Competitive Information for Psyduck [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Psyduck psyduck
Base Stats for Psyduck

Water

Abilities:
DampDamp: Prevents Explosion/Self-Destruct/Aftermath while this Pokemon is active.
,
Cloud NineCloud Nine: While this Pokemon is active, the effects of weather conditions are disabled.


Evolutions / Family:
Psyduck
Golduck

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PsyduckVisit Serebii's Pokedex for location, breeding, and other game details about PsyduckVisit Bulbapedia for more information about Psyduck

Movesets for Singles


What is a good competitive moveset for Psyduck? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Psyduck is an awesome Water-typed Pokemon. Psyduck is not a Pokemon anyone usually expects sees on the battlefield. Psyduck's only type-related weaknesses are Electric and Grass.


Species: Psyduck
Item: Life Orb / Power Herb
Ability: Cloud Nine
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Brick Break / Seismic Toss
- Dig / Mud-Slap
- Protect

Physical Sweeper Psyduck (Cloud Nine)

Psyduck is a wonderful Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Don't forget back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Psyduck from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Psyduck's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cloud Nine, while Psyduck is active the effects of weather conditions are disabled.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Psyduck's level).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Protect is a status move (prevents moves from affecting your Psyduck this turn).




Species: Psyduck
Item: Life Orb / Focus Sash
Ability: Cloud Nine
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Ice Beam / Ice Punch
- Psychic / Psybeam
- Protect

Special Sweeper Psyduck (Cloud Nine)

Psyduck is an astounding Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. In the dark days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Psyduck from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Psyduck's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cloud Nine, while Psyduck is active the effects of weather conditions are disabled.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a hefty amount of damage.
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
Protect is a status move (prevents moves from affecting your Psyduck this turn).



Movesets for Doubles


What is a good doubles moveset for Psyduck? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Psyduck
Item: Life Orb / Power Herb
Ability: Cloud Nine
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Brick Break / Seismic Toss
- Dig / Mud-Slap
- Protect

Doubles Physical Sweeper Psyduck (Cloud Nine)

Psyduck is a remarkable Physical Sweeper. It is designed to take down the opponent's team with brute physical power. In the old days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Psyduck from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Psyduck's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cloud Nine, while Psyduck is active the effects of weather conditions are disabled.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Psyduck's level).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Protect is a status move (prevents moves from affecting your Psyduck this turn).




Species: Psyduck
Item: Life Orb / Focus Sash
Ability: Cloud Nine
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Icy Wind / Ice Beam
- Psychic / Psybeam
- Protect

Doubles Special Sweeper Psyduck (Cloud Nine)

Psyduck is a stupendous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Don't forget back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Psyduck from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Psyduck's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cloud Nine, while Psyduck is active the effects of weather conditions are disabled.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a good amount of damage.
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
Protect is a status move (prevents moves from affecting your Psyduck this turn).



Movepool


Wondering what moves can Psyduck learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Confusion
50
100%
25
10% chance to confuse the target.
Dive
60
100%
10
Dives underwater turn 1, strikes turn 2.
Future Sight
80
90%
15
Hits two turns after being used.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Water Pulse
60
100%
20
20% chance to confuse the target.
Waterfall
80
100%
15
No additional effect.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cross Chop
100
80%
5
High critical hit ratio.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Disable
--
55%
20
For 2-5 turns, disables the target's last move.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Hail
--
--
10
For 5 turns, hail crashes down.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
Weakens Electric-type attacks to 1/2 their power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Toxic
--
85%
10
Badly poisons the target.
Water Sport
--
--
15
Weakens Fire-type attacks to 1/2 their power.

Combo List


These are a list of several common move combinations Psyduck can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Psyduck

Create a build


Have an idea in mind for Psyduck that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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