Competitive Information for Fearow [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Fearow fearow
Base Stats for Fearow

Normal / Flying

Abilities:
Keen EyeKeen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
,
SniperSniper: If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.


Evolutions / Family:
Spearow
Fearow

Weakness Chart for Normal/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
2x
  
  
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
  
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for FearowVisit Serebii's Pokedex for location, breeding, and other game details about FearowVisit Bulbapedia for more information about FearowVisit Pikalytics for competitive usage stats on Fearow

Movesets for Singles


What is a good competitive moveset for Fearow? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Fearow in Pokemon Sun/Moon:

HawluchaMimikyuExcadrillTapu%20KokoGyarados-MegaHoopa-UnboundLopunny-MegaTapu%20FiniLycanroc-DuskSylveonFlygonLilligant


Fearow is a decent Normal and Flying-typed Pokemon. It's a usual sight to see Fearow out in the 7th generation battlefield. Fearow is weak to Electric, Ice, and Rock-typed attacks.


Species: Fearow
Item: Flyinium Z / Life Orb
Ability: Sniper
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Focus Energy
- Drill Peck / Tailwind
- Drill Run
- Return

Physical Sweeper Fearow (Popular/Trending)

Fearow is a stupendous Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Fearow's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sniper, if Fearow strikes with a critical hit the damage is multiplied by 1.5.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Focus Energy is a status move (raises your Fearow's critical hit ratio by 2 stages).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a large amount of damage.
Tailwind is a status move (for 4 turns, allies' speed is doubled).
Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Fearow
Item: Normalium Z / Scope Lens
Ability: Sniper
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Drill Peck / Sky Attack
- Throat Chop
- Drill Run

Physical Sweeper Fearow (Sniper)

Fearow is popular Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Scope Lens/Razor Claw increases Fearow critical hit ratio by 1 stage and combined with Fearow's Sniper ability will increase the amount of damage done by those critial hits. Focus Sash helps protect Fearow from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Fearow's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sniper, if Fearow strikes with a critical hit the damage is multiplied by 1.5.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a mighty amount of damage.
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).



Movesets for Doubles


What is a good doubles moveset for Fearow? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Fearow in Pokemon Sun/Moon:

HawluchaMimikyuExcadrillTapu%20KokoGyarados-MegaHoopa-UnboundLopunny-MegaTapu%20FiniLycanroc-DuskSylveonFlygonLilligant


Species: Fearow
Item: Normalium Z / Scope Lens
Ability: Sniper
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Drill Peck / Sky Attack
- Throat Chop
- Drill Run

Doubles Physical Sweeper Fearow (Sniper)

Fearow is a sensational Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Scope Lens/Razor Claw increases Fearow critical hit ratio by 1 stage and combined with Fearow's Sniper ability will increase the amount of damage done by those critial hits. Focus Sash helps protect Fearow from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Fearow's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sniper, if Fearow strikes with a critical hit the damage is multiplied by 1.5.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a mighty amount of damage.
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).



Movepool


Wondering what moves can Fearow learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2. High crit ratio.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Twister
40
100%
20
20% chance to flinch the foe(s).
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Astonish
30
100%
15
30% chance to flinch the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Double-Edge
120
100%
15
Has 33% recoil.
Drill Peck
80
100%
20
No additional effect.
Drill Run
80
95%
10
High critical hit ratio.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint Attack
60
--
20
This move does not check accuracy.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Peck
35
100%
35
No additional effect.
Pluck
60
100%
20
User steals and eats the target's Berry.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Quick Attack
40
100%
30
Usually goes first.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
U-turn
70
100%
20
User switches out after damaging the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mirror Move
--
--
20
User uses the target's last used move against it.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Whirlwind
--
--
20
Forces the target to switch to a random ally.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Fearow can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Fearow

Create a build


Have an idea in mind for Fearow that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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