Competitive Information for Bruxish [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Bruxish bruxish
Base Stats for Bruxish

Water / Psychic

Abilities:
Wonder SkinWonder Skin: Status moves with accuracy checks are 50% accurate when used on this Pokemon.
,
Strong JawStrong Jaw: This Pokemon's bite-based attacks have 1.5x power. Bug Bite is not boosted.
,
DazzlingDazzling: While this Pokemon is active, allies are protected from opposing priority moves.


Evolutions / Family:
Bruxish

Weakness Chart for Water/Psychic-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
2x
  
2x
  
0.5x
0.5x
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
0.5x
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for BruxishVisit Serebii's Pokedex for location, breeding, and other game details about BruxishVisit Bulbapedia for more information about BruxishVisit Pikalytics for competitive usage stats on Bruxish

Movesets for Singles


What is a good competitive moveset for Bruxish? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Bruxish in Pokemon Sun/Moon:

Tapu%20LeleAlakazam-MegaDiancie-MegaChanseyRotom-WashMagnezoneScizorAlomomolaClefableWeavileLurantisGalvantula


Bruxish is a remarkable Water and Psychic-typed Pokemon. It's super common to see Bruxish show up as a Sun/Moon opponent. Bruxish is weak to Bug, Dark, Electric, Ghost, and Grass-typed attacks.


Species: Bruxish
Item: Choice Band / Choice Scarf
Ability: Strong Jaw
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Liquidation
- Psychic Fangs
- Poison Fang
- Aqua Jet

Physical Sweeper Bruxish (Analytic)

Bruxish is a notable Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Choice Band will increase the damage of Bruxish's physical moves by 1.5x at the cost of locking you into the first move you pick. Choice Scarf will increase Bruxish's speed by 1.5x but will lock you into the first move you pick. With Strong Jaw, Bruxish's bite-based attacks have 1.5x power. bug bite is not boosted.

Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Psychic Fangs is a physical STAB-boosted 85-base power Psychic-type move (destroys screens, unless the target is immune).
Poison Fang is a physical 50-base power Poison-type move (50% chance to badly poison the target).
Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).




Species: Bruxish
Item: Psychium Z / Life Orb
Ability: Strong Jaw
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Psychic Fangs
- Liquidation / Aqua Tail
- Crunch
- Return

Physical Sweeper Bruxish (Strong Jaw)

Bruxish is a fabulous Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Bruxish from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Bruxish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Strong Jaw, Bruxish's bite-based attacks have 1.5x power. bug bite is not boosted.

Psychic Fangs is a physical STAB-boosted 85-base power Psychic-type move (destroys screens, unless the target is immune).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a large amount of damage.
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).



Movesets for Doubles


What is a good doubles moveset for Bruxish? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Bruxish in Pokemon Sun/Moon:

Tapu%20LeleAlakazam-MegaDiancie-MegaChanseyRotom-WashMagnezoneScizorAlomomolaClefableWeavileLurantisGalvantula


Species: Bruxish
Item: Psychium Z / Life Orb
Ability: Strong Jaw
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Psychic Fangs
- Liquidation / Aqua Tail
- Crunch
- Return

Doubles Physical Sweeper Bruxish (Strong Jaw)

Bruxish is an astounding Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Bruxish from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Bruxish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Strong Jaw, Bruxish's bite-based attacks have 1.5x power. bug bite is not boosted.

Psychic Fangs is a physical STAB-boosted 85-base power Psychic-type move (destroys screens, unless the target is immune).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a hefty amount of damage.
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).



Movepool


Wondering what moves can Bruxish learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Frost Breath
60
90%
10
Always results in a critical hit.
Ice Beam
90
100%
10
10% chance to freeze the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psywave
--
100%
15
Random damage equal to 0.5x-1.5x user's level.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Synchronoise
120
100%
10
Hits adjacent Pokemon sharing the user's type.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Jet
40
100%
20
Usually goes first.
Aqua Tail
90
90%
10
No additional effect.
Astonish
30
100%
15
30% chance to flinch the target.
Bite
60
100%
25
30% chance to flinch the target.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Fang
50
100%
15
50% chance to badly poison the target.
Psychic Fangs
85
100%
10
Destroys screens, unless the target is immune.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Waterfall
80
100%
15
20% chance to flinch the target.
After You
--
--
15
The target makes its move right after the user.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Bruxish can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Bruxish

Create a build


Have an idea in mind for Bruxish that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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