Competitive Information for Vulpix [Sun/Moon]
Fire
Abilities:
On switch-in, this Pokemon summons Sunny Day.
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
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Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Vulpix? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Vulpix is here! This distinguished Pokémon is Fire-typed and ready to shine! Vulpix is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Ground, Rock, and Water-typed attacks. Want to master Vulpix's movesets? Dive into our detailed strategies below!
Item: Firium Z / Shell Bell
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Double-Edge / Return
- Foul Play / Payback
- Zen Headbutt
In single battles, Vulpix's Physical Sweeper role is a decent. It is primarily designed to take down the opponent's team with potent physical moves. The Shell Bell item option is to help Vulpix recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Vulpix's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Firium Z equipped to it, if Vulpix has a fire move, this item allows it to use a fire z-move.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Vulpix's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Payback is a physical 50-base power Dark-type move (power doubles if your Vulpix moves after the target).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/kaa25
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Energy Ball
- Dark Pulse / Foul Play
- Extrasensory
Vulpix proves to be a decent Special Sweeper for single battles. This moveset attempts to overwhelm foes with lethal special moves. Life Orb boosts the power of Vulpix's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Vulpix's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Firium Z equipped to it, if Vulpix has a fire move, this item allows it to use a fire z-move.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/kba25
Movesets for Doubles
Need a strong doubles moveset for Vulpix? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Firium Z / Shell Bell
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Double-Edge / Return
- Foul Play / Payback
- Zen Headbutt
Vulpix stands out as a dazzling Physical Sweeper in double battles. The intention of this moveset is to crush rivals using destructive physical moves. The Shell Bell item option is to help Vulpix recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Vulpix's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Firium Z equipped to it, if Vulpix has a fire move, this item allows it to use a fire z-move.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Vulpix's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Payback is a physical 50-base power Dark-type move (power doubles if your Vulpix moves after the target).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/laa25
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Incinerate
- Energy Ball
- Dark Pulse / Foul Play
- Extrasensory
Ready for double battles? Vulpix is a high-quality Special Sweeper. This setup is intended to overwhelm foes with lethal special moves. Life Orb boosts the power of Vulpix's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Vulpix's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Firium Z equipped to it, if Vulpix has a fire move, this item allows it to use a fire z-move.
◆ Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/lba25
Movepool
Want to know what moves Vulpix can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Vulpix.
Damage Modifiers:
Combo List
These are a list of several common move combinations Vulpix can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Vulpix
- Moves: Mimic + Imprison
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Ability: Drought + Item: Heat rock
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Bide, Endure, Protect, Baby-Doll Eyes, Quick Attack
- Moves that inflict status (and combo with the move Hex): Hypnosis, Will-O-Wisp, Toxic
Moves that boost Vulpix's stats
- Curse
- Flame Charge
- Howl
- Ominous Wind
- Rage
- Skull Bash
Most notable and possible best moves for Vulpix
- Hidden Power
- Howl
- Protect
- Reflect
- Rest
- Toxic
Common Effort Values for Vulpix in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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