Competitive Information for Houndoom [Sun/Moon]
Dark / Fire
Abilities:
This Pokemon's sleep counter drops by 2 instead of 1.
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
While this Pokemon is active, it prevents opposing Pokemon from using their Berries.
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Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Houndoom? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Houndoom, a brilliant Pokémon known for its Dark and Fire typing! It's a sight to see Houndoom out in the 7th generation battlefield. It is weak to Fighting, Ground, Rock, and Water-typed attacks. Delve into Houndoom's movesets below and strategize for victory!
Item: Darkinium Z / Focus Sash
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Foul Play / Crunch
- Double-Edge / Return
- Fire Fang / Flame Charge
- Thunder Fang
Houndoom proves to be an awesome Physical Sweeper for single battles. The main aim of this moveset is to crush rivals using destructive physical attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Houndoom for the following turns). With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Darkinium Z equipped to it, if Houndoom has a dark move, this item allows it to use a dark z-move.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Houndoom's speed by 1 stage).
◆ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/kaae5
Item: Firium Z / Focus Sash
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Sludge Bomb
- Hyper Voice / Hyper Beam
Houndoom thrives as a superb Special Sweeper perfect for single battles. The intention of this moveset is to crush rivals using potent special power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Firium Z equipped to it, if Houndoom has a fire move, this item allows it to use a fire z-move.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Hyper Beam is a special 150-base power Normal-type move (Houndoom cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/kbae5
Item: Leftovers
Ability: Flash Fire
Nature: Quiet (+SpA, -Spe)
EVs: 4 Hp / 252 Atk / 252 SpA
Moveset:
- Flame Charge
- Pursuit
- Super Fang
- Fire Blast
Houndoom stands out as an exquisite Mixed Sweeper in single battles. Leftovers are always a great recovery option to ensure Houndoom last longer regaining it's vitality every turn. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Pursuit is a physical STAB-boosted 40-base power Dark-type move (if a foe is switching out, hits it at 2x power).
◆ Super Fang is a physical 0-base power Normal-type move (does damage equal to 1/2 target's current hp).
◆ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/kcae5
Item: White Herb
Ability: Unnerve
Nature: Quiet (+SpA, -Spe)
EVs: 27 Hp / 236 SpA / 247 SpD
Moveset:
- Nasty Plot
- Dark Pulse
- Overheat
- Fire Blast
For those intense single battles, Houndoom is a fabulous Special Tank. This approach seeks to handle special hits and respond with decent damage. White Herb will reset Houndoom's negative stat changes once (specifically for when it uses Overheat). With Unnerve, while Houndoom is active it prevents opposing pokemon from using their berries.
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Houndoom's special attack by 2 stages).
◆ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/kdae5
Item: Focus Band
Ability: Flash Fire
Nature: Quiet (+SpA, -Spe)
EVs: 240 Hp / 15 Def / 240 SpA / 15 SpD
Moveset:
- Nasty Plot
- Dark Pulse
- Dream Eater / Flamethrower
- Fire Blast
Taking on single battles? Houndoom is an exceptional Special Tank. This strategy is built to take a substantial amount of hits from special attacks while dealing some decent damage. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Focus Band equipped to it, Houndoom has a 10% chance to survive an attack that would ko it with 1 hp.
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Dream Eater is a special 100-base power Psychic-type move (Houndoom gains 1/2 hp inflicted. Sleeping target only).
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/keae5
Movesets for Doubles
Need a strong doubles moveset for Houndoom? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Darkinium Z / Focus Sash
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Foul Play / Crunch
- Double-Edge / Return
- Fire Fang / Flame Charge
- Thunder Fang
For double battles, Houndoom is a terrific Physical Sweeper. This strategy is built to overwhelm foes with forceful physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Houndoom for the following turns). With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Darkinium Z equipped to it, if Houndoom has a dark move, this item allows it to use a dark z-move.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Houndoom's speed by 1 stage).
◆ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/laae5
Item: Firium Z / Focus Sash
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Incinerate
- Hyper Voice / Hyper Beam
- Foul Play / Snarl
- Sludge Bomb
Houndoom makes an an outstanding Special Sweeper in double battles. This approach seeks to take down the opponent's team with intense special moves. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Firium Z equipped to it, if Houndoom has a fire move, this item allows it to use a fire z-move.
◆ Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Hyper Beam is a special 150-base power Normal-type move (Houndoom cannot move next turn).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
◆ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/lbae5
Movepool
Want to know what moves Houndoom can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Houndoom.
Damage Modifiers:
Combo List
These are a list of several common move combinations Houndoom can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Houndoom
- Moves: Sunny day + Solar beam
- Moves: Swagger + Foul play
- Moves: Endure + Reversal
- Moves: Swagger + Punishment
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Reversal
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Detect, Endure, Protect, Snatch, Feint, Sucker Punch
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Houndoom's stats
- Curse
- Flame Charge
- Howl
- Nasty Plot
- Rage
Most notable and possible best moves for Houndoom
- Destiny Bond
- Hidden Power
- Howl
- Protect
- Rest
- Snarl
- Taunt
- Toxic
Common Effort Values for Houndoom in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Houndoom. Top rated Houndoom Sun/Moon movesets. You can find Houndoom builds Sun/Moon. Houndoom movesets Sun/Moon are listed here. VGC Houndoom Competitive Movesets can be found here. Find various EV spreads, find the best nature for Houndoom in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution