Competitive Information for Stantler [Diamond/Pearl]
Normal
Abilities:
On switch-in, this Pokemon identifies the held item of a random opposing Pokemon.
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

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Movesets for Singles
Looking for a competitive moveset for Stantler? These builds are optimized for Diamond/Pearl Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Diamond/Pearl metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Stantler, the stunning Pokémon of Normal types! It's a sight to see Stantler out in the 4th generation battlefield. It deserves to see more play in the meta. Its only type-related weakness is Fighting. Ready to elevate your game with Stantler's movesets? They're right below!
Item: Focus Sash / Choice Band
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake
- Sucker Punch / Bite
- Zen Headbutt
In single battles, Stantler's Physical Sweeper role is an impressive. It's goal is to overwhelm foes with potent physical attacks. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Stantler's physical moves by 1.5x at the cost of locking you into the first move you pick. With Intimidate, on switch-in Stantler lowers the attack of opponents by 1 stage.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig).
◆ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/eaaea
Item: Focus Sash / Choice Specs
Ability: Intimidate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Thunderbolt / Charge Beam
- Psychic / Extrasensory
- Energy Ball / Solar Beam
- Shadow Ball
In single battles, Stantler is known as a notable Special Sweeper. It's designed to crush rivals using intense special moves. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Stantler's special moves by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Stantler lowers the attack of opponents by 1 stage.
◆ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Stantler's special attack by 1 stage).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
◆ Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/ebaea
Movesets for Doubles
Need a strong doubles moveset for Stantler? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Diamond/Pearl Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Diamond/Pearl metagame with these expert-crafted setups!
Item: Focus Sash / Choice Band
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake
- Sucker Punch / Bite
- Zen Headbutt
Ready for double battles? Stantler is a stupendous Physical Sweeper. It's meant to crush rivals using devastating physical power. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Stantler's physical moves by 1.5x at the cost of locking you into the first move you pick. With Intimidate, on switch-in Stantler lowers the attack of opponents by 1 stage.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig).
◆ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/faaea
Item: Focus Sash / Choice Specs
Ability: Intimidate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Thunderbolt / Charge Beam
- Psychic / Extrasensory
- Energy Ball / Solar Beam
- Shadow Ball
For those intense double battles, Stantler is a first-rate Special Sweeper. This moveset attempts to overwhelm foes with intense special attacks. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Stantler's special moves by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Stantler lowers the attack of opponents by 1 stage.
◆ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Stantler's special attack by 1 stage).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
◆ Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/fbaea
Item: Focus Sash
Ability: Intimidate
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 140 Def / 116 SpD
Moveset:
- Double-Edge / Return
- Earthquake
- Sucker Punch / Bite
- Trick Room
Stantler shows a superb Defensive Trick Roomer prowess in single battles. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. With Intimidate, on switch-in Stantler lowers the attack of opponents by 1 stage.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig).
◆ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/fcaea
Movepool
Want to know what moves Stantler can learn? Check out the full list of moves available in the Pokemon Diamond/Pearl generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Stantler.
Damage Modifiers:
Combo List
These are a list of several common move combinations Stantler can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive DP Move and Ability Combos for Stantler
- Moves: Sunny day + Solar beam
- Moves: Mimic + Imprison
- Moves: Gravity + Hypnosis
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Sucker Punch
- Moves that inflict status: Thunder Wave, Hypnosis, Toxic
Moves that boost Stantler's stats
- Calm Mind
- Charge Beam
Most notable and possible best moves for Stantler
- Earthquake
- Light Screen
- Protect
- Reflect
- Rest
- Toxic
Common Effort Values for Stantler in Diamond and Pearl
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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Here are the best movesets for Stantler. Top rated Stantler Diamond/Pearl movesets. You can find Stantler builds Diamond/Pearl. Stantler movesets Diamond/Pearl are listed here. VGC Stantler Competitive Movesets can be found here. Find various EV spreads, find the best nature for Stantler in Diamond/Pearl along with competitive movesets. Basic info and Movesets for evolution