Competitive Information for Vulpix [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Vulpix vulpix
Base Stats for Vulpix

Fire

Abilities:
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.


Evolutions / Family:
Vulpix
Ninetales

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
  
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for VulpixVisit Serebii's Pokedex for location, breeding, and other game details about VulpixVisit Bulbapedia for more information about Vulpix

Movesets for Singles


What is a good competitive moveset for Vulpix? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Vulpix is a marvelous Fire-typed Pokemon. Vulpix is not a Pokemon anyone usually expects sees on the battlefield. Vulpix is weak to Ground, Rock, and Water-typed attacks.


Species: Vulpix
Item: Eviolite / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz
- Double-Edge / Return
- Zen Headbutt
- Payback

Physical Sweeper Vulpix (Flash Fire)

Vulpix is an interesting Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Vulpix is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Vulpix from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Vulpix's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Vulpix's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 1/3 recoil. 10% chance to burn. thaws Vulpix).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).
Payback is a physical 50-base power Dark-type move (power doubles if your Vulpix moves after the target).




Species: Vulpix
Item: Eviolite / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Extrasensory
- Energy Ball
- Dark Pulse

Special Sweeper Vulpix (Flash Fire)

Vulpix is a pretty decent Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Vulpix is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Vulpix from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Vulpix's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Vulpix's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Vulpix's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Vulpix? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Vulpix
Item: Eviolite / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz
- Double-Edge / Return
- Zen Headbutt
- Payback

Doubles Physical Sweeper Vulpix (Flash Fire)

Vulpix is a spectacular Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Vulpix is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Vulpix from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Vulpix's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Vulpix's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 1/3 recoil. 10% chance to burn. thaws Vulpix).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).
Payback is a physical 50-base power Dark-type move (power doubles if your Vulpix moves after the target).




Species: Vulpix
Item: Eviolite / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Extrasensory
- Energy Ball
- Dark Pulse

Doubles Special Sweeper Vulpix (Flash Fire)

Vulpix is an awesome Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Vulpix is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Vulpix from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Vulpix's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Vulpix's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Vulpix's special attack by 2 stages).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).



Movepool


Wondering what moves can Vulpix learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Ember
40
100%
25
10% chance to burn the target.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Extrasensory
80
100%
30
10% chance to flinch the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
15
70%
15
Traps and damages the target for 2-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Body Slam
85
100%
15
30% chance to paralyze the target.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Flail
--
100%
15
More power the less HP the user has left.
Flare Blitz
120
100%
15
Has 1/3 recoil. 10% chance to burn. Thaws user.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confuse Ray
--
100%
10
Confuses the target.
Disable
--
80%
20
For 4-7 turns, disables the target's last move.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Howl
--
--
40
Raises the user's Attack by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Imprison
--
--
10
No foe can use any move known by the user.
Mimic
--
--
10
The last move the target used replaces this one.
Pain Split
--
--
20
Shares HP of user and target equally.
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Role Play
--
--
10
User replaces its Ability with the target's.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Toxic
--
85%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Vulpix can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Vulpix

Create a build


Have an idea in mind for Vulpix that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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