Competitive Information for Alolan Ninetales [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Ninetales-alola ninetales-alola
Base Stats for Ninetales-Alola

Ice / Fairy

Abilities:
Snow WarningSnow Warning: On switch-in, this Pokemon summons Hail.
,
Snow CloakSnow Cloak: If Hail is active, this Pokemon's evasiveness is 1.25x; immunity to Hail.


Evolutions / Family:
Ninetales

Weakness Chart for Ice/Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
0x
  
  
  
2x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
0.5x
  
2x
  
2x
4x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Ninetales-alolaVisit Serebii's Pokedex for location, breeding, and other game details about Ninetales-alolaVisit Bulbapedia for more information about Ninetales-alolaVisit Pikalytics for competitive usage stats on Ninetales-alola

Movesets for Singles


What is a good competitive moveset for Ninetales-alola? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common single-battle team mates for Ninetales-alola in Pokemon Sun/Moon:

Landorus-TherianMagearnaTapu%20FiniVolcaronaGarchompKommo-oMawile-MegaGyarados-MegaThundurusCharizard-Mega-XKeldeoPinsir-Mega


Ninetales is a stupendous Ice and Fairy-typed Pokemon. It's usual to see Ninetales show up as a Sun/Moon opponent. Ninetales is weak to Fire, Poison, Rock, and Steel-typed attacks.


Species: Ninetales-Alola
Item: Light Clay / Choice Specs
Ability: Snow Warning
Nature: Timid (+Spe, -Atk)
EVs: 248 Hp / 8 SpA / 252 Spe
Moveset:
- Moonblast
- Freeze-Dry / Aurora Veil
- Hypnosis
- Toxic

Support Ninetales-Alola (Analytic)

Ninetales is a pretty decent Support. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. Snow Warning changes the weather to Hail when Ninetales is sent out onto the field. This help boosts all ice attacks while the Hail remains active. Aurora Veil halves damage done to the user by physical and special moves for five turns; In doubles, Aurora Veil protects the user and all allies, but only reduces damage by a third rather than half. The catch is Aurora Veil can only be used during Hail. Luckily, Snow Warning lets you keep the veil up pretty consistently. If a Light Clay is held when Aurora Veil is used, it will extend the duration of it from 5 to 8 turns.

Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Freeze-Dry is a special STAB-boosted 70-base power Ice-type move (10% chance to freeze. super effective on water).
Aurora Veil is a status move (for 5 turns, damage to allies is halved. hail only).
Hypnosis is a status move (causes the target to fall asleep).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Ninetales-Alola
Item: Icy Rock / Normalium Z
Ability: Snow Warning
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return
- Foul Play
- Aqua Tail
- Zen Headbutt

Physical Sweeper Ninetales-Alola (Snow Warning)

Ninetales is an interesting Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Snow Warning changes the weather to Hail when Ninetales is sent out onto the field. This help boosts all ice attacks while the Hail remains active.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Aqua Tail is a physical 90-base power Water-type move that deals a mighty amount of damage.
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).




Species: Ninetales-Alola
Item: Icy Rock / Icium Z
Ability: Snow Warning
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Blizzard / Ice Beam
- Moonblast / Dazzling Gleam
- Psyshock
- Dark Pulse

Special Sweeper Ninetales-Alola (Snow Warning)

Ninetales is an outstanding Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Snow Warning changes the weather to Hail when Ninetales is sent out onto the field. This help boosts all ice attacks while the Hail remains active.

Blizzard is a special STAB-boosted 110-base power Ice-type move (10% chance to freeze foes. can't miss in hail).
Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).




Species: Ninetales-Alola
Item: Light Clay
Ability: Snow Warning
Nature: Quiet (+SpA, -Spe)
EVs: 128 Def / 252 SpA / 128 SpD
Moveset:
- Aurora Veil
- Dazzling Gleam
- Protect
- Blizzard

Ninetales-Alola Special Tank (Veil Attacker)

Ninetales is a fabulous Special Tank. It tries to take a nice amount of hits from special attacks while dealing some decent damage. Snow Warning changes the weather to Hail when Ninetales is sent out onto the field. This help boosts all ice attacks while the Hail remains active. This build is basically to create a decent wall against opponents in doubles for an attacker alongside it to bash the enemies. Aurora Veil to have damage, and light flag to extend it. Obviously show warning so you can use Aurora veil, and protect in case the opposing team tries to take you out. I also put in its two best stab moves for doubles, which attack both targets. The defense and so defense are to make it able to take a bit and still get up Aurora Veil.Aurora Veil halves damage done to the user by physical and special moves for five turns; In doubles, Aurora Veil protects the user and all allies, but only reduces damage by a third rather than half. The catch is Aurora Veil can only be used during Hail. Luckily, Snow Warning lets you keep the veil up pretty consistently. If a Light Clay is held when Aurora Veil is used, it will extend the duration of it from 5 to 8 turns.

Aurora Veil is a status move (for 5 turns, damage to allies is halved. hail only).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Protect is a status move (prevents moves from affecting your Ninetales this turn).
Blizzard is a special STAB-boosted 110-base power Ice-type move (10% chance to freeze foes. can't miss in hail).



Movesets for Doubles


What is a good doubles moveset for Ninetales-alola? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common double-battle team mates for Ninetales-alola in Pokemon Sun/Moon:

Blaziken-MegaRaichu-AlolaGreninjaSolgaleoMewtwo-Mega-Y


Species: Ninetales-Alola
Item: Icy Rock / Normalium Z
Ability: Snow Warning
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return
- Foul Play
- Aqua Tail
- Zen Headbutt

Doubles Physical Sweeper Ninetales-Alola (Snow Warning)

Ninetales is a decent Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Snow Warning changes the weather to Hail when Ninetales is sent out onto the field. This help boosts all ice attacks while the Hail remains active.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Aqua Tail is a physical 90-base power Water-type move that deals a hefty amount of damage.
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).




Species: Ninetales-Alola
Item: Icy Rock / Icium Z
Ability: Snow Warning
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Blizzard / Icy Wind
- Dazzling Gleam / Moonblast
- Psyshock
- Dark Pulse

Doubles Special Sweeper Ninetales-Alola (Snow Warning)

Ninetales is an interesting Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Snow Warning changes the weather to Hail when Ninetales is sent out onto the field. This help boosts all ice attacks while the Hail remains active.

Blizzard is a special STAB-boosted 110-base power Ice-type move (10% chance to freeze foes. can't miss in hail).
Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).



Movepool


Wondering what moves can Ninetales-alola learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Extrasensory
80
100%
20
10% chance to flinch the target.
Freeze-Dry
70
100%
20
10% chance to freeze. Super effective on Water.
Frost Breath
60
90%
10
Always results in a critical hit.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Moonblast
95
100%
15
30% chance to lower the target's Sp. Atk by 1.
Powder Snow
40
100%
25
10% chance to freeze the foe(s).
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Sheer Cold
--
30%
5
OHKOs non-Ice targets. Fails if user's lower level.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Aqua Tail
90
90%
10
No additional effect.
Covet
60
100%
25
If the user has no item, it steals the target's.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Flail
--
100%
15
More power the less HP the user has left.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Ice Shard
40
100%
30
Usually goes first.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Tail Slap
25
85%
10
Hits 2-5 times in one turn.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Aurora Veil
--
--
20
For 5 turns, damage to allies is halved. Hail only.
Baby-Doll Eyes
--
100%
30
Lowers the target's Attack by 1.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Celebrate
--
--
40
No competitive use.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Hail
--
--
10
For 5 turns, hail crashes down.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Howl
--
--
40
Raises the user's Attack by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Imprison
--
--
10
No foe can use any move known by the user.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Pain Split
--
--
20
Shares HP of user and target equally.
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Role Play
--
--
10
User replaces its Ability with the target's.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Ninetales-alola can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Ninetales-alola

Create a build


Have an idea in mind for Ninetales-alola that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.