Competitive Information for Teddiursa [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Teddiursa teddiursa
Base Stats for Teddiursa

Normal


Evolutions / Family:
Teddiursa
Ursaring

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TeddiursaVisit Serebii's Pokedex for location, breeding, and other game details about TeddiursaVisit Bulbapedia for more information about Teddiursa

Movesets for Singles


What is a good competitive moveset for Teddiursa? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Teddiursa is a sensational Normal-typed Pokemon. Teddiursa is not a Pokemon anyone usually expects sees on the battlefield. There were no known abilities back in the Gold/Silver Pokemon games. Teddiursa's only type-related weakness is Fighting.


Species: Teddiursa
Item: Life Orb / Focus Sash
Moveset:
- Return / Strength
- Earthquake
- Seismic Toss
- Metal Claw

Physical Sweeper Teddiursa (Retro)

Teddiursa is an interesting Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Teddiursa from being one-shotted and allowing it to atleast use a crucial move when brought out.

Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Strength is a physical STAB-boosted 80-base power Normal-type move that deals a considerable amount of damage.
Earthquake is a physical 100-base power Ground-type move (power doubles on dig).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Teddiursa's level).
Metal Claw is a physical 50-base power Steel-type move (10% chance to raise your Teddiursa's attack by 1 stage).



Movepool


Wondering what moves can Teddiursa learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Crunch
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Punch
75
100%
15
10% chance to burn the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Zap Cannon
100
50%
5
100% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Power doubles on Dig.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Lick
20
100%
30
30% chance to paralyze the target.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Scratch
40
100%
35
No additional effect.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Slash
70
100%
20
High critical hit ratio.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Swift
60
--
20
This move does not check accuracy.
Take Down
90
85%
20
Has 1/4 recoil.
Thrash
90
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 1.
Leer
--
100%
30
Lowers the target's Defense by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the target's evasiveness by 1.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Teddiursa can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Teddiursa

Create a build


Have an idea in mind for Teddiursa that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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