Competitive Information for Shedinja [Sword/Shield]


Bug / Ghost
Abilities:
Movesets for Singles
What is a good competitive moveset for Shedinja? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Shedinja is a stupendous Bug and Ghost-typed Pokemon. Shedinja are common Pokemon to see in the SS metagame. Shedinja is weak to Dark, Fire, Flying, Ghost, and Rock-typed attacks.
Item: Focus Sash / Safety Goggles
Ability: Wonder Guard
Nature: Naive (+Spe, -SpD)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Poltergeist / Phantom Force
- X-Scissor
- Protect
- Sunny Day
Physical Sweeper Shedinja (Popular/Trending)
Shedinja is a sensational Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Shedinja from being one-shotted and allowing it to atleast use a crucial move when brought out. Safety Goggles grant Shedinja immunity to powder and spore moves along with damage from hail and sandstorm. With Wonder Guard, Shedinja can only be damaged by supereffective moves and indirect damage.
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a good amount of damage.
◆ Protect is a status move (prevents moves from affecting your Shedinja this turn).
◆ Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
Link (click to copy):
https://hohoushome.com/b/is10a124
Item: Shell Bell / Life Orb
Ability: Wonder Guard
Nature: Adamant (+Atk, -SpA)
EVs: 216 Hp / 252 Atk / 40 SpD
Moveset:
- Poltergeist / Shadow Claw
- Leech Life / X-Scissor
- Double-Edge / Slash
- Night Slash / Sucker Punch
Physical Sweeper Shedinja (Wonder Guard)
Shedinja is a stupendous Physical Sweeper for single battles. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Shedinja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Shedinja recover from the recoil damage it may take from Double-Edge. With Wonder Guard, Shedinja can only be damaged by supereffective moves and indirect damage.
◆ Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
◆ Leech Life is a physical STAB-boosted 80-base power Bug-type move (Shedinja recovers 50% of the damage dealt).
◆ X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a mighty amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
◆ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/is11a124
Movesets for Doubles
What is a good doubles moveset for Shedinja? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Item: Focus Sash
Ability: Wonder Guard
Nature: Lonely (+Atk, -Def)
EVs: 252 Atk / 252 Spe
Moveset:
- Poltergeist
- Shadow Sneak
- Endure
- Ally Switch
Doubles Physical Sweeper Shedinja (Popular VGC)
Shedinja is an awesome Physical Sweeper for double battles. This particular build was popular during past competitions. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Shedinja from being one-shotted and allowing it to atleast use a crucial move when brought out. With Wonder Guard, Shedinja can only be damaged by supereffective moves and indirect damage.
◆ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
◆ Endure is a status move (Shedinja survives attacks this turn with at least 1 hp).
◆ Ally Switch is a status move (your Shedinja swaps positions with its ally).
Link (click to copy):
https://hohoushome.com/b/id10a124
Item: Shell Bell / Life Orb
Ability: Wonder Guard
Nature: Adamant (+Atk, -SpA)
EVs: 216 Hp / 252 Atk / 40 SpD
Moveset:
- Poltergeist / Shadow Claw
- Leech Life / X-Scissor
- Double-Edge / Slash
- Night Slash / Sucker Punch
Doubles Physical Sweeper Shedinja (Wonder Guard)
Shedinja is a phenomenal Physical Sweeper for double battles. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Shedinja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Shedinja recover from the recoil damage it may take from Double-Edge. With Wonder Guard, Shedinja can only be damaged by supereffective moves and indirect damage.
◆ Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
◆ Leech Life is a physical STAB-boosted 80-base power Bug-type move (Shedinja recovers 50% of the damage dealt).
◆ X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a nice amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
◆ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/id11a124
Movepool
Wondering what moves can Shedinja learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Shedinja can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Shedinja
- Moves: Sunny day + Solar beam
- Moves: Swagger + Screech
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Sucker Punch, Shadow Sneak, Ally Switch
- Moves that inflict status (and combo with the move Hex): Toxic, Will-O-Wisp
Moves that boost Shedinja's stats
- Agility
- Harden
- Hone Claws
- Metal Claw
- Swords Dance
Most notable and possible best moves for Shedinja
- Ally Switch
- Baton Pass
- Phantom Force
- Poltergeist
- Protect
- Rest
- Shadow Sneak
- Sunny Day
- Toxic
- Will-O-Wisp
- X-Scissor
Common Effort Values for Shedinja in Sword and Shield
- Naive Nature ( 0/252/4/0/0/252 )
- Adamant Nature ( 0/252/4/0/0/252 )
- Optimize Shedinja's EV spread for Pokemon Sword and Shield
Related Videos
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Here are the best movesets for Shedinja. Top rated Shedinja Sword/Shield movesets. You can find Shedinja builds Sword/Shield. Shedinja movesets Sword/Shield are listed here. VGC Shedinja Competitive Movesets can be found here. Find various EV spreads, find the best nature for Shedinja in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution