Competitive Information for Stantler [Sun/Moon]
Normal
Abilities:
On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
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Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
Looking for a competitive moveset for Stantler? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Stantler, an outstanding Pokémon with Normal typing! It's to see Stantler show up as a Sun/Moon opponent. Its only type-related weakness is Fighting. Check out the movesets listed below to learn more about Stantler's strategies.
Item: Normalium Z / Focus Sash
Ability: Sap Sipper
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake / Bulldoze
- Jump Kick / Double Kick
- Wild Charge / Throat Chop
Stantler is popular Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sap Sipper, Stantler's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Jump Kick is a physical 100-base power Fighting-type move (Stantler is hurt by 50% of its max hp if it misses).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
♦ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
♦ Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Link (click to copy):
https://hohoushome.com/b/kaaea
Item: Psychium Z / Focus Sash
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Extrasensory
- Thunderbolt / Charge Beam
- Energy Ball / Solar Beam
- Round / Snore
Stantler is a wonderful Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sap Sipper, Stantler's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Stantler's special attack by 1 stage).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special STAB-boosted 50-base power Normal-type move (Stantler must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/kbaea
Movesets for Doubles
Need a strong doubles moveset for Stantler? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Normalium Z / Focus Sash
Ability: Sap Sipper
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake / Bulldoze
- Jump Kick / Double Kick
- Wild Charge / Throat Chop
Stantler is an awesome Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sap Sipper, Stantler's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Jump Kick is a physical 100-base power Fighting-type move (Stantler is hurt by 50% of its max hp if it misses).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
♦ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
♦ Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Link (click to copy):
https://hohoushome.com/b/laaea
Item: Psychium Z / Focus Sash
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Extrasensory
- Thunderbolt / Charge Beam
- Energy Ball / Solar Beam
- Round / Snore
Stantler is a sensational Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sap Sipper, Stantler's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Stantler's special attack by 1 stage).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special STAB-boosted 50-base power Normal-type move (Stantler must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/lbaea
Item: Normalium Z / Focus Sash
Ability: Sap Sipper
Nature: Quirky
EVs: 252 Hp / 140 Def / 116 SpD
Moveset:
- Substitute
- Double-Edge / Return
- Earthquake / Bulldoze
- Trick Room
Stantler is a wonderful Defensive Trick Room. Focus Sash helps protect Stantler from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sap Sipper, Stantler's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/lcaea
Movepool
Want to know what moves Stantler can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Stantler.
Damage Modifiers:
Combo List
These are a list of several common move combinations Stantler can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Stantler
- Moves: Sunny day + Solar beam
- Moves: Mimic + Imprison
- Moves: Gravity + Hypnosis
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Detect, Endure, Protect, Sucker Punch
- Moves that inflict status: Hypnosis, Thunder Wave, Toxic
Moves that boost Stantler's stats
- Calm Mind
- Charge Beam
- Curse
- Rage
- Work Up
Most notable and possible best moves for Stantler
- Earthquake
- Hidden Power
- Light Screen
- Protect
- Reflect
- Rest
- Toxic
Common Effort Values for Stantler in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Stantler. Top rated Stantler Sun/Moon movesets. You can find Stantler builds Sun/Moon. Stantler movesets Sun/Moon are listed here. VGC Stantler Competitive Movesets can be found here. Find various EV spreads, find the best nature for Stantler in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution