Competitive Information for Hoppip [Sun/Moon]
Grass / Flying
Abilities:
If Sunny Day is active, this Pokemon's Speed is doubled.
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
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Movesets for Singles
Looking for a competitive moveset for Hoppip? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Hoppip, a wonderful Pokémon known for its Grass and Flying typing! Hoppip is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). It is weak to Fire, Flying, Ice, Poison, and Rock-typed attacks. Ready to elevate your game with Hoppip's movesets? They're right below!
Item: Grassium Z / Focus Sash
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 188 Hp / 252 Atk / 68 Def
Moveset:
- Seed Bomb / Bullet Seed
- Double-Edge / Return
- Acrobatics
- U-turn
Hoppip is an incredible Physical Sweeper to use for single battles. It tries to take down the opponent's team with lethal physical moves. Focus Sash helps protect Hoppip from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, Hoppip's speed is doubled during sunny weather. With a Grassium Z equipped to it, if Hoppip has a grass move, this item allows it to use a grass z-move.
◆ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Hoppip has no held item).
◆ U-turn is a physical 70-base power Bug-type move (Hoppip switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/kaabb
Item: Grassium Z / Yache Berry
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 68 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Dazzling Gleam / Fairy Wind
- Confusion / Hidden Power
- Silver Wind / Infestation
Hoppip makes an an outstanding Special Sweeper in single battles. It's designed to overwhelm foes with forceful special attacks. With Chlorophyll, Hoppip's speed is doubled during sunny weather. Confusion was added to provide additional threat coverage. With a Grassium Z equipped to it, if Hoppip has a grass move, this item allows it to use a grass z-move. With a Yache Berry equipped to it, halves damage taken from a supereffective ice-type attack then the Yache Berry gets consumed.
◆ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Hoppip recovers 50% of the damage dealt).
◆ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. Hits adjacent foes).
◆ Fairy Wind is a special 40-base power Fairy-type move that deals damage.
◆ Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Hoppip's ivs).
◆ Silver Wind is a special 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Infestation is a special 20-base power Bug-type move (traps and damages the target for 4-5 turns).
Link (click to copy):
https://hohoushome.com/b/kbabb
Movesets for Doubles
Need a strong doubles moveset for Hoppip? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Grassium Z / Focus Sash
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 188 Hp / 252 Atk / 68 Def
Moveset:
- Seed Bomb / Bullet Seed
- Double-Edge / Return
- Acrobatics
- U-turn
In double battles, Hoppip is known as a top-notch Physical Sweeper. It is primarily designed to overwhelm foes with lethal physical attacks. Focus Sash helps protect Hoppip from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, Hoppip's speed is doubled during sunny weather. With a Grassium Z equipped to it, if Hoppip has a grass move, this item allows it to use a grass z-move.
◆ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Hoppip has no held item).
◆ U-turn is a physical 70-base power Bug-type move (Hoppip switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/laabb
Item: Fairium Z / Yache Berry
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 68 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Dazzling Gleam / Fairy Wind
- Energy Ball / Giga Drain
- Confusion / Hidden Power
- Silver Wind / Infestation
Hoppip thrives as a distinguished Special Sweeper perfect for double battles. This moveset is tailored to take down the opponent's team with powerful special attacks. With Chlorophyll, Hoppip's speed is doubled during sunny weather. Confusion was added to provide additional threat coverage. With a Fairium Z equipped to it, if Hoppip has a fairy move, this item allows it to use a fairy z-move. With a Yache Berry equipped to it, halves damage taken from a supereffective ice-type attack then the Yache Berry gets consumed.
◆ Fairy Wind is a special 40-base power Fairy-type move that deals damage.
◆ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Hoppip recovers 50% of the damage dealt).
◆ Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Hoppip's ivs).
◆ Silver Wind is a special 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Infestation is a special 20-base power Bug-type move (traps and damages the target for 4-5 turns).
Link (click to copy):
https://hohoushome.com/b/lbabb
Movepool
Want to know what moves Hoppip can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Hoppip.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hoppip can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Hoppip
- Moves: Sunny day + Solar beam
- Moves: Swagger + Psych up
- Moves: Grassy terrain + Secret power
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Leech seed
- Moves: Toxic + Leech seed
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Endure, Helping Hand, Protect, Rage Powder
- Moves that inflict status: Sleep Powder, Stun Spore, Toxic
Moves that boost Hoppip's stats
- Amnesia
- Cotton Guard
- Curse
- Defense Curl
- Silver Wind
- Swords Dance
Most notable and possible best moves for Hoppip
- Hidden Power
- Protect
- Reflect
- Rest
- Toxic
- U-turn
Common Effort Values for Hoppip in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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