Competitive Information for Spiritomb [Sun/Moon]
Ghost / Dark
Abilities:
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
If this Pokemon is the target of a foe's move, that move loses one additional PP.
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Movesets for Singles
Looking for a competitive moveset for Spiritomb? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Lopunny-MegaMagearnaTapu%20FiniVivillonAerodactylJirachiPyukumukuMiloticEmpoleonRoserade
Say hello to Spiritomb, an outstanding Pokémon that excels with Ghost and Dark typing! It's a sight to see Spiritomb out in the 7th generation battlefield. Its only type-related weakness is Fairy. Curious about Spiritomb's movesets? Check our suggestions listed below!
Item: Leftovers / Life Orb
Ability: Pressure
Nature: Brave (+Atk, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpA
Moveset:
- Sucker Punch / Pursuit
- Rock Tomb
- Calm Mind
- Will-O-Wisp
Spiritomb is an outstanding Physical Tank. It's meant to take a nice amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's it's health every turn. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Spiritomb is the target of a foe's move that move loses one additional pp.
♦ Pursuit is a physical STAB-boosted 40-base power Dark-type move (power doubles if a foe is switching out).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Calm Mind is a status move (raises your Spiritomb's special attack and special defense by 1 stage).
♦ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/kaa1ba
Item: Leftovers / Life Orb
Ability: Pressure
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpA
Moveset:
- Psychic
- Dark Pulse
- Calm Mind
- Will-O-Wisp
Spiritomb is a pretty decent Physical Wall. It is designed to take a substantial amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's it's health points every turn. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Spiritomb is the target of a foe's move that move loses one additional pp.
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
♦ Calm Mind is a status move (raises your Spiritomb's special attack and special defense by 1 stage).
♦ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/kba1ba
Item: Darkinium Z / Life Orb
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Foul Play / Sucker Punch
- Return / Secret Power
- Shadow Sneak
- Rock Tomb
Spiritomb is pretty popular Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/kca1ba
Item: Darkinium Z / Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Dark Pulse / Snarl
- Shadow Ball / Ominous Wind
- Psychic
- Hyper Beam / Round
Spiritomb is an extraordinary Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Hyper Beam is a special 150-base power Normal-type move (Spiritomb cannot move next turn).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/kda1ba
Item: Leftovers
Ability: Pressure
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 192 Def / 64 SpD
Moveset:
- Toxic
- Attract
- Rest
- Confuse Ray
Spiritomb is an extraordinary Double Wall. It tries to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's it's life every turn. With Pressure, if Spiritomb is the target of a foe's move that move loses one additional pp. The combination of Attract and Conf. Ray should prevent the opponent from attacking or force a switch. Then just Burn them while you peacefully sleep.
♦ Attract is a status move (a target of the opposite gender gets infatuated).
♦ Rest is a status move (Spiritomb sleeps 2 turns and restores hp and status).
♦ Confuse Ray is a status move (confuses the target).
Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!
Link (click to copy):
https://hohoushome.com/b/kea1ba
Movesets for Doubles
Need a strong doubles moveset for Spiritomb? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Lopunny-MegaMagearnaTapu%20FiniVivillonAerodactylJirachiPyukumukuMiloticEmpoleonRoserade
Item: Darkinium Z / Life Orb
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Foul Play / Sucker Punch
- Return / Secret Power
- Shadow Sneak
- Rock Tomb
Spiritomb is a spectacular Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/laa1ba
Item: Darkinium Z / Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Snarl / Dark Pulse
- Shadow Ball / Ominous Wind
- Icy Wind
- Psychic
Spiritomb is a stupendous Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/lba1ba
Movepool
Want to know what moves Spiritomb can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Spiritomb.
Damage Modifiers:
Combo List
These are a list of several common move combinations Spiritomb can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Spiritomb
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Endure, Protect, Snatch, Shadow Sneak, Sucker Punch
- Moves that inflict status: Hypnosis, Will-O-Wisp, Toxic
Moves that boost Spiritomb's stats
- Calm Mind
- Curse
- Nasty Plot
- Ominous Wind
- Silver Wind
Most notable and possible best moves for Spiritomb
- Calm Mind
- Dark Pulse
- Destiny Bond
- Foul Play
- Hidden Power
- Pain Split
- Protect
- Psychic
- Pursuit
- Rest
- Rock Tomb
- Shadow Ball
- Shadow Sneak
- Sleep Talk
- Snarl
- Sucker Punch
- Taunt
- Toxic
- Toxic
- Will-O-Wisp
Common Effort Values for Spiritomb in Sun and Moon
- Brave Nature ( 252/252/0/4/0/0/ )
- Bold Nature ( 252/0/252/4/0/0/ )
- Optimize Spiritomb's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Spiritomb. Top rated Spiritomb Sun/Moon movesets. You can find Spiritomb builds Sun/Moon. Spiritomb movesets Sun/Moon are listed here. VGC Spiritomb Competitive Movesets can be found here. Find various EV spreads, find the best nature for Spiritomb in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution