Competitive Information for Dunsparce [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Dunsparce dunsparce
Base Stats for Dunsparce

Normal

Abilities:
Serene GraceSerene Grace: This Pokemon's moves have their secondary effect chance doubled.
,
Run AwayRun Away: No competitive use.


Evolutions / Family:
Dunsparce

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DunsparceVisit Serebii's Pokedex for location, breeding, and other game details about DunsparceVisit Bulbapedia for more information about Dunsparce

Movesets for Singles


What is a good competitive moveset for Dunsparce? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Dunsparce is a sensational Normal-typed Pokemon. It's super common to find yourself dealing with Dunsparce when battling in the 3rd generation meta. Dunsparce's only type-related weakness is Fighting.


Species: Dunsparce
Item: King's Rock / Razor Fang
Ability: Serene Grace
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake
- Shadow Ball
- Rock Slide

Physical Sweeper Dunsparce (Serene Grace)

Dunsparce is an outstanding Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Dunsparce from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dunsparce's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Serene Grace, Dunsparce's moves have their secondary effect chance doubled.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).




Species: Dunsparce
Item: King's Rock / Razor Fang
Ability: Serene Grace
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Flamethrower
- Ice Beam
- Thunderbolt
- Bite

Special Sweeper Dunsparce (Serene Grace)

Dunsparce is a phenomenal Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Don't forget back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Dunsparce from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dunsparce's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Serene Grace, Dunsparce's moves have their secondary effect chance doubled.

Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Dunsparce? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Dunsparce
Item: King's Rock / Razor Fang
Ability: Serene Grace
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake
- Rock Slide
- Shadow Ball

Doubles Physical Sweeper Dunsparce (Serene Grace)

Dunsparce is an awesome Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Remember before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Dunsparce from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dunsparce's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Serene Grace, Dunsparce's moves have their secondary effect chance doubled.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).




Species: Dunsparce
Item: King's Rock / Razor Fang
Ability: Serene Grace
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Flamethrower
- Ice Beam
- Thunderbolt
- Bite

Doubles Special Sweeper Dunsparce (Serene Grace)

Dunsparce is a remarkable Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Remember before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Dunsparce from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dunsparce's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Serene Grace, Dunsparce's moves have their secondary effect chance doubled.

Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).



Movepool


Wondering what moves can Dunsparce learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bite
60
100%
25
30% chance to flinch the target.
Blizzard
120
70%
5
10% chance to freeze foe(s).
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Ice Beam
95
100%
10
10% chance to freeze the target.
Pursuit
40
100%
20
Power doubles if the targeted foe is switching out.
Shock Wave
60
--
20
This move does not check accuracy.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Pulse
60
100%
20
20% chance to confuse the target.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Astonish
30
100%
15
30% chance to flinch the target.
Bide
--
100%
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Glare
--
75%
30
Paralyzes the target.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 2-5.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Dunsparce can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Dunsparce

Create a build


Have an idea in mind for Dunsparce that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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