Competitive Information for Trapinch [Diamond/Pearl]


Ground
Abilities:
Movesets for Singles
What is a good competitive moveset for Trapinch? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.
Trapinch is an awesome Ground-typed Pokemon. Trapinch is not a Pokemon anyone usually expects sees on the battlefield. Trapinch can be quite a contender in the LC tier (Little Cup). Trapinch is weak to Grass, Ice, and Water-typed attacks.
Item: Shell Bell / Life Orb
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Dig
- Double-Edge / Return
- Crunch / Bite
- Rock Slide
Physical Sweeper Trapinch (Arena Trap)
Trapinch is a phenomenal Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Trapinch's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Arena Trap, prevents adjacent foes from choosing to switch unless they are airborne.
♦ Dig is a physical STAB-boosted 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
♦ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Link (click to copy):
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Item: Choice Band
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Quick Attack
- Crunch
- Rock Slide
- Earthquake
Trapinch Physical Tank (Chain Chomp*)
Trapinch is a notable Physical Tank. It is primarily designed to take a great amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Hyper Cutter, prevents other pokemon from lowering Trapinch's attack stat stage.
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Link (click to copy):
https://hohoushome.com/b/es11a148
Movesets for Doubles
What is a good doubles moveset for Trapinch? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.
Item: Shell Bell / Life Orb
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Dig
- Rock Slide
- Double-Edge / Return
- Crunch / Bite
Doubles Physical Sweeper Trapinch (Arena Trap)
Trapinch is a fabulous Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Trapinch's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Arena Trap, prevents adjacent foes from choosing to switch unless they are airborne.
♦ Dig is a physical STAB-boosted 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/ed10a148
Movepool
Wondering what moves can Trapinch learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Trapinch can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive DP Move and Ability Combos for Trapinch
- Moves: Sunny day + Solar beam
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Feint, Quick Attack
- Moves that inflict status: Toxic
Most notable and possible best moves for Trapinch
- Earthquake
- Protect
- Rest
- Toxic
Common Effort Values for Trapinch in Diamond and Pearl
- Nature ( )
- Nature ( )
- Optimize Trapinch's EV spread for Pokemon Diamond and Pearl
Related Videos
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