Competitive Information for Minior [Sun/Moon]
Rock / Flying
Abilities:
If Minior, switch-in/end of turn it changes to Core at 1/2 max HP or less, else Meteor.
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Movesets for Singles
Looking for a competitive moveset for Minior? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
ManaphyExcadrillAzelfPinsir-MegaDragoniteNinetales-AlolaSerperiorGyarados-MegaCharizard-Mega-YYanmega
Meet Minior, a stunning Pokémon ready to dominate with its Rock and Flying typing! It's a sight to see Minior out in the 7th generation battlefield. It's an underrated pick that could surprise many in the meta. It is weak to Electric, Ice, Rock, Steel, and Water-typed attacks. Discover Minior's movesets below and unleash its potential in battles!
Item: White Herb / Focus Sash
Ability: Shields Down
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake
- Stone Edge / Rock Slide
- Acrobatics
- Shell Smash
Minior is a wonderful Physical Sweeper. It tries to take down the opponent's team with brute physical power. White Herb will reset Minior's negative stat changes once (specifically for when it uses Shell Smash). Focus Sash helps protect Minior from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Shell Smash to boost Minior for the following turns). With Shields Down, if minior switch-in/end of turn it changes to core at 1/2 max hp or less else meteor.
♦ Stone Edge is a physical STAB-boosted 100-base power Rock-type move (high critical hit ratio).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Minior has no held item).
♦ Shell Smash is a status move (lowers def, spd by 1 stage; raises atk, spa, spe by 2 stages).
Link (click to copy):
https://hohoushome.com/b/kaa306
Item: Normalium Z / Focus Sash
Ability: Shields Down
Nature: Adamant (+Atk, -SpA)
EVs: 172 Hp / 252 Atk / 84 Spe
Moveset:
- Double-Edge / Return
- Rock Slide / Rock Tomb
- Earthquake
- Acrobatics
Minior is a phenomenal Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Minior from being one-shotted and allowing it to atleast use a crucial move when brought out. With Shields Down, if minior switch-in/end of turn it changes to core at 1/2 max hp or less else meteor.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
♦ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Minior has no held item).
Link (click to copy):
https://hohoushome.com/b/kba306
Item: Rockium Z / Focus Sash
Ability: Shields Down
Nature: Modest (+SpA, -Atk)
EVs: 172 Hp / 252 SpA / 84 Spe
Moveset:
- Power Gem / Ancient Power
- Psychic
- Dazzling Gleam
- Solar Beam / Charge Beam
Minior is a remarkable Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Minior from being one-shotted and allowing it to atleast use a crucial move when brought out. With Shields Down, if minior switch-in/end of turn it changes to core at 1/2 max hp or less else meteor. Solar Beam or Charge Beam are added to provide additional threat coverage.
♦ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Minior's special attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/kca306
Movesets for Doubles
Need a strong doubles moveset for Minior? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
ManaphyExcadrillAzelfPinsir-MegaDragoniteNinetales-AlolaSerperiorGyarados-MegaCharizard-Mega-YYanmega
Item: Rockium Z / Focus Sash
Ability: Shields Down
Nature: Adamant (+Atk, -SpA)
EVs: 172 Hp / 252 Atk / 84 Spe
Moveset:
- Rock Slide / Rock Tomb
- Earthquake / Bulldoze
- Double-Edge / Return
- Acrobatics
Minior is an awesome Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Minior from being one-shotted and allowing it to atleast use a crucial move when brought out. With Shields Down, if minior switch-in/end of turn it changes to core at 1/2 max hp or less else meteor.
♦ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Minior has no held item).
Link (click to copy):
https://hohoushome.com/b/laa306
Item: Fairium Z / Focus Sash
Ability: Shields Down
Nature: Modest (+SpA, -Atk)
EVs: 172 Hp / 252 SpA / 84 Spe
Moveset:
- Dazzling Gleam
- Power Gem / Ancient Power
- Psychic
- Solar Beam / Charge Beam
Minior is a notable Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Minior from being one-shotted and allowing it to atleast use a crucial move when brought out. With Shields Down, if minior switch-in/end of turn it changes to core at 1/2 max hp or less else meteor. Solar Beam or Charge Beam are added to provide additional threat coverage.
♦ Power Gem is a special STAB-boosted 80-base power Rock-type move that deals a nice amount of damage.
♦ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Minior's special attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/lba306
Movepool
Want to know what moves Minior can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Minior.
Damage Modifiers:
Combo List
These are a list of several common move combinations Minior can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Minior
- Moves: Defense curl + Rollout
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Protect
- Moves that inflict status: Toxic
Moves that boost Minior's stats
- Ancient Power
- Autotomize
- Calm Mind
- Charge Beam
- Cosmic Power
- Defense Curl
- Rock Polish
- Shell Smash
Most notable and possible best moves for Minior
- Acrobatics
- Earthquake
- Hidden Power
- Light Screen
- Protect
- Reflect
- Rest
- Rock Slide
- Shell Smash
- Stealth Rock
- Stone Edge
- Toxic
- U-turn
Common Effort Values for Minior in Sun and Moon
- Adamant Nature ( 0/252/0/0/4/252/ )
- Jolly Nature ( 0/252/0/0/4/252/ )
- Optimize Minior's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Minior. Top rated Minior Sun/Moon movesets. You can find Minior builds Sun/Moon. Minior movesets Sun/Moon are listed here. VGC Minior Competitive Movesets can be found here. Find various EV spreads, find the best nature for Minior in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution