Competitive Information for Jumpluff [Sun/Moon]
Grass / Flying
Abilities:
If Sunny Day is active, this Pokemon's Speed is doubled.
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
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Movesets for Singles
Looking for a competitive moveset for Jumpluff? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Jumpluff, a notable Pokémon with Grass and Flying typing. It's a sight to see Jumpluff out in the 7th generation battlefield. It is weak to Fire, Flying, Ice, Poison, and Rock-typed attacks. Explore the movesets of Jumpluff below to understand its battle capabilities.
Item: Normalium Z / Focus Sash
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Double-Edge / Return
- Seed Bomb / Bullet Seed
- Acrobatics
- U-turn
Jumpluff stands out as an impressive Physical Sweeper in single battles. This build is crafted to crush rivals using forceful physical moves. Focus Sash helps protect Jumpluff from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, Jumpluff's speed is doubled during sunny weather. With a Normalium Z equipped to it, if Jumpluff has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a mighty amount of damage.
◆ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Jumpluff has no held item).
◆ U-turn is a physical 70-base power Bug-type move (Jumpluff switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/kaabd
Item: Grassium Z / Focus Sash
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 216 Hp / 40 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Dazzling Gleam / Fairy Wind
- Confusion / Hyper Beam
- Silver Wind / Infestation
In single battles, Jumpluff is known as popular Special Sweeper. This moveset attempts to overwhelm foes with heavy-hitting special moves. Focus Sash helps protect Jumpluff from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Silver Wind to boost Jumpluff for the following turns). With Chlorophyll, Jumpluff's speed is doubled during sunny weather. Confusion was added to provide additional threat coverage. With a Grassium Z equipped to it, if Jumpluff has a grass move, this item allows it to use a grass z-move.
◆ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Jumpluff recovers 50% of the damage dealt).
◆ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. Hits adjacent foes).
◆ Fairy Wind is a special 40-base power Fairy-type move that deals damage.
◆ Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
◆ Hyper Beam is a special 150-base power Normal-type move (Jumpluff cannot move next turn).
◆ Silver Wind is a special 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Infestation is a special 20-base power Bug-type move (traps and damages the target for 4-5 turns).
Link (click to copy):
https://hohoushome.com/b/kbabd
Item: Leftovers
Ability: Chlorophyll
Nature: Timid (+Spe, -Atk)
EVs: 188 Def / 68 SpD / 252 Spe
Moveset:
- Bounce
- Substitute
- Sleep Powder
- Leech Seed
When it comes to single battles, Jumpluff shines as a spectacular Support. Leftovers are always a great recovery option to ensure Jumpluff last longer regaining it's life every turn. With Chlorophyll, Jumpluff's speed is doubled during sunny weather.
◆ Substitute is a status move (Jumpluff takes 1/4 its max hp to put in a substitute).
◆ Sleep Powder is a status move (causes the target to fall asleep).
◆ Leech Seed is a status move (1/8 of target's hp is restored to Jumpluff every turn).
Link (click to copy):
https://hohoushome.com/b/kcabd
Movesets for Doubles
Need a strong doubles moveset for Jumpluff? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
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Item: Normalium Z / Focus Sash
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Double-Edge / Return
- Seed Bomb / Bullet Seed
- Acrobatics
- U-turn
When it comes to double battles, Jumpluff shines as an exceptional Physical Sweeper. This technique aims to crush rivals using destructive physical moves. Focus Sash helps protect Jumpluff from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, Jumpluff's speed is doubled during sunny weather. With a Normalium Z equipped to it, if Jumpluff has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a nice amount of damage.
◆ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Jumpluff has no held item).
◆ U-turn is a physical 70-base power Bug-type move (Jumpluff switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/laabd
Item: Fairium Z / Focus Sash
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 216 Hp / 40 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Dazzling Gleam / Fairy Wind
- Energy Ball / Giga Drain
- Confusion / Hyper Beam
- Silver Wind / Infestation
Jumpluff stands out as a prestigious Special Sweeper in double battles. This moveset is formulated to overwhelm foes with overwhelming special power. Focus Sash helps protect Jumpluff from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Silver Wind to boost Jumpluff for the following turns). With Chlorophyll, Jumpluff's speed is doubled during sunny weather. Confusion was added to provide additional threat coverage. With a Fairium Z equipped to it, if Jumpluff has a fairy move, this item allows it to use a fairy z-move.
◆ Fairy Wind is a special 40-base power Fairy-type move that deals damage.
◆ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Jumpluff recovers 50% of the damage dealt).
◆ Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
◆ Hyper Beam is a special 150-base power Normal-type move (Jumpluff cannot move next turn).
◆ Silver Wind is a special 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Infestation is a special 20-base power Bug-type move (traps and damages the target for 4-5 turns).
Link (click to copy):
https://hohoushome.com/b/lbabd
Movepool
Want to know what moves Jumpluff can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Jumpluff.
Damage Modifiers:
Combo List
These are a list of several common move combinations Jumpluff can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Jumpluff
- Moves: Sunny day + Solar beam
- Moves: Swagger + Psych up
- Moves: Grassy terrain + Secret power
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Leech seed
- Moves: Toxic + Leech seed
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Endure, Helping Hand, Protect, Rage Powder
- Moves that inflict status: Sleep Powder, Stun Spore, Toxic
Moves that boost Jumpluff's stats
- Amnesia
- Cotton Guard
- Curse
- Defense Curl
- Silver Wind
- Swords Dance
Most notable and possible best moves for Jumpluff
- Hidden Power
- Leech Seed
- Protect
- Reflect
- Rest
- Sleep Powder
- Solar Beam
- Synthesis
- Toxic
- U-turn
Common Effort Values for Jumpluff in Sun and Moon
- Calm Nature ( 252/0/0/0/252/4/ )
- Optimize Jumpluff's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Jumpluff. Top rated Jumpluff Sun/Moon movesets. You can find Jumpluff builds Sun/Moon. Jumpluff movesets Sun/Moon are listed here. VGC Jumpluff Competitive Movesets can be found here. Find various EV spreads, find the best nature for Jumpluff in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution