Competitive Information for Trapinch [Scarlet/Violet]
Ground
Abilities:
Prevents opposing Pokemon from choosing to switch out unless they are airborne.
Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
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Movesets for Singles
Looking for a competitive moveset for Trapinch? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Trapinch, an outstanding Pokémon with Ground typing! Trapinch is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). It is weak to Grass, Ice, and Water-typed attacks. Explore the movesets of Trapinch below to understand its battle capabilities.
Item: Focus Sash / Choice Band
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Superpower
- First Impression / Bug Bite
- Rock Slide / Body Slam
For single battles, Trapinch is a noteworthy Physical Sweeper. This approach seeks to take down the opponent's team with forceful physical power. Focus Sash helps protect Trapinch from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. Rock Slide was added to provide additional threat coverage.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ First Impression is a physical priority-increased 90-base power Bug-type move (hits first. First turn out only).
◆ Bug Bite is a physical 60-base power Bug-type move (Trapinch steals and eats the target's berry).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/oaa148
Item: Choice Band
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Superpower / Quick Attack
- Crunch
- Rock Slide
- Earthquake
Dominating single battles, Trapinch is a sensational Physical Tank. This moveset is tailored to take a hefty amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Hyper Cutter, prevents other pokemon from lowering Trapinch's attack stat stage.
◆ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/oba148
Movesets for Doubles
Need a strong doubles moveset for Trapinch? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Focus Sash / Choice Band
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Rock Slide / Rock Tomb
- Superpower
- First Impression / Bug Bite
Trapinch stands out as an interesting Physical Sweeper in double battles. The objective of this moveset is to overwhelm foes with lethal physical attacks. Focus Sash helps protect Trapinch from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ First Impression is a physical priority-increased 90-base power Bug-type move (hits first. First turn out only).
◆ Bug Bite is a physical 60-base power Bug-type move (Trapinch steals and eats the target's berry).
Link (click to copy):
https://hohoushome.com/b/paa148
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Grass moves are bad against Grass/Dragon/Fire/Flying/Poison/Bug/Steel.
Ice moves are bad against Water/Steel/Fire/Ice.
Water moves are bad against Water/Dragon/Grass.
The most recommended Terastral Type for Trapinch is: Grass, Dragon, Fire, Steel or Water
Select a Tera-type:
Teratype Bug moveset for Trapinch
Item: Focus Sash / Choice Band
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- First Impression / Tera Blast
- Double-Edge / Body Slam
- Superpower / Rock Smash
Trapinch is pretty popular Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Trapinch from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ First Impression is a physical TERA-boosted priority-increased 90-base power Bug-type move (hits first. First turn out only).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qaaa148
Teratype Dark moveset for Trapinch
Item: Shell Bell / Eject Pack
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Tera Blast / Crunch
- Superpower / Rock Smash
- Double-Edge / Body Slam
Trapinch is a marvelous Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. The Shell Bell item option is to help Trapinch recover from the recoil damage it may take from Double-Edge. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. With a Eject Pack equipped to it, if Trapinch's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
◆ Crunch is a physical TERA-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qbaa148
Teratype Dragon moveset for Trapinch
Item: Eject Pack / Choice Band
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Superpower
- Tera Blast
- Rock Slide / Double-Edge
Trapinch is a decent Physical Sweeper for single battles. It's goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. Rock Slide was added to provide additional threat coverage. With a Eject Pack equipped to it, if Trapinch's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/qcaa148
Teratype Electric moveset for Trapinch
Item: Shell Bell / Eject Pack
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Superpower
- Tera Blast
- Double-Edge / Body Slam
Trapinch is popular Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Trapinch recover from the recoil damage it may take from Double-Edge. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. With a Eject Pack equipped to it, if Trapinch's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qdaa148
Teratype Fairy moveset for Trapinch
Item: Shell Bell / Eject Pack
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Superpower
- Tera Blast
- Double-Edge / Body Slam
Trapinch is a remarkable Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Trapinch recover from the recoil damage it may take from Double-Edge. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. With a Eject Pack equipped to it, if Trapinch's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qeaa148
Teratype Fighting moveset for Trapinch
Item: Focus Sash / Choice Band
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Superpower / Tera Blast
- Earthquake / Bulldoze
- Crunch / Rock Slide
- First Impression / Bug Bite
Trapinch is a fabulous Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Trapinch from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. Crunch or Rock Slide are added to provide additional threat coverage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ First Impression is a physical priority-increased 90-base power Bug-type move (hits first. First turn out only).
◆ Bug Bite is a physical 60-base power Bug-type move (Trapinch steals and eats the target's berry).
Link (click to copy):
https://hohoushome.com/b/qfaa148
Teratype Fire moveset for Trapinch
Item: Shell Bell / Eject Pack
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Superpower
- Tera Blast
- Double-Edge / Body Slam
Trapinch is a decent Physical Sweeper for single battles. It's goal is to take down the opponent's team with brute physical power. The Shell Bell item option is to help Trapinch recover from the recoil damage it may take from Double-Edge. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. With a Eject Pack equipped to it, if Trapinch's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qgaa148
Teratype Flying moveset for Trapinch
Item: Eject Pack / Choice Band
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Superpower
- Tera Blast
- Rock Slide / Double-Edge
Trapinch is an extraordinary Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. Rock Slide was added to provide additional threat coverage. With a Eject Pack equipped to it, if Trapinch's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/qhaa148
Teratype Ghost moveset for Trapinch
Item: Shell Bell / Eject Pack
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Superpower
- Tera Blast
- Double-Edge / Body Slam
Trapinch is a remarkable Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Trapinch recover from the recoil damage it may take from Double-Edge. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. With a Eject Pack equipped to it, if Trapinch's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qiaa148
Teratype Grass moveset for Trapinch
Item: Shell Bell / Eject Pack
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Superpower
- Tera Blast
- Double-Edge / Body Slam
Trapinch is an extraordinary Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. The Shell Bell item option is to help Trapinch recover from the recoil damage it may take from Double-Edge. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. With a Eject Pack equipped to it, if Trapinch's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qjaa148
Teratype Ground moveset for Trapinch
Item: Focus Sash / Choice Band
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Tera Blast
- Rock Slide / Double-Edge
- Superpower / Rock Smash
- First Impression / Bug Bite
Trapinch is popular Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Trapinch from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. Rock Slide was added to provide additional threat coverage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ First Impression is a physical priority-increased 90-base power Bug-type move (hits first. First turn out only).
◆ Bug Bite is a physical 60-base power Bug-type move (Trapinch steals and eats the target's berry).
Link (click to copy):
https://hohoushome.com/b/qkaa148
Teratype Ice moveset for Trapinch
Item: Eject Pack / Choice Band
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Superpower
- Tera Blast
- Rock Slide / Double-Edge
Trapinch is pretty popular Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. Rock Slide was added to provide additional threat coverage. With a Eject Pack equipped to it, if Trapinch's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/qlaa148
Teratype Normal moveset for Trapinch
Item: Focus Sash / Choice Band
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Double-Edge / Body Slam
- Earthquake / Bulldoze
- Superpower / Rock Smash
- First Impression / Bug Bite
Trapinch is a phenomenal Physical Sweeper for single battles. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Trapinch from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne.
◆ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ First Impression is a physical priority-increased 90-base power Bug-type move (hits first. First turn out only).
◆ Bug Bite is a physical 60-base power Bug-type move (Trapinch steals and eats the target's berry).
Link (click to copy):
https://hohoushome.com/b/qmaa148
Teratype Poison moveset for Trapinch
Item: Eject Pack / Choice Band
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Superpower
- Tera Blast
- Crunch / Double-Edge
Trapinch is an outstanding Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. Crunch was added to provide additional threat coverage. With a Eject Pack equipped to it, if Trapinch's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/qnaa148
Teratype Psychic moveset for Trapinch
Item: Eject Pack / Choice Band
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Superpower
- Tera Blast
- Crunch / Double-Edge
Trapinch is a remarkable Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. Crunch was added to provide additional threat coverage. With a Eject Pack equipped to it, if Trapinch's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/qoaa148
Teratype Rock moveset for Trapinch
Item: Focus Sash / Choice Band
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Tera Blast / Rock Slide
- First Impression / Double-Edge
- Superpower / Rock Smash
Trapinch is a wonderful Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Trapinch from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. First Impression was added to provide additional threat coverage.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
◆ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ First Impression is a physical priority-increased 90-base power Bug-type move (hits first. First turn out only).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qpaa148
Teratype Steel moveset for Trapinch
Item: Eject Pack / Choice Band
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Superpower
- Tera Blast
- Rock Slide / Double-Edge
Trapinch is an interesting Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. Rock Slide was added to provide additional threat coverage. With a Eject Pack equipped to it, if Trapinch's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/qqaa148
Teratype Water moveset for Trapinch
Item: Shell Bell / Eject Pack
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Superpower
- Tera Blast
- Double-Edge / Body Slam
Trapinch is a stupendous Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Trapinch recover from the recoil damage it may take from Double-Edge. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. With a Eject Pack equipped to it, if Trapinch's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qraa148
Movepool
Want to know what moves Trapinch can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Trapinch.
Damage Modifiers:
Combo List
These are a list of several common move combinations Trapinch can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Trapinch
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Ability: Sheer force + Item: Life orb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Sheer Force + Additional Effect Move: Astonish
- Ability: Sheer Force + Additional Effect Move: Bite
- Ability: Sheer Force + Additional Effect Move: Body Slam
- Ability: Sheer Force + Additional Effect Move: Bulldoze
- Ability: Sheer Force + Additional Effect Move: Crunch
- Ability: Sheer Force + Additional Effect Move: Earth Power
- Ability: Sheer Force + Additional Effect Move: Mud-Slap
- Ability: Sheer Force + Additional Effect Move: Mud Shot
- Ability: Sheer Force + Additional Effect Move: Scorching Sands
- Ability: Sheer Force + Additional Effect Move: Struggle Bug
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Moves with Priority: Endure, Protect, Feint, First Impression, Quick Attack
- Moves that inflict status: Scorching Sands
Most notable and possible best moves for Trapinch
- Earthquake
- Protect
- Rest
- Stealth Rock
Common Effort Values for Trapinch in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Trapinch's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Trapinch. Top rated Trapinch Scarlet/Violet movesets. You can find Trapinch builds Scarlet/Violet. Trapinch movesets Scarlet/Violet are listed here. VGC Trapinch Competitive Movesets can be found here. Find various EV spreads, find the best nature for Trapinch in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Vibrava evolution