Competitive Information for Duskull [Ruby/Sapphire]
Ghost
Abilities:
This Pokemon is immune to Ground.
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Note: Pokemon with the Levitate ability are immune to Ground attacks.
Movesets for Singles
Looking for a competitive moveset for Duskull? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover Duskull, a wonderful Pokémon with Ghost attributes! Duskull is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). Its only type-related weaknesses are Dark and Ghost. Discover Duskull's movesets below and unleash its potential in battles!
Item: Shell Bell / Spell Tag
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Shadow Ball / Night Shade
- Double-Edge / Return
- Curse
- Will-O-Wisp
In single battles, Duskull is known as pretty popular Physical Sweeper. It's meant to take down the opponent's team with powerful physical power. Keep in mind back before Generation IV, a move's damage category was determined by its type. The Shell Bell item option is to help Duskull recover from the recoil damage it may take from Double-Edge. With Levitate, Duskull is immune to damaging Ground-typed moves. Levitate also makes Duskull unaffected by the effects of Spikes or Arena Trap. Keep in mind that Ingrain will nullify Levitate's effect. With a Spell Tag equipped to it, Duskull's ghost-type attacks have 1.1x power.
◆ Night Shade is a physical STAB-boosted 0-base power Ghost-type move (does damage equal to your Duskull's level).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
◆ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/caa163
Item: Never-Melt Ice
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Ice Beam / Icy Wind
- Psychic / Future Sight
- Pursuit / Thief
- Curse
Prepare for single battles with Duskull as a first-rate Special Sweeper. This build is crafted to crush rivals using forceful special attacks. Remember before Generation IV, a move's damage category was determined by its type. With Levitate, Duskull is immune to damaging Ground-typed moves. Levitate also makes Duskull unaffected by the effects of Spikes or Arena Trap. Keep in mind that Ingrain will nullify Levitate's effect. With a Never-Melt Ice equipped to it, Duskull's ice-type attacks have 1.1x power.
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Future Sight is a special 80-base power Psychic-type move (hits two turns after being used).
◆ Pursuit is a special 40-base power Dark-type move (power doubles if the targeted foe is switching out).
◆ Thief is a special 40-base power Dark-type move (if your Duskull has no item, it steals the target's).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/cba163
Movesets for Doubles
Need a strong doubles moveset for Duskull? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Item: Shell Bell / Spell Tag
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Shadow Ball / Night Shade
- Double-Edge / Return
- Curse
- Will-O-Wisp
Duskull stands out as a dazzling Physical Sweeper in double battles. This technique aims to overwhelm foes with intense physical power. In the old days before Generation IV, a move's damage category was determined by its type. The Shell Bell item option is to help Duskull recover from the recoil damage it may take from Double-Edge. With Levitate, Duskull is immune to damaging Ground-typed moves. Levitate also makes Duskull unaffected by the effects of Spikes or Arena Trap. Keep in mind that Ingrain will nullify Levitate's effect. With a Spell Tag equipped to it, Duskull's ghost-type attacks have 1.1x power.
◆ Night Shade is a physical STAB-boosted 0-base power Ghost-type move (does damage equal to your Duskull's level).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
◆ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/daa163
Item: Never-Melt Ice
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Icy Wind / Ice Beam
- Psychic / Future Sight
- Pursuit / Thief
- Curse
When it comes to double battles, Duskull shines as a pretty decent Special Sweeper. This moveset design focuses to take down the opponent's team with overwhelming special attacks. Years before Generation IV, a move's damage category was determined by its type. With Levitate, Duskull is immune to damaging Ground-typed moves. Levitate also makes Duskull unaffected by the effects of Spikes or Arena Trap. Keep in mind that Ingrain will nullify Levitate's effect. With a Never-Melt Ice equipped to it, Duskull's ice-type attacks have 1.1x power.
◆ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Future Sight is a special 80-base power Psychic-type move (hits two turns after being used).
◆ Pursuit is a special 40-base power Dark-type move (power doubles if the targeted foe is switching out).
◆ Thief is a special 40-base power Dark-type move (if your Duskull has no item, it steals the target's).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/dba163
Movepool
Want to know what moves Duskull can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Duskull.
Damage Modifiers:
Combo List
These are a list of several common move combinations Duskull can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Duskull
- Moves: Mimic + Imprison
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect, Snatch
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Duskull's stats
- Calm Mind
- Curse
Most notable and possible best moves for Duskull
- Destiny Bond
- Ice Beam
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Duskull in Ruby and Sapphire
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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