Competitive Information for Trapinch [Sword/Shield]


Ground
Abilities:
Movesets for Singles
What is a good competitive moveset for Trapinch? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Trapinch is a remarkable Ground-typed Pokemon. Trapinch is not a Pokemon anyone usually expects sees on the battlefield. Trapinch can be quite a contender in the LC tier (Little Cup). Trapinch is weak to Grass, Ice, and Water-typed attacks.
Item: Focus Sash / Choice Band
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Rock Slide / Double-Edge
- Superpower / Rock Smash
- First Impression / Bug Bite
Physical Sweeper Trapinch (Arena Trap)
Trapinch is an outstanding Physical Sweeper for single battles. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Trapinch from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Arena Trap, prevents adjacent foes from choosing to switch unless they are airborne. Rock Slide was added to provide additional threat coverage.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ First Impression is a physical priority-increased 90-base power Bug-type move (hits first. First turn out only).
◆ Bug Bite is a physical 60-base power Bug-type move (Trapinch steals and eats the target's berry).
Link (click to copy):
https://hohoushome.com/b/is10a148
Item: Choice Band
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Superpower / Quick Attack
- Crunch
- Rock Slide
- Earthquake
Trapinch Physical Tank (Chain Chomp)
Trapinch is a phenomenal Physical Tank for single battles. The purpose of this moveset is to take a good amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Hyper Cutter, prevents other pokemon from lowering Trapinch's attack stat stage.
◆ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/is11a148
Movesets for Doubles
What is a good doubles moveset for Trapinch? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Item: Shell Bell / Eject Pack
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Rock Slide / Rock Tomb
- Double-Edge / Body Slam
- Superpower / Rock Smash
Doubles Physical Sweeper Trapinch (Arena Trap)
Trapinch is a stupendous Physical Sweeper for double battles. It tries to take down the opponent's team with brute physical power. The Shell Bell item option is to help Trapinch recover from the recoil damage it may take from Double-Edge. With Arena Trap, prevents adjacent foes from choosing to switch unless they are airborne. With a Eject Pack equipped to it, if Trapinch's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/id10a148
Movepool
Wondering what moves can Trapinch learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Trapinch can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Trapinch
- Moves: Sunny day + Solar beam
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Sheer force + Item: Life orb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Sheer Force + Additional Effect Move: Bite
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Ability: Sheer Force + Additional Effect Move: Body Slam
- Ability: Sheer Force + Additional Effect Move: Headbutt
- Ability: Sheer Force + Additional Effect Move: Crunch
- Ability: Sheer Force + Additional Effect Move: Rock Smash
- Ability: Sheer Force + Additional Effect Move: Snore
- Ability: Sheer Force + Additional Effect Move: Mud-Slap
- Ability: Sheer Force + Additional Effect Move: Astonish
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Sheer Force + Additional Effect Move: Mud Shot
- Ability: Sheer Force + Additional Effect Move: Earth Power
- Ability: Sheer Force + Additional Effect Move: Struggle Bug
- Ability: Sheer Force + Additional Effect Move: Bulldoze
- Ability: Sheer Force + Additional Effect Move: Scorching Sands
- Moves with Priority: Quick Attack, Endure, Protect, Feint, First Impression
- Moves that inflict status: Toxic, Scorching Sands
Most notable and possible best moves for Trapinch
- Earthquake
- Protect
- Rest
- Toxic
Common Effort Values for Trapinch in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Trapinch's EV spread for Pokemon Sword and Shield
Related Videos
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