Competitive Information for Archeops [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Archeops archeops
Base Stats for Archeops

Rock / Flying

Abilities:
DefeatistDefeatist: While this Pokemon has 1/2 or less of its max HP, its Attack and Sp. Atk are halved.


Evolutions / Family:
Archen
Archeops

Weakness Chart for Rock/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
2x
  
  
0.5x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0x
2x
0.5x
0.5x
  
2x
2x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ArcheopsVisit Serebii's Pokedex for location, breeding, and other game details about ArcheopsVisit Bulbapedia for more information about ArcheopsVisit Pikalytics for competitive usage stats on Archeops

Movesets for Singles


What is a good competitive moveset for Archeops? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Archeops in Pokemon Sun/Moon:

TorkoalVictiniDarmanitanHoundoom-MegaVolcaronaVenusaurVictreebelSteelix-MegaLaprasAggronSawk


Archeops is popular Rock and Flying-typed Pokemon. Archeops are common Pokemon to see in the SM metagame. Archeops is weak to Electric, Ice, Rock, Steel, and Water-typed attacks.


Species: Archeops
Item: Focus Sash / Power Herb
Ability: Defeatist
Nature: Jolly (+Spe, -SpA)
EVs: 4 Atk / 252 Def / 252 Spe
Moveset:
- Defog / Acrobatics
- Endeavor
- Stealth Rock / Head Smash
- Taunt

Support Archeops (Analytic)

Archeops is a remarkable Support. Focus Sash helps protect Archeops from being one-shotted and allowing it to atleast use a crucial move when brought out. With Defeatist, while Archeops has 1/2 or less of its max hp its attack and sp. atk are halved.

Defog is a status move (-1 evasion; clears Archeops and target side's hazards).
Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Archeops has no held item).
Endeavor is a physical 0-base power Normal-type move (lowers the target's hp to your Archeops's hp).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Head Smash is a physical STAB-boosted 150-base power Rock-type move (has 1/2 recoil).
Taunt is a status move (target can't use status moves its next 3 turns).




Species: Archeops
Item: Dragonium Z / Life Orb
Ability: Defeatist
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage
- Return
- Rock Slide
- Earthquake

Physical Sweeper Archeops

Archeops is a stupendous Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Archeops from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Archeops's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Defeatist, while Archeops has 1/2 or less of its max hp its attack and sp. atk are halved.

Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Archeops afterwards).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Archeops
Item: Sitrus Berry
Ability: Defeatist
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Acrobatics
- Roost / Stone Edge
- Knock Off
- Earthquake / Rock Slide

Archeops Physical Sweeper (Back From The Grave)

Archeops is popular Physical Sweeper. It is meant to take down the opponent's team with brute physical power. With Defeatist, while Archeops has 1/2 or less of its max hp its attack and sp. atk are halved.

Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Archeops has no held item).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Stone Edge is a physical STAB-boosted 100-base power Rock-type move (high critical hit ratio).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).



Movesets for Doubles


What is a good doubles moveset for Archeops? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Archeops in Pokemon Sun/Moon:

TorkoalVictiniDarmanitanHoundoom-MegaVolcaronaVenusaurVictreebelSteelix-MegaLaprasAggronSawk


Species: Archeops
Item: Rockium Z / Life Orb
Ability: Defeatist
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Earthquake
- Outrage
- Return

Doubles Physical Sweeper Archeops

Archeops is an outstanding Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Archeops from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Archeops's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Defeatist, while Archeops has 1/2 or less of its max hp its attack and sp. atk are halved.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Archeops afterwards).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).



Movepool


Wondering what moves can Archeops learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Tail
90
90%
10
No additional effect.
Bite
60
100%
25
30% chance to flinch the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dragon Claw
80
100%
15
No additional effect.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Head Smash
150
80%
5
Has 1/2 recoil.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Pluck
60
100%
20
User steals and eats the target's Berry.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Throw
50
90%
15
No additional effect.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Stone Edge
100
80%
5
High critical hit ratio.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
U-turn
70
100%
20
User switches out after damaging the target.
Wing Attack
60
100%
35
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Switcheroo
--
100%
10
User switches its held item with the target's.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Archeops can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Archeops

Create a build


Have an idea in mind for Archeops that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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