Competitive Information for Greninja (Ash) [Sun/Moon]
Water / Dark
Abilities:
After KOing a Pokemon: becomes Ash-Greninja, Water Shuriken: 20 power, hits 3x.
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Movesets for Singles
Looking for a competitive moveset for Greninja-ash? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
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Discover Greninja-Ash, a brilliant Pokémon with Water and Dark attributes! It's a sight to see Greninja-Ash out in the 7th generation battlefield. It is weak to Bug, Electric, Fairy, Fighting, and Grass-typed attacks. Explore the movesets below to see how Greninja-Ash performs in battles.
Item: Waterium Z / Life Orb
Ability: Battle Bond
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Ice Beam
- Dark Pulse
- Water Shuriken / Hydro Pump
- Spikes
Prepare for single battles with Greninja as an exquisite Special Sweeper. It is primarily designed to overwhelm foes with devastating special attacks. Life Orb boosts the power of Greninja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Battle Bond, after koing a pokemon: becomes ash-greninja water shuriken: 20 power hits 3x. With a Waterium Z equipped to it, if Greninja has a water move, this item allows it to use a water z-move.
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Water Shuriken is a special STAB-boosted priority-increased 15-base power Water-type move (usually goes first. Hits 2-5 times in one turn).
◆ Hydro Pump is a special STAB-boosted 110-base power Water-type move that deals a vast amount of damage.
◆ Spikes is a status move (hurts grounded foes on switch-in. Max 3 layers).
Link (click to copy):
https://hohoushome.com/b/ka0
Item: Buginium Z / Focus Sash
Ability: Battle Bond
Nature: Adamant (+Atk, -SpA)
EVs: 244 Hp / 252 Atk / 12 Def
Moveset:
- U-turn / Return
- Night Slash / Brutal Swing
- Waterfall
- Ice Punch
Greninja stands out as a stunning Physical Sweeper in single battles. It's meant to overwhelm foes with forceful physical power. Focus Sash helps protect Greninja from being one-shotted and allowing it to atleast use a crucial move when brought out. With Battle Bond, after koing a pokemon: becomes ash-greninja water shuriken: 20 power hits 3x. U-turn was added to provide additional threat coverage. With a Buginium Z equipped to it, if Greninja has a bug move, this item allows it to use a bug z-move.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
◆ Brutal Swing is a physical STAB-boosted 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/kb0
Item: Icium Z / Focus Sash
Ability: Battle Bond
Nature: Modest (+SpA, -Atk)
EVs: 244 Hp / 12 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Ice Beam / Icy Wind
- Surf / Scald
- Dark Pulse
- Extrasensory
For single battles, Greninja is pretty popular Special Sweeper. This moveset was created to take down the opponent's team with brute special moves. Focus Sash helps protect Greninja from being one-shotted and allowing it to atleast use a crucial move when brought out. With Battle Bond, after koing a pokemon: becomes ash-greninja water shuriken: 20 power hits 3x. With a Icium Z equipped to it, if Greninja has an ice move, this item allows it to use an ice z-move.
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/kc0
Movesets for Doubles
Need a strong doubles moveset for Greninja-ash? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Landorus-TherianFerrothornMagearnaTapu%20KokoKartanaTornadus-TherianMedicham-MegaPelipperSwampert-MegaMawile-Mega
Item: Rockium Z / Focus Sash
Ability: Battle Bond
Nature: Adamant (+Atk, -SpA)
EVs: 244 Hp / 252 Atk / 12 Def
Moveset:
- Rock Slide / Rock Tomb
- Ice Punch / U-turn
- Night Slash / Brutal Swing
- Waterfall
Greninja thrives as a first-rate Physical Sweeper perfect for double battles. This setup is intended to overwhelm foes with formidable physical moves. Focus Sash helps protect Greninja from being one-shotted and allowing it to atleast use a crucial move when brought out. With Battle Bond, after koing a pokemon: becomes ash-greninja water shuriken: 20 power hits 3x. Ice Punch or U-turn are added to provide additional threat coverage. With a Rockium Z equipped to it, if Greninja has a rock move, this item allows it to use a rock z-move.
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ U-turn is a physical 70-base power Bug-type move (Greninja switches out after damaging the target).
◆ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
◆ Brutal Swing is a physical STAB-boosted 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/la0
Item: Waterium Z / Focus Sash
Ability: Battle Bond
Nature: Modest (+SpA, -Atk)
EVs: 244 Hp / 12 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Surf / Water Pledge
- Icy Wind / Ice Beam
- Dark Pulse
- Extrasensory
In double battles, Greninja's Special Sweeper role is an incredible. It's meant to overwhelm foes with lethal special power. Focus Sash helps protect Greninja from being one-shotted and allowing it to atleast use a crucial move when brought out. With Battle Bond, after koing a pokemon: becomes ash-greninja water shuriken: 20 power hits 3x. With a Waterium Z equipped to it, if Greninja has a water move, this item allows it to use a water z-move.
◆ Water Pledge is a special STAB-boosted 80-base power Water-type move (use with grass or fire pledge for added effect).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/lb0
Movepool
Want to know what moves Greninja-ash can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Greninja-ash.
Damage Modifiers:
Combo List
These are a list of several common move combinations Greninja-ash can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Greninja-ash
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Battle bond + Move: Water shuriken
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Protect, Snatch, Quick Attack, Shadow Sneak, Water Shuriken
- Moves that inflict status: Scald, Toxic
Moves that boost Greninja-ash's stats
- Power-Up Punch
- Work Up
Most notable and possible best moves for Greninja-ash
- Dark Pulse
- Hidden Power
- Hydro Cannon
- Hydro Pump
- Ice Beam
- Other
- Protect
- Rest
- Scald
- Spikes
- Surf
- Taunt
- Toxic
- U-turn
- Water Shuriken
Common Effort Values for Greninja-ash in Sun and Moon
- Timid Nature ( 0/0/0/252/4/252/ )
- Timid Nature ( 0/0/4/252/0/252/ )
- Optimize Greninja-ash's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Greninja-ash. Top rated Greninja-ash Sun/Moon movesets. You can find Greninja-ash builds Sun/Moon. Greninja-ash movesets Sun/Moon are listed here. VGC Greninja-ash Competitive Movesets can be found here. Find various EV spreads, find the best nature for Greninja-ash in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution