Competitive Information for Nosepass [Sun/Moon]
Rock
Abilities:
Prevents opposing Steel-type Pokemon from choosing to switch out.
This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.
If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
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Movesets for Singles
Looking for a competitive moveset for Nosepass? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Nosepass, a terrific Pokémon with Rock typing. Nosepass is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. It is weak to Fighting, Grass, Ground, Steel, and Water-typed attacks. Want to master Nosepass's movesets? Dive into our detailed strategies below!
Item: Rockium Z / Eviolite
Ability: Sand Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Rock Slide / Rock Tomb
- Earthquake / Stomping Tantrum
- Double-Edge / Return
- Thunder Punch / Spark
Nosepass is an extraordinary Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Nosepass is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Sand Force, Nosepass's ground/rock/steel attacks do 1.3x in sandstorm; immunity to it.
♦ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Nosepass's last move failed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Spark is a physical 65-base power Electric-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/kaa12b
Item: Rockium Z / Eviolite
Ability: Sand Force
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Power Gem / Ancient Power
- Earth Power / Mud-Slap
- Thunderbolt / Discharge
- Dazzling Gleam
Nosepass is a marvelous Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Nosepass is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Sand Force, Nosepass's ground/rock/steel attacks do 1.3x in sandstorm; immunity to it.
♦ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
♦ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/kba12b
Item: Eviolite
Ability: Magnet Pull
Nature: Impish (+Def, -SpA)
EVs: 225 Hp / 55 Atk / 45 Def / 90 SpD / 95 Spe
Moveset:
- Block / Toxic
- Earthquake
- Thunder Wave / Taunt
- Thunder Punch / Rock Blast
Nosepass is an awesome Special Wall. It's purpose is to take a great amount of hits from special attacks while dealing some decent damage. Nosepass is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Thunder Wave is a status move (paralyzes the target).
♦ Taunt is a status move (target can't use status moves its next 3 turns).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Rock Blast is a physical STAB-boosted 25-base power Rock-type move (hits 2-5 times in one turn).
Link (click to copy):
https://hohoushome.com/b/kca12b
Movesets for Doubles
Need a strong doubles moveset for Nosepass? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Rockium Z / Eviolite
Ability: Sand Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Rock Slide / Rock Tomb
- Earthquake / Bulldoze
- Double-Edge / Return
- Thunder Punch / Spark
Nosepass is pretty popular Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Nosepass is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Sand Force, Nosepass's ground/rock/steel attacks do 1.3x in sandstorm; immunity to it.
♦ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Spark is a physical 65-base power Electric-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/laa12b
Item: Fairium Z / Eviolite
Ability: Sand Force
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Dazzling Gleam
- Power Gem / Ancient Power
- Discharge / Thunderbolt
- Earth Power / Mud-Slap
Nosepass is an outstanding Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Nosepass is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Sand Force, Nosepass's ground/rock/steel attacks do 1.3x in sandstorm; immunity to it.
♦ Power Gem is a special STAB-boosted 80-base power Rock-type move that deals a substantial amount of damage.
♦ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Link (click to copy):
https://hohoushome.com/b/lba12b
Movepool
Want to know what moves Nosepass can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Nosepass.
Damage Modifiers:
Combo List
These are a list of several common move combinations Nosepass can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Nosepass
- Moves: Defense curl + Rollout
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Endure, Helping Hand, Magic Coat, Protect, Wide Guard
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Nosepass's stats
- Ancient Power
- Defense Curl
- Harden
- Iron Defense
- Rock Polish
Most notable and possible best moves for Nosepass
- Earthquake
- Hidden Power
- Protect
- Rest
- Stealth Rock
- Taunt
- Toxic
- Volt Switch
Common Effort Values for Nosepass in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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