Competitive Information for Fearow [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Fearow fearow
Base Stats for Fearow

Normal / Flying


Evolutions / Family:
Spearow
Fearow

Weakness Chart for Normal/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
2x
  
  
  
0x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
2x
  
  
  
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for FearowVisit Serebii's Pokedex for location, breeding, and other game details about FearowVisit Bulbapedia for more information about Fearow

Movesets for Singles


What is a good competitive moveset for Fearow? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Fearow is a sensational Normal and Flying-typed Pokemon. It's not-uncommon to see Fearow show up as a Gold/Silver opponent. There were no known abilities back in the Gold/Silver Pokemon games. Fearow is weak to Electric, Ice, and Rock-typed attacks.


Species: Fearow
Item: Life Orb / Focus Sash
Moveset:
- Double-Edge / Return
- Drill Peck / Sky Attack
- Steel Wing
- Mud-Slap

Physical Sweeper Fearow (Retro)

Fearow is pretty popular Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Keep in mind back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Fearow from being one-shotted and allowing it to atleast use a crucial move when brought out.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/4 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a considerable amount of damage.
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges turn 1. hits turn 2).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fearow's defense by 1 stage).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).



Movepool


Wondering what moves can Fearow learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Feint Attack
60
--
20
This move does not check accuracy.
Pursuit
40
100%
20
Power doubles if the foe is switching out.
Thief
40
100%
10
If the user has no item, it steals the target's.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Double-Edge
120
100%
15
Has 1/4 recoil.
Drill Peck
80
100%
20
No additional effect.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Pay Day
40
100%
20
Scatters coins.
Peck
35
100%
35
No additional effect.
Quick Attack
40
100%
30
Usually goes first.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Razor Wind
80
75%
10
Charges, then hits target turn 2. High crit ratio.
Return
--
100%
20
Max 102 power at maximum Happiness.
Sky Attack
140
90%
5
Charges turn 1. Hits turn 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Sonic Boom
--
90%
20
Always does 20 HP of damage.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Swift
60
--
20
This move does not check accuracy.
Take Down
90
85%
20
Has 1/4 recoil.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the target's Attack by 1.
Leer
--
100%
30
Lowers the target's Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mirror Move
--
--
20
User uses the target's last used move against it.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
90%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.
Whirlwind
--
100%
20
Forces the target to switch to a random ally.

Combo List


These are a list of several common move combinations Fearow can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Fearow

Create a build


Have an idea in mind for Fearow that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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