Competitive Information for Stantler [Sun/Moon]


Normal
Abilities:
Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
What is a good competitive moveset for Stantler? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Stantler is a wonderful Normal-typed Pokemon. Stantler are common Pokemon to see in the SM metagame. Stantler's only type-related weakness is Fighting.
Item: Normalium Z / Focus Sash
Ability: Sap Sipper
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake / Bulldoze
- Jump Kick / Double Kick
- Wild Charge / Throat Chop
Physical Sweeper Stantler (Sap Sipper)
Stantler is popular Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sap Sipper, Stantler's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Jump Kick is a physical 100-base power Fighting-type move (Stantler is hurt by 50% of its max hp if it misses).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
♦ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
♦ Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Link (click to copy):
https://hohoushome.com/b/hs10aea
Item: Psychium Z / Focus Sash
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Extrasensory
- Thunderbolt / Charge Beam
- Energy Ball / Solar Beam
- Round / Snore
Special Sweeper Stantler (Sap Sipper)
Stantler is a wonderful Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sap Sipper, Stantler's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Stantler's special attack by 1 stage).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special STAB-boosted 50-base power Normal-type move (Stantler must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/hs11aea
Movesets for Doubles
What is a good doubles moveset for Stantler? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Item: Normalium Z / Focus Sash
Ability: Sap Sipper
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake / Bulldoze
- Jump Kick / Double Kick
- Wild Charge / Throat Chop
Doubles Physical Sweeper Stantler (Sap Sipper)
Stantler is an awesome Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sap Sipper, Stantler's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Jump Kick is a physical 100-base power Fighting-type move (Stantler is hurt by 50% of its max hp if it misses).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
♦ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
♦ Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Link (click to copy):
https://hohoushome.com/b/hd10aea
Item: Psychium Z / Focus Sash
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Extrasensory
- Thunderbolt / Charge Beam
- Energy Ball / Solar Beam
- Round / Snore
Doubles Special Sweeper Stantler (Sap Sipper)
Stantler is a sensational Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sap Sipper, Stantler's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Stantler's special attack by 1 stage).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special STAB-boosted 50-base power Normal-type move (Stantler must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/hd11aea
Item: Normalium Z / Focus Sash
Ability: Sap Sipper
Nature: Quirky
EVs: 252 Hp / 140 Def / 116 SpD
Moveset:
- Substitute
- Double-Edge / Return
- Earthquake / Bulldoze
- Trick Room
Defensive Trick Room Stantler (Sap Sipper)
Stantler is a wonderful Defensive Trick Room. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sap Sipper, Stantler's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/hd12aea
Movepool
Wondering what moves can Stantler learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Stantler can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Stantler
- Moves: Sunny day + Solar beam
- Moves: Mimic + Imprison
- Moves: Gravity + Hypnosis
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Detect, Endure, Protect, Sucker Punch
- Moves that inflict status: Hypnosis, Thunder Wave, Toxic
Moves that boost Stantler's stats
- Calm Mind
- Charge Beam
- Curse
- Rage
- Work Up
Most notable and possible best moves for Stantler
- Earthquake
- Hidden Power
- Light Screen
- Protect
- Reflect
- Rest
- Toxic
Common Effort Values for Stantler in Sun and Moon
- Nature ( )
- Nature ( )
- Optimize Stantler's EV spread for Pokemon Sun and Moon
Related Videos
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Here are the best movesets for Stantler. Top rated Stantler Sun/Moon movesets. You can find Stantler builds Sun/Moon. Stantler movesets Sun/Moon are listed here. VGC Stantler Competitive Movesets can be found here. Find various EV spreads, find the best nature for Stantler in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution