most notable and possible best moves for Shedinja
- Baton Pass
- Protect
- Rest
- Toxic
Common Effort Values for Shedinja in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Shedinja's EV spread for Pokemon X and Y
Related Videos
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Here are the best movesets for Shedinja. Top rated Shedinja X/Y movesets. You can find Shedinja builds X/Y. Shedinja movesets X/Y are listed here. VGC Shedinja Competitive Movesets can be found here. Find various EV spreads, find the best nature for Shedinja in X/Y along with competitive movesets. Basic info and Movesets for evolution