Competitive Information for Psyduck [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Psyduck psyduck
Base Stats for Psyduck

Water

Abilities:
DampDamp: Prevents Explosion/Mind Blown/Self-Destruct/Aftermath while this Pokemon is active.
,
Swift SwimSwift Swim: If Rain Dance is active, this Pokemon's Speed is doubled.
,
Cloud NineCloud Nine: While this Pokemon is active, the effects of weather conditions are disabled.


Evolutions / Family:
Psyduck
Golduck

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
  
  
0.5x
0.5x
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Psyduck? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Psyduck is an awesome Water-typed Pokemon. Psyduck is not a Pokemon anyone usually expects sees on the battlefield. Psyduck's only type-related weaknesses are Electric and Grass.


Species: Psyduck
Item: Waterium Z / Focus Sash
Ability: Swift Swim
Nature: Adamant (+Atk, -SpA)
EVs: 188 Hp / 252 Atk / 40 Def / 24 SpD / 4 Spe
Moveset:
- Aqua Tail / Waterfall
- Double-Edge / Return
- Ice Punch
- Brick Break / Seismic Toss

Physical Sweeper Psyduck (Swift Swim)

Psyduck is an extraordinary Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Psyduck from being one-shotted and allowing it to atleast use a crucial move when brought out. With Swift Swim, Psyduck's speed is doubled during rainy weather.

Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a nice amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Psyduck's level).



Species: Psyduck
Item: Waterium Z / Focus Sash
Ability: Swift Swim
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 40 Def / 252 SpA / 24 SpD / 4 Spe
Moveset:
- Surf / Scald
- Synchronoise / Psychic
- Ice Beam / Icy Wind
- Signal Beam

Special Sweeper Psyduck (Swift Swim)

Psyduck is a remarkable Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Psyduck from being one-shotted and allowing it to atleast use a crucial move when brought out. With Swift Swim, Psyduck's speed is doubled during rainy weather.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Psyduck's type).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).


Movesets for Doubles


What is a good doubles moveset for Psyduck? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Psyduck
Item: Waterium Z / Focus Sash
Ability: Swift Swim
Nature: Adamant (+Atk, -SpA)
EVs: 188 Hp / 252 Atk / 40 Def / 24 SpD / 4 Spe
Moveset:
- Aqua Tail / Waterfall
- Double-Edge / Return
- Ice Punch
- Brick Break / Seismic Toss

Doubles Physical Sweeper Psyduck (Swift Swim)

Psyduck is popular Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Psyduck from being one-shotted and allowing it to atleast use a crucial move when brought out. With Swift Swim, Psyduck's speed is doubled during rainy weather.

Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a considerable amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Psyduck's level).



Species: Psyduck
Item: Waterium Z / Focus Sash
Ability: Swift Swim
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 40 Def / 252 SpA / 24 SpD / 4 Spe
Moveset:
- Surf / Scald
- Synchronoise / Psychic
- Icy Wind / Ice Beam
- Signal Beam

Doubles Special Sweeper Psyduck (Swift Swim)

Psyduck is an outstanding Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Psyduck from being one-shotted and allowing it to atleast use a crucial move when brought out. With Swift Swim, Psyduck's speed is doubled during rainy weather.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Psyduck's type).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).


Movepool


Wondering what moves can Psyduck learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Confusion
50
100%
25
10% chance to confuse the target.
Future Sight
120
100%
10
Hits two turns after being used.
Hydro Pump
110
80%
5
No additional effect.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud Bomb
65
85%
10
30% chance to lower the target's accuracy by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Synchronoise
120
100%
10
Hits adjacent Pokemon sharing the user's type.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Tail
90
90%
10
No additional effect.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cross Chop
100
80%
5
High critical hit ratio.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pay Day
40
100%
20
Scatters coins.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Strength
80
100%
15
No additional effect.
Submission
80
80%
20
Has 1/4 recoil.
Take Down
90
85%
20
Has 1/4 recoil.
Waterfall
80
100%
15
20% chance to flinch the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Hail
--
--
10
For 5 turns, hail crashes down.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Screech
--
85%
40
Lowers the target's Defense by 2.
Simple Beam
--
100%
15
The target's Ability becomes Simple.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Soak
--
100%
20
Changes the target's type to Water.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Water Sport
--
--
15
For 5 turns, Fire-type attacks have 1/3 power.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Psyduck can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Psyduck

Create a build


Have an idea in mind for Psyduck that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Psyduck's EVs for Sun/Moon




Visit Smogon's Pokedex for more competitive movesets for PsyduckVisit Serebii's Pokedex for location, breeding, and other game details about PsyduckVisit Bulbapedia for more information about Psyduck