Competitive Information for Stantler [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Stantler stantler
Base Stats for Stantler

Normal

Abilities:
IntimidateIntimidate: On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.


Evolutions / Family:
Stantler

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for StantlerVisit Serebii's Pokedex for location, breeding, and other game details about StantlerVisit Bulbapedia for more information about Stantler

Movesets for Singles


What is a good competitive moveset for Stantler? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Stantler is pretty popular Normal-typed Pokemon. It's a common sight to see Stantler out in the 3rd generation battlefield. Stantler's only type-related weakness is Fighting.


Species: Stantler
Item: Life Orb / Focus Sash
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake / Mud-Slap
- Shadow Ball / Astonish
- Protect

Physical Sweeper Stantler (Intimidate)

Stantler is a notable Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Years before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. With Intimidate, on switch-in Stantler lowers the attack of adjacent opponents by 1 stage.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Astonish is a physical 30-base power Ghost-type move (30% chance to flinch the target).
Protect is a status move (prevents moves from affecting your Stantler this turn).




Species: Stantler
Item: Life Orb / Focus Sash
Ability: Intimidate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt
- Psychic / Extrasensory
- Bite
- Solar Beam

Special Sweeper Stantler (Intimidate)

Stantler is a phenomenal Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. With Intimidate, on switch-in Stantler lowers the attack of adjacent opponents by 1 stage.

Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).



Movesets for Doubles


What is a good doubles moveset for Stantler? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Stantler
Item: Life Orb / Focus Sash
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake / Mud-Slap
- Shadow Ball / Astonish
- Protect

Doubles Physical Sweeper Stantler (Intimidate)

Stantler is a notable Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. With Intimidate, on switch-in Stantler lowers the attack of adjacent opponents by 1 stage.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Astonish is a physical 30-base power Ghost-type move (30% chance to flinch the target).
Protect is a status move (prevents moves from affecting your Stantler this turn).




Species: Stantler
Item: Life Orb / Focus Sash
Ability: Intimidate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt
- Psychic / Extrasensory
- Bite
- Solar Beam

Doubles Special Sweeper Stantler (Intimidate)

Stantler is a marvelous Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. In the dark days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. With Intimidate, on switch-in Stantler lowers the attack of adjacent opponents by 1 stage.

Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).



Movepool


Wondering what moves can Stantler learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bite
60
100%
25
30% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Extrasensory
80
100%
30
10% chance to flinch the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Astonish
30
100%
15
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Stomp
65
100%
20
30% chance to flinch the target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confuse Ray
--
100%
10
Confuses the target.
Disable
--
55%
20
For 2-5 turns, disables the target's last move.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Role Play
--
--
10
User replaces its Ability with the target's.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 2-5.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Stantler can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Stantler

Create a build


Have an idea in mind for Stantler that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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