Competitive Information for Heatran [Sun/Moon]
Fire / Steel
Abilities:
30% chance a Pokemon making contact with this Pokemon will be burned.
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.

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Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Heatran? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Landorus-TherianTapu%20BuluTapu%20LeleToxapexZapdosTornadus-TherianScizor-MegaAlakazam-MegaLatiosLatias-Mega
Meet Heatran, an impressive Pokémon ready to dominate with its Fire and Steel typing! It's to see Heatran show up as a Sun/Moon opponent. It is weak to Fighting, Ground, and Water-typed attacks. Uncover the best movesets for Heatran below and optimize your gameplay!
Item: Leftovers / Firium Z
Ability: Flash Fire
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 SpA / 252 SpD
Moveset:
- Magma Storm / Lava Plume
- Earth Power
- Stealth Rock
- Toxic
Heatran proves to be a heroic Special Wall for single battles. This setup is intended to handle special hits and respond with decent damage. Leftovers are always a great recovery option to ensure Heatran last longer regaining it's HP every turn. With Flash Fire, Heatran's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Firium Z equipped to it, if Heatran has a fire move, this item allows it to use a fire z-move.
◆ Lava Plume is a special STAB-boosted 80-base power Fire-type move (30% chance to burn adjacent pokemon).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Stealth Rock is a status move (hurts foes on switch-in. Factors rock weakness).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/kaa1e5
Item: Firium Z / Air Balloon
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Eruption / Overheat
- Flash Cannon
- Earth Power
- Dragon Pulse
In single battles, Heatran's Special Sweeper role is a noteworthy. It's goal is to crush rivals using potent special attacks. Air Balloon makes the holder ungrounded, which means Heatran is immune to Ground-type moves until the balloon pops when hit by a damaging move. With Flash Fire, Heatran's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Firium Z equipped to it, if Heatran has a fire move, this item allows it to use a fire z-move.
◆ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Heatran's special attack by 2 stages).
◆ Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dragon Pulse is a special 85-base power Dragon-type move that deals a hefty amount of damage.
Link (click to copy):
https://hohoushome.com/b/kba1e5
Item: Choice Scarf
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Flash Cannon
- Earth Power
- Dragon Pulse
- Flamethrower
Dominating single battles, Heatran is a illustrious Special Sweeper. It's primary goal is to overwhelm foes with lethal special moves. Choice Scarf will increase Heatran's speed by 1.5x but will lock you into the first move you pick. With Flash Fire, Heatran's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Heatran and Latias have great synergy, Heatran resistes Latias weaknesses and when predicting an Earthquake you can just switch out to Latias be immune to it due to Levitate. Flamethrower is for STAB and has a chance of burning the opponent, Flash Cannon For STAB, Earth Power for Coverage, and Dragon Pulse for other Latios/Latias.
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dragon Pulse is a special 85-base power Dragon-type move that deals a great amount of damage.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/kca1e5
Item: Life Orb
Ability: Flash Fire
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sunny Day
- Hidden Power / Earth Power
- Fire Blast
- Solar Beam
For those intense single battles, Heatran is a illustrious Special Sweeper. This moveset was constructed to take down the opponent's team with devastating special power. Life Orb boosts the power of Heatran's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Heatran's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Heatran's ivs).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/kda1e5
Item: Leftovers
Ability: Flash Fire
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Magma Storm
- Earth Power
- Taunt / Substitute
- Hidden Power
In single battles, Heatran's Special Sweeper role is a exalted. It's goal is to take down the opponent's team with devastating special power. Leftovers are always a great recovery option to ensure Heatran last longer regaining it's life every turn. With Flash Fire, Heatran's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Taunt is a status move (target can't use status moves its next 3 turns).
◆ Substitute is a status move (Heatran takes 1/4 its max hp to put in a substitute).
◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Heatran's ivs).
Link (click to copy):
https://hohoushome.com/b/kea1e5
Item: Leftovers
Ability: Flash Fire
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 SpA / 252 SpD
Moveset:
- Stealth Rock / Protect
- Lava Plume
- Earth Power
- Roar
Heatran proves to be a famous Special Wall for single battles. This setup is intended to absorb special attacks and counter with decent force. Leftovers are always a great recovery option to ensure Heatran last longer regaining it's health points every turn. With Flash Fire, Heatran's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Protect is a status move (prevents moves from affecting your Heatran this turn).
◆ Lava Plume is a special STAB-boosted 80-base power Fire-type move (30% chance to burn adjacent pokemon).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Roar is a status move (forces the target to switch to a random ally).
Link (click to copy):
https://hohoushome.com/b/kfa1e5
Item: Leftovers
Ability: Flash Fire
Nature: Calm (+SpD, -Atk)
EVs: 244 Hp / 8 Def / 252 SpD
Moveset:
- Lava Plume
- Protect
- Toxic
- Roar
Heatran excels as a prodigious Special Wall during single battles. This approach seeks to absorb special attacks and counter with decent force. Leftovers are always a great recovery option to ensure Heatran last longer regaining it's HP every turn. With Flash Fire, Heatran's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Protect is a status move (prevents moves from affecting your Heatran this turn).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Roar is a status move (forces the target to switch to a random ally).
Link (click to copy):
https://hohoushome.com/b/kga1e5
Movesets for Doubles
Need a strong doubles moveset for Heatran? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
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Item: Firium Z / Air Balloon
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Eruption / Heat Wave
- Flash Cannon
- Earth Power
- Dragon Pulse
Taking on double battles? Heatran is a acclaimed Special Sweeper. It attempts to crush rivals using intense special power. Air Balloon makes the holder ungrounded, which means Heatran is immune to Ground-type moves until the balloon pops when hit by a damaging move. With Flash Fire, Heatran's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Firium Z equipped to it, if Heatran has a fire move, this item allows it to use a fire z-move.
◆ Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
◆ Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dragon Pulse is a special 85-base power Dragon-type move that deals a large amount of damage.
Link (click to copy):
https://hohoushome.com/b/laa1e5
Movepool
Want to know what moves Heatran can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Heatran.
Damage Modifiers:
Combo List
These are a list of several common move combinations Heatran can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Heatran
- Moves: Sunny day + Solar beam
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Heatran's stats
- Ancient Power
- Flame Charge
- Iron Defense
Most notable and possible best moves for Heatran
- Earth Power
- Earthquake
- Eruption
- Flash Cannon
- Lava Plume
- Magma Storm
- Protect
- Rest
- Solar Beam
- Stealth Rock
- Substitute
- Taunt
- Toxic
Common Effort Values for Heatran in Sun and Moon
- Calm Nature ( 252/0/0/4/252/0/ )
- Timid Nature ( 0/0/0/252/4/252/ )
- Optimize Heatran's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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Here are the best movesets for Heatran. Top rated Heatran Sun/Moon movesets. You can find Heatran builds Sun/Moon. Heatran movesets Sun/Moon are listed here. VGC Heatran Competitive Movesets can be found here. Find various EV spreads, find the best nature for Heatran in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution