Competitive Information for Fearow [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Fearow fearow
Base Stats for Fearow

Normal / Flying

Abilities:
Keen EyeKeen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage.


Evolutions / Family:
Spearow
Fearow

Weakness Chart for Normal/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
2x
  
  
  
0x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
2x
  
  
  
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for FearowVisit Serebii's Pokedex for location, breeding, and other game details about FearowVisit Bulbapedia for more information about Fearow

Movesets for Singles


What is a good competitive moveset for Fearow? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Fearow is a decent Normal and Flying-typed Pokemon. It's a super common sight to see Fearow out in the 3rd generation battlefield. Fearow is weak to Electric, Ice, and Rock-typed attacks.


Species: Fearow
Item: Life Orb / Focus Sash
Ability: Keen Eye
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Drill Peck / Sky Attack
- Steel Wing
- Astonish

Physical Sweeper Fearow

Fearow is an astounding Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Fearow from being one-shotted and allowing it to atleast use a crucial move when brought out. With Keen Eye, prevents other pokemon from lowering Fearow's accuracy stat stage.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a great amount of damage.
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fearow's defense by 1 stage).
Astonish is a physical 30-base power Ghost-type move (30% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Fearow? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Fearow
Item: Life Orb / Focus Sash
Ability: Keen Eye
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Drill Peck / Sky Attack
- Steel Wing
- Astonish

Doubles Physical Sweeper Fearow

Fearow is a spectacular Physical Sweeper. It is designed to take down the opponent's team with brute physical power. In the old days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Fearow from being one-shotted and allowing it to atleast use a crucial move when brought out. With Keen Eye, prevents other pokemon from lowering Fearow's accuracy stat stage.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a good amount of damage.
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fearow's defense by 1 stage).
Astonish is a physical 30-base power Ghost-type move (30% chance to flinch the target).



Movepool


Wondering what moves can Fearow learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Feint Attack
60
--
20
This move does not check accuracy.
Pursuit
40
100%
20
Power doubles if the targeted foe is switching out.
Thief
40
100%
10
If the user has no item, it steals the target's.
Aerial Ace
60
--
20
This move does not check accuracy.
Astonish
30
100%
15
30% chance to flinch the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Drill Peck
80
100%
20
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Peck
35
100%
35
No additional effect.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mirror Move
--
--
20
User uses the target's last used move against it.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
90%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Fearow can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Fearow

Create a build


Have an idea in mind for Fearow that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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