Competitive Information for Trapinch [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Trapinch trapinch
Base Stats for Trapinch

Ground

Abilities:
Arena TrapArena Trap: Prevents adjacent foes from choosing to switch unless they are airborne.
,
Hyper CutterHyper Cutter: Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
,
Sheer ForceSheer Force: This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.


Evolutions / Family:
Trapinch
Vibrava
Flygon

Weakness Chart for Ground-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0x
  
  
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
2x
  
0.5x
  
0.5x
  
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TrapinchVisit Serebii's Pokedex for location, breeding, and other game details about TrapinchVisit Bulbapedia for more information about Trapinch

Movesets for Singles


What is a good competitive moveset for Trapinch? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Trapinch in Pokemon Sword/Shield:

DracovishCorviknightClefableRotom-WashZeraoraHattereneJellicentCopperajahScraftyPincurchinDiglettArctozolt


Trapinch is an astounding Ground-typed Pokemon. Trapinch is not a Pokemon anyone usually expects sees on the battlefield. Trapinch is weak to Grass, Ice, and Water-typed attacks.


Species: Trapinch
Item: Life Orb / White Herb
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Superpower
- First Impression
- Body Slam

Physical Sweeper Trapinch (Arena Trap)

Trapinch is a decent Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Trapinch from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Trapinch's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Arena Trap, prevents adjacent foes from choosing to switch unless they are airborne.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
First Impression is a physical priority-increased 90-base power Bug-type move (hits first. first turn out only).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).




Species: Trapinch
Item: Choice Band
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Superpower / Quick Attack
- Crunch
- Rock Slide
- Earthquake

Trapinch Physical Tank (Chain Chomp)

Trapinch is an astounding Physical Tank. It was designed to take a good amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Hyper Cutter, prevents other pokemon from lowering Trapinch's attack stat stage.

Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Trapinch? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Trapinch in Pokemon Sword/Shield:

DracovishCorviknightClefableRotom-WashZeraoraHattereneJellicentCopperajahScraftyPincurchinDiglettArctozolt


Species: Trapinch
Item: Life Orb / White Herb
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Superpower
- First Impression

Doubles Physical Sweeper Trapinch (Arena Trap)

Trapinch is an awesome Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Trapinch from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Trapinch's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Arena Trap, prevents adjacent foes from choosing to switch unless they are airborne.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
First Impression is a physical priority-increased 90-base power Bug-type move (hits first. first turn out only).



Movepool


Wondering what moves can Trapinch learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Astonish
30
100%
15
30% chance to flinch the target.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
First Impression
90
100%
10
Hits first. First turn out only.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Flail
--
100%
15
More power the less HP the user has left.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Quick Attack
40
100%
30
Usually goes first.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.

Combo List


These are a list of several common move combinations Trapinch can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Trapinch

Create a build


Have an idea in mind for Trapinch that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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