Competitive Information for Mr. Mime [Red/Blue]

Competitive Pokemon Red/Blue Movesets and Strategies for Mr-mime mr-mime
Base Stats for Mr. Mime

Psychic


Evolutions / Family:
Mr. Mime

Weakness Chart for Psychic-type:
Bug
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
  
  
0.5x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Water
  
  
  
  
0.5x
  
  
  
¼x
½x
2x
4x

Optimize Mr. Mime's EVs for Red/Blue

Movesets for Singles


What is a good competitive moveset for Mr. Mime? These builds have been optimized for Pokemon competing in Red/Blue Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Red/Blue generation metagame.


Common team mates for Mr. Mime in Pokemon Red/Blue:

SnorlaxHypnoTaurosChanseyVenusaurMoltresVaporeonMagmarTangelaTentacruel


Mr. Mime is popular Psychic-typed Pokemon. It's a almost common sight to see Mr. Mime out in the 1st generation battlefield. There were no known abilities or equippable items back in the Red/Blue Pokemon games. Mr. Mime's only type-related weakness is Bug.


Species: Mr. Mime
Moveset:
- Psychic / Confusion
- Thunderbolt
- Solar Beam
- Barrier

Special Sweeper Mr. Mime (Retro)

Mr. Mime is a decent Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. The rules of gen-one were quite varied from today. Remember before Generation IV, a move's damage category was determined by its type.

Psychic is a special STAB-boosted 90-base power Psychic-type move (33% chance to lower the target's special by 1 stage).
Confusion is a special STAB-boosted 50-base power Psychic-type move (10% chance to confuse the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2).
Barrier is a status move (raises your Mr. Mime's defense by 2 stages).


Movepool


Wondering what moves can Mr. Mime learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Confusion
50
100%
25
10% chance to confuse the target.
Psychic
90
100%
10
33% chance to lower the target's Special by 1.
Psywave
??
80%
15
Random damage from 1 to (user's level*1.5 - 1).
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2.
Thunder
120
70%
10
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Bide
--
--
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Double-Edge
100
100%
15
Has 1/4 recoil.
Hyper Beam
150
90%
5
Can't move next turn if target or sub is not KOed.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Rage
20
100%
20
Lasts forever. Raises user's Attack by 1 when hit.
Seismic Toss
??
100%
20
Damage = user's level. Can hit Ghost types.
Skull Bash
100
100%
15
Charges turn 1. Hits turn 2.
Submission
80
80%
25
Has 1/4 recoil.
Take Down
90
85%
20
Has 1/4 recoil.
Barrier
--
--
30
Raises the user's Defense by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Light Screen
--
--
30
While active, user's Special is 2x when damaged.
Meditate
--
--
40
Raises the user's Attack by 1.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
Random move known by the target replaces this.
Reflect
--
--
20
While active, the user's Defense is doubled.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Substitute
--
--
10
User takes 1/4 its max HP to put in a Substitute.
Teleport
--
--
20
Fails when used.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Mr. Mime can perform in Red/Blue. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RB Move and Ability Combos for Mr. Mime

Related Videos


Here are various how-to-use and competitive moveset analysis video guides for Mr. Mime in Red/Blue. These featured videos will most likely contain additional strategies and combos not listed on our site. Disclaimer: All videos belong to their respective owners along with the views, thoughts, and opinions expressed in the videos. They belong solely to the author and not to us.





Hooh
We currently do not have any competitive video guides for Mr. Mime in Red/Blue



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