Competitive Information for Trapinch [Diamond/Pearl]
Ground
Abilities:
Prevents opposing Pokemon from choosing to switch out unless they are airborne.
Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
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Movesets for Singles
Looking for a competitive moveset for Trapinch? These builds are optimized for Diamond/Pearl Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Diamond/Pearl metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Trapinch, a renowned Pokémon with Ground typing! Trapinch is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. It is weak to Grass, Ice, and Water-typed attacks. Want to master Trapinch's movesets? Dive into our detailed strategies below!
Item: Shell Bell / Life Orb
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Dig
- Double-Edge / Return
- Crunch / Bite
- Rock Slide
Trapinch is a phenomenal Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Trapinch's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Arena Trap, prevents adjacent foes from choosing to switch unless they are airborne.
♦ Dig is a physical STAB-boosted 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
♦ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Link (click to copy):
https://hohoushome.com/b/eaa148
Item: Choice Band
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Quick Attack
- Crunch
- Rock Slide
- Earthquake
Trapinch is a notable Physical Tank. It is primarily designed to take a great amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Hyper Cutter, prevents other pokemon from lowering Trapinch's attack stat stage.
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Link (click to copy):
https://hohoushome.com/b/eba148
Movesets for Doubles
Need a strong doubles moveset for Trapinch? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Diamond/Pearl Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Diamond/Pearl metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Dig
- Rock Slide
- Double-Edge / Return
- Crunch / Bite
Trapinch is a fabulous Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Trapinch's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Arena Trap, prevents adjacent foes from choosing to switch unless they are airborne.
♦ Dig is a physical STAB-boosted 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/faa148
Movepool
Want to know what moves Trapinch can learn? Check out the full list of moves available in the Pokemon Diamond/Pearl generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Trapinch.
Damage Modifiers:
Combo List
These are a list of several common move combinations Trapinch can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive DP Move and Ability Combos for Trapinch
- Moves: Sunny day + Solar beam
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Feint, Quick Attack
- Moves that inflict status: Toxic
Most notable and possible best moves for Trapinch
- Earthquake
- Protect
- Rest
- Toxic
Common Effort Values for Trapinch in Diamond and Pearl
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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