Competitive Information for Sawsbuck [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Sawsbuck sawsbuck
Base Stats for Sawsbuck

Normal / Grass

Abilities:
Serene GraceSerene Grace: This Pokemon's moves have their secondary effect chance doubled.
,
ChlorophyllChlorophyll: If Sunny Day is active, this Pokemon's Speed is doubled.
,
Sap SipperSap Sipper: This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.


Evolutions / Family:
Deerling
Sawsbuck

Weakness Chart for Normal/Grass-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
  
  
0.5x
  
2x
2x
2x
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
2x
  
2x
  
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SawsbuckVisit Serebii's Pokedex for location, breeding, and other game details about SawsbuckVisit Bulbapedia for more information about SawsbuckVisit Pikalytics for competitive usage stats on Sawsbuck

Movesets for Singles


What is a good competitive moveset for Sawsbuck? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Sawsbuck in Pokemon Sun/Moon:

TorkoalVenusaurExeggutorInfernapeCharizard-Mega-XNinetalesHoundoom-MegaTapu%20BuluXatuSunfloraCharizardDunsparce


Sawsbuck is an extraordinary Normal and Grass-typed Pokemon. Sawsbuck are common Pokemon to see in the SM metagame. Sawsbuck is weak to Bug, Fighting, Fire, Flying, Ice, and Poison-typed attacks.


Species: Sawsbuck
Item: Life Orb / Focus Sash
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Megahorn
- Jump Kick
- Horn Leech
- Swords Dance / Frustration

Physical Sweeper Sawsbuck (Popular/Trending)

Sawsbuck is an astounding Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Sawsbuck from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sawsbuck's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Sawsbuck's speed is doubled.

Megahorn is a physical 120-base power Bug-type move that deals a extensive amount of damage.
Jump Kick is a physical 100-base power Fighting-type move (Sawsbuck is hurt by 50% of its max hp if it misses).
Horn Leech is a physical STAB-boosted 75-base power Grass-type move (Sawsbuck recovers 50% of the damage dealt).
Swords Dance is a status move (raises your Sawsbuck's attack by 2 stages).
Frustration is a physical STAB-boosted 0-base power Normal-type move (max 102 power at minimum happiness).




Species: Sawsbuck
Item: Normalium Z / Life Orb
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Seed Bomb / Horn Leech
- Jump Kick
- Wild Charge

Physical Sweeper Sawsbuck (Chlorophyll)

Sawsbuck is a sensational Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Sawsbuck from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sawsbuck's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Sawsbuck's speed is doubled.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a good amount of damage.
Horn Leech is a physical STAB-boosted 75-base power Grass-type move (Sawsbuck recovers 50% of the damage dealt).
Jump Kick is a physical 100-base power Fighting-type move (Sawsbuck is hurt by 50% of its max hp if it misses).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).




Species: Sawsbuck
Item: Focus Sash
Ability: Sap Sipper
Nature: Jolly (+Spe, -SpA)
EVs: 44 Hp / 216 Atk / 250 Spe
Moveset:
- Wild Charge
- Return
- Toxic
- Leech Seed

Sawsbuck Physical Sweeper (4 Seasons)

Sawsbuck is a notable Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Sawsbuck from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sap Sipper, Sawsbuck's attack is raised 1 stage if hit by a grass move; grass immunity.

Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Leech Seed is a status move (1/8 of target's hp is restored to Sawsbuck every turn).



Movesets for Doubles


What is a good doubles moveset for Sawsbuck? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Sawsbuck in Pokemon Sun/Moon:

TorkoalVenusaurExeggutorInfernapeCharizard-Mega-XNinetalesHoundoom-MegaTapu%20BuluXatuSunfloraCharizardDunsparce


Species: Sawsbuck
Item: Normalium Z / Life Orb
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Seed Bomb / Horn Leech
- Jump Kick
- Wild Charge

Doubles Physical Sweeper Sawsbuck (Chlorophyll)

Sawsbuck is an astounding Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Sawsbuck from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sawsbuck's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Sawsbuck's speed is doubled.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a decent amount of damage.
Horn Leech is a physical STAB-boosted 75-base power Grass-type move (Sawsbuck recovers 50% of the damage dealt).
Jump Kick is a physical 100-base power Fighting-type move (Sawsbuck is hurt by 50% of its max hp if it misses).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).



Movepool


Wondering what moves can Sawsbuck learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Cut
50
95%
30
No additional effect.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Horn Leech
75
100%
10
User recovers 50% of the damage dealt.
Jump Kick
100
95%
10
User is hurt by 50% of its max HP if it misses.
Last Resort
140
100%
5
Fails unless each known move has been used.
Megahorn
120
85%
10
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Wild Charge
90
100%
15
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Camouflage
--
--
20
Changes user's type by terrain (default Normal).
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Grass Whistle
--
55%
15
Causes the target to fall asleep.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Sawsbuck can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Sawsbuck

Create a build


Have an idea in mind for Sawsbuck that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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