Competitive Information for Duskull [Sun/Moon]
Ghost
Abilities:
On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
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Note: Pokemon with the Levitate ability are immune to Ground attacks.
Movesets for Singles
Looking for a competitive moveset for Duskull? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover the strength of Duskull, a dazzling Pokémon known for its Ghost typing! Duskull is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). Its only type-related weaknesses are Dark and Ghost. Uncover the best movesets for Duskull below and optimize your gameplay!
Item: Normalium Z / Eviolite
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Double-Edge / Return
- Sucker Punch / Thief
- Shadow Sneak / Astonish
- Toxic
Duskull is a sensational Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Duskull is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Thief is a physical 60-base power Dark-type move (if your Duskull has no item, it steals the target's).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/kaa163
Item: Ghostium Z / Eviolite
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Shadow Ball / Hex
- Psychic / Future Sight
- Ice Beam / Icy Wind
- Dark Pulse
Duskull is an outstanding Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Duskull is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Future Sight is a special 120-base power Psychic-type move (hits two turns after being used).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/kba163
Movesets for Doubles
Need a strong doubles moveset for Duskull? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Normalium Z / Eviolite
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Double-Edge / Return
- Sucker Punch / Thief
- Shadow Sneak / Astonish
- Toxic
Duskull is pretty popular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Duskull is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Thief is a physical 60-base power Dark-type move (if your Duskull has no item, it steals the target's).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/laa163
Item: Ghostium Z / Eviolite
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Shadow Ball / Hex
- Icy Wind / Ice Beam
- Psychic / Future Sight
- Dark Pulse
Duskull is a remarkable Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Duskull is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Future Sight is a special 120-base power Psychic-type move (hits two turns after being used).
♦ Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/lba163
Item: Normalium Z / Eviolite
Ability: Levitate
Nature: Hardy
EVs: 252 Hp / 128 Def / 128 SpD
Moveset:
- Toxic
- Double-Edge / Return
- Sucker Punch / Thief
- Trick Room
Duskull is a fabulous Defensive Trick Room. Duskull is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Thief is a physical 60-base power Dark-type move (if your Duskull has no item, it steals the target's).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/lca163
Movepool
Want to know what moves Duskull can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Duskull.
Damage Modifiers:
Combo List
These are a list of several common move combinations Duskull can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Duskull
- Moves: Mimic + Imprison
- Moves: Swagger + Psych up
- Moves: Psych up + Haze
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Endure, Helping Hand, Protect, Snatch, Shadow Sneak, Sucker Punch
- Moves that inflict status (and combo with the move Hex): Will-O-Wisp, Toxic
Moves that boost Duskull's stats
- Calm Mind
- Charge Beam
- Curse
- Ominous Wind
Most notable and possible best moves for Duskull
- Destiny Bond
- Hidden Power
- Ice Beam
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Duskull in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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