Competitive Information for Dunsparce [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Dunsparce dunsparce
Base Stats for Dunsparce

Normal

Abilities:
Serene GraceSerene Grace: This Pokemon's moves have their secondary effect chance doubled.
,
Run AwayRun Away: No competitive use.
,
RattledRattled: This Pokemon's Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack.


Evolutions / Family:
Dunsparce

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DunsparceVisit Serebii's Pokedex for location, breeding, and other game details about DunsparceVisit Bulbapedia for more information about DunsparceVisit Pikalytics for competitive usage stats on Dunsparce

Movesets for Singles


What is a good competitive moveset for Dunsparce? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Dunsparce in Pokemon Sun/Moon:

ClefableSerperiorJirachiTornadus-TherianLatios-MegaSudowoodoTogekissSawsbuckCinccinoAmbipomStakatakaDodrio


Dunsparce is a phenomenal Normal-typed Pokemon. It's almost common to see Dunsparce show up as a Sun/Moon opponent. Dunsparce's only type-related weakness is Fighting.


Species: Dunsparce
Item: Leftovers / Red Card
Ability: Serene Grace
Nature: Naive (+Spe, -SpD)
EVs: 4 Atk / 252 SpA / 252 Spe
Moveset:
- Air Slash / Roost
- Agility / Calm Mind
- Coil
- Glare

Special Sweeper Dunsparce (Popular/Trending)

Dunsparce is an astounding Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Dunsparce last longer regaining it's healthiness every turn. With Serene Grace, Dunsparce's moves have their secondary effect chance doubled.

Air Slash is a special 75-base power Flying-type move (30% chance to flinch the target).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Agility is a status move (raises your Dunsparce's speed by 2 stages).
Calm Mind is a status move (raises your Dunsparce's special attack and special defense by 1 stage).
Coil is a status move (raises Dunsparce's attack, defense, accuracy by 1 stage).
Glare is a status move (paralyzes the target).




Species: Dunsparce
Item: Leftovers / Red Card
Ability: Serene Grace
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 4 SpD / 252 Spe
Moveset:
- Astonish
- Agility / Calm Mind
- Coil
- Glare / Body Slam

Special Wall Dunsparce (Popular/Trending)

Dunsparce is a stupendous Special Wall. It's goal is to take a mighty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Dunsparce last longer regaining it's health points every turn. With Serene Grace, Dunsparce's moves have their secondary effect chance doubled.

Astonish is a physical 30-base power Ghost-type move (30% chance to flinch the target).
Agility is a status move (raises your Dunsparce's speed by 2 stages).
Calm Mind is a status move (raises your Dunsparce's special attack and special defense by 1 stage).
Coil is a status move (raises Dunsparce's attack, defense, accuracy by 1 stage).
Glare is a status move (paralyzes the target).
Body Slam is a physical STAB-boosted 85-base power Normal-type move (30% chance to paralyze the target).




Species: Dunsparce
Item: Normalium Z / Life Orb
Ability: Rattled
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake
- Wild Charge
- Aqua Tail

Physical Sweeper Dunsparce (Rattled)

Dunsparce is a decent Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Dunsparce from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dunsparce's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rattled, Dunsparce's speed is raised 1 stage if hit by a bug- dark- or ghost-type attack.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Aqua Tail is a physical 90-base power Water-type move that deals a large amount of damage.




Species: Dunsparce
Item: Firium Z / Life Orb
Ability: Rattled
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Flamethrower
- Ice Beam
- Thunderbolt
- Round

Special Sweeper Dunsparce (Rattled)

Dunsparce is an extraordinary Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Dunsparce from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dunsparce's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rattled, Dunsparce's speed is raised 1 stage if hit by a bug- dark- or ghost-type attack.

Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).



Movesets for Doubles


What is a good doubles moveset for Dunsparce? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Dunsparce in Pokemon Sun/Moon:

ClefableSerperiorJirachiTornadus-TherianLatios-MegaSudowoodoTogekissSawsbuckCinccinoAmbipomStakatakaDodrio


Species: Dunsparce
Item: Normalium Z / Life Orb
Ability: Rattled
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake
- Rock Slide
- Wild Charge

Doubles Physical Sweeper Dunsparce (Rattled)

Dunsparce is popular Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Dunsparce from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dunsparce's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rattled, Dunsparce's speed is raised 1 stage if hit by a bug- dark- or ghost-type attack.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).




Species: Dunsparce
Item: Firium Z / Life Orb
Ability: Rattled
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Incinerate / Flamethrower
- Ice Beam
- Thunderbolt
- Round

Doubles Special Sweeper Dunsparce (Rattled)

Dunsparce is pretty popular Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Dunsparce from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dunsparce's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rattled, Dunsparce's speed is raised 1 stage if hit by a bug- dark- or ghost-type attack.

Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).



Movepool


Wondering what moves can Dunsparce learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
15
30% chance to flinch the target.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Ice Beam
90
100%
10
10% chance to freeze the target.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Trump Card
--
--
5
More power the fewer PP this move has left.
Water Pulse
60
100%
20
20% chance to confuse the target.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Aqua Tail
90
90%
10
No additional effect.
Astonish
30
100%
15
30% chance to flinch the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Drill Run
80
95%
10
High critical hit ratio.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Poison Jab
80
100%
20
30% chance to poison the target.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Strength
80
100%
15
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Wild Charge
90
100%
15
Has 1/4 recoil.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Coil
--
--
20
Raises user's Attack, Defense, accuracy by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Glare
--
100%
30
Paralyzes the target.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Dunsparce can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Dunsparce

Create a build


Have an idea in mind for Dunsparce that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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