Competitive Information for Spiritomb [Sun/Moon]
Ghost / Dark
Abilities:
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
If this Pokemon is the target of a foe's move, that move loses one additional PP.

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Movesets for Singles
Looking for a competitive moveset for Spiritomb? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
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Unleash the power of Spiritomb, a fabulous Pokémon with Ghost and Dark typing. Spiritomb is a common Pokémon to see in the SM metagame. Its only type-related weakness is Fairy. Curious about Spiritomb's movesets? Check our suggestions listed below!
Item: Leftovers / Life Orb
Ability: Pressure
Nature: Brave (+Atk, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpA
Moveset:
- Sucker Punch / Pursuit
- Rock Tomb
- Calm Mind
- Will-O-Wisp
Spiritomb thrives as a wonderful Physical Tank perfect for single battles. It's designed to take a considerable amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's vitality every turn. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Spiritomb is the target of a foe's move that move loses one additional pp.
◆ Pursuit is a physical STAB-boosted 40-base power Dark-type move (if a foe is switching out, hits it at 2x power).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Calm Mind is a status move (raises your Spiritomb's special attack and special defense by 1 stage).
◆ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/kaa1ba
Item: Leftovers / Life Orb
Ability: Pressure
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpA
Moveset:
- Psychic
- Dark Pulse
- Calm Mind
- Will-O-Wisp
Spiritomb proves to be an exquisite Physical Wall for single battles. It tries to withstand physical attacks and hit back effectively. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's stamina every turn. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Spiritomb is the target of a foe's move that move loses one additional pp.
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Calm Mind is a status move (raises your Spiritomb's special attack and special defense by 1 stage).
◆ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/kba1ba
Item: Darkinium Z / Life Orb
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Foul Play / Sucker Punch
- Return / Facade
- Shadow Sneak
- Rock Tomb
Taking on single battles? Spiritomb is a marvelous Physical Sweeper. This build is crafted to crush rivals using powerful physical attacks. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction. With a Darkinium Z equipped to it, if Spiritomb has a dark move, this item allows it to use a dark z-move.
◆ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
◆ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/kca1ba
Item: Ghostium Z / Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Shadow Ball / Ominous Wind
- Dark Pulse / Foul Play
- Psychic
- Hyper Beam / Hidden Power
Spiritomb excels as a sensational Special Sweeper during single battles. This technique aims to crush rivals using destructive special power. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. With a Ghostium Z equipped to it, if Spiritomb has a ghost move, this item allows it to use a ghost z-move.
◆ Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Hyper Beam is a special 150-base power Normal-type move (Spiritomb cannot move next turn).
◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Spiritomb's ivs).
Link (click to copy):
https://hohoushome.com/b/kda1ba
Item: Leftovers
Ability: Pressure
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 192 Def / 64 SpD
Moveset:
- Toxic
- Attract
- Rest
- Confuse Ray
Prepare for single battles with Spiritomb as pretty popular Double Wall. It's meant to provide strong resistance against both physical and special moves. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's healthiness every turn. With Pressure, if Spiritomb is the target of a foe's move that move loses one additional pp. The combination of Attract and Conf. Ray should prevent the opponent from attacking or force a switch. Then just Burn them while you peacefully sleep.
◆ Attract is a status move (a target of the opposite gender gets infatuated).
◆ Rest is a status move (Spiritomb sleeps 2 turns and restores hp and status).
◆ Confuse Ray is a status move (confuses the target).
Note: This moveset is vulnerable to Taunt. Ensure you include at least one damage-dealing move to avoid this risk.
Link (click to copy):
https://hohoushome.com/b/kea1ba
Movesets for Doubles
Need a strong doubles moveset for Spiritomb? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Lopunny-MegaMagearnaTapu%20FiniVivillonAerodactylJirachiPyukumukuMiloticEmpoleonRoserade
Item: Darkinium Z / Life Orb
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Foul Play / Sucker Punch
- Return / Facade
- Shadow Sneak
- Rock Tomb
Spiritomb makes an a prestigious Physical Sweeper in double battles. This technique aims to crush rivals using heavy-hitting physical attacks. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction. With a Darkinium Z equipped to it, if Spiritomb has a dark move, this item allows it to use a dark z-move.
◆ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
◆ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/laa1ba
Item: Darkinium Z / Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Snarl / Dark Pulse
- Shadow Ball / Ominous Wind
- Icy Wind
- Psychic
When it comes to double battles, Spiritomb shines as a renowned Special Sweeper. This moveset was constructed to crush rivals using powerful special moves. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. With a Darkinium Z equipped to it, if Spiritomb has a dark move, this item allows it to use a dark z-move.
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/lba1ba
Movepool
Want to know what moves Spiritomb can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Spiritomb.
Damage Modifiers:
Combo List
These are a list of several common move combinations Spiritomb can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Spiritomb
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Endure, Protect, Snatch, Shadow Sneak, Sucker Punch
- Moves that inflict status: Hypnosis, Will-O-Wisp, Toxic
Moves that boost Spiritomb's stats
- Calm Mind
- Curse
- Nasty Plot
- Ominous Wind
- Silver Wind
Most notable and possible best moves for Spiritomb
- Calm Mind
- Dark Pulse
- Destiny Bond
- Foul Play
- Pain Split
- Protect
- Psychic
- Pursuit
- Rest
- Rock Tomb
- Shadow Ball
- Shadow Sneak
- Sleep Talk
- Snarl
- Sucker Punch
- Taunt
- Toxic
- Toxic
- Will-O-Wisp
Common Effort Values for Spiritomb in Sun and Moon
- Brave Nature ( 252/252/0/4/0/0/ )
- Bold Nature ( 252/0/252/4/0/0/ )
- Optimize Spiritomb's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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Here are the best movesets for Spiritomb. Top rated Spiritomb Sun/Moon movesets. You can find Spiritomb builds Sun/Moon. Spiritomb movesets Sun/Moon are listed here. VGC Spiritomb Competitive Movesets can be found here. Find various EV spreads, find the best nature for Spiritomb in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution