Note on TTV (True Total Value): TTV is a total sum of all stats except the unused attack stat. It includes either Attack or Special Attack, depending on which is more likely to be used in battles.
Competitive Information for Trapinch [Ruby/Sapphire]
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Weakness Chart for Ground-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0x
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
0.5x
2x
¼x
½x
2x
4x
Movesets for Singles
Looking for a competitive moveset for Trapinch? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Trapinch, an outstanding Pokémon ready to dominate with its Ground typing! Trapinch is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). It is weak to Grass, Ice, and Water-typed attacks. Explore the movesets of Trapinch below to understand its battle capabilities.
Trapinch is a sensational Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. In the old days before Generation IV, a move's damage category was determined by its type. With Arena Trap, prevents adjacent foes from choosing to switch unless they are airborne.
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig). ♦ Dig is a physical STAB-boosted 60-base power Ground-type move (digs underground turn 1, strikes turn 2). ♦ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil). ♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness). ♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes). ♦ Gust is a physical 40-base power Flying-type move (power doubles during bounce and fly).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/caa148
Species: Trapinch Item: Choice Band Ability: Hyper Cutter Nature: Adamant (+Atk, -SpA) EVs: 252 Hp / 252 Atk / 4 SpD Moveset: - Quick Attack - Crunch - Rock Slide - Earthquake
Trapinch Physical Tank (Chain Chomp*)
Trapinch is a wonderful Physical Tank. It is designed to take a decent amount of physical hits while dealing some decent damage. In the old days before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Hyper Cutter, prevents other pokemon from lowering Trapinch's attack stat stage.
♦ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first). ♦ Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage). ♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes). ♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/cba148
Movesets for Doubles
Need a strong doubles moveset for Trapinch? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Trapinch is a wonderful Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Previously before Generation IV, a move's damage category was determined by its type. With Arena Trap, prevents adjacent foes from choosing to switch unless they are airborne.
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig). ♦ Dig is a physical STAB-boosted 60-base power Ground-type move (digs underground turn 1, strikes turn 2). ♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes). ♦ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil). ♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness). ♦ Gust is a physical 40-base power Flying-type move (power doubles during bounce and fly).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/daa148
Movepool
Want to know what moves Trapinch can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Trapinch.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
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Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Trapinch can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Trapinch
Moves: Sunny day + Solar beam
Moves: Rest + Sleep talk
Moves: Rest + Snore
Move: Swagger + Item: Mirror Herb
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Moves with Priority: Endure, Protect, Quick Attack
Moves that inflict status: Toxic
Most notable and possible best moves for Trapinch
Earthquake
Protect
Rest
Toxic
Common Effort Values for Trapinch in Ruby and Sapphire
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Trapinch. Top rated Trapinch Ruby/Sapphire movesets. You can find Trapinch builds Ruby/Sapphire. Trapinch movesets Ruby/Sapphire are listed here. VGC Trapinch Competitive Movesets can be found here. Find various EV spreads, find the best nature for Trapinch in Ruby/Sapphire along with competitive movesets. Basic info and Movesets for Vibrava evolution