Competitive Information for Tyrantrum [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Tyrantrum tyrantrum
Base Stats for Tyrantrum

Rock / Dragon

Abilities:
Rock HeadRock Head: This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.
,
Strong JawStrong Jaw: This Pokemon's bite-based attacks have 1.5x power. Bug Bite is not boosted.


Evolutions / Family:
Tyrunt
Tyrantrum

Weakness Chart for Rock/Dragon-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
2x
0.5x
2x
2x
0.25x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
2x
0.5x
0.5x
  
  
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TyrantrumVisit Serebii's Pokedex for location, breeding, and other game details about TyrantrumVisit Bulbapedia for more information about TyrantrumVisit Pikalytics for competitive usage stats on Tyrantrum

Movesets for Singles


What is a good competitive moveset for Tyrantrum? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Tyrantrum in Pokemon Sun/Moon:

Landorus-TherianScizor-MegaGreninja-AshRotom-WashKommo-oCelesteelaNihilegoGastrodonSharpedo-MegaWhimsicottGumshoosLycanroc


Tyrantrum is a stupendous Rock and Dragon-typed Pokemon. It's not-uncommon to find yourself dealing with Tyrantrum when battling in the 7th generation meta. Tyrantrum is weak to Dragon, Fairy, Fighting, Ground, Ice, and Steel-typed attacks.


Species: Tyrantrum
Item: Choice Band / Choice Scarf
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Head Smash
- Outrage / Dragon Claw
- Earthquake
- Brick Break / Superpower

Physical Sweeper Tyrantrum (Popular/Trending)

Tyrantrum is an interesting Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Tyrantrum's physical moves by 1.5x at the cost of locking you into the first move you pick. Choice Scarf will increase Tyrantrum's speed by 1.5x but will lock you into the first move you pick. With Rock Head, Tyrantrum does not take recoil damage besides struggle/life orb/crash damage.

Head Smash is a physical STAB-boosted 150-base power Rock-type move (has 1/2 recoil).
Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Tyrantrum afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a mighty amount of damage.
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Superpower is a physical 120-base power Fighting-type move (lowers your Tyrantrum's attack and defense by 1 stage).




Species: Tyrantrum
Item: Dragonium Z / Life Orb
Ability: Strong Jaw
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Crunch
- Superpower
- Return

Physical Sweeper Tyrantrum (Strong Jaw)

Tyrantrum is an awesome Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Tyrantrum from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Tyrantrum's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Strong Jaw, Tyrantrum's bite-based attacks have 1.5x power. bug bite is not boosted.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Tyrantrum afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a large amount of damage.
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Superpower is a physical 120-base power Fighting-type move (lowers your Tyrantrum's attack and defense by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Tyrantrum
Item: Choice Scarf
Ability: Strong Jaw
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 252 Spe
Moveset:
- Dragon Claw
- Aerial Ace
- Crunch
- Earthquake

Tyrantrum Physical Sweeper (Jurassic Jaw)

Tyrantrum is pretty popular Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Choice Scarf will increase Tyrantrum's speed by 1.5x but will lock you into the first move you pick. With Strong Jaw, Tyrantrum's bite-based attacks have 1.5x power. bug bite is not boosted.

Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a substantial amount of damage.
Aerial Ace is a physical 60-base power Flying-type move (this move does not check accuracy).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Tyrantrum
Item: Choice Scarf
Ability: Strong Jaw
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Head Smash
- Dragon Dance / Rock Slide
- Dragon Claw
- Protect

Tyrantrum Physical Sweeper (Targaryen The Mad King)

Tyrantrum is an awesome Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Choice Scarf will increase Tyrantrum's speed by 1.5x but will lock you into the first move you pick. With Strong Jaw, Tyrantrum's bite-based attacks have 1.5x power. bug bite is not boosted. "The crowned beast is mad, and all of those who live in the Kalos region would be insane to deny it now that it has been brought back to life." The old man paused and sighed. His old degenerate bones silently trembled in dread. "Let's hope the fairies' grace will take the Dead Tyrant back to its grave."

Head Smash is a physical STAB-boosted 150-base power Rock-type move (has 1/2 recoil).
Dragon Dance is a status move (raises your Tyrantrum's attack and speed by 1 stage).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a great amount of damage.
Protect is a status move (prevents moves from affecting your Tyrantrum this turn).



Movesets for Doubles


What is a good doubles moveset for Tyrantrum? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Tyrantrum in Pokemon Sun/Moon:

Landorus-TherianScizor-MegaGreninja-AshRotom-WashKommo-oCelesteelaNihilegoGastrodonSharpedo-MegaWhimsicottGumshoosLycanroc


Species: Tyrantrum
Item: Rockium Z / Life Orb
Ability: Strong Jaw
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Rock Slide
- Outrage / Dragon Claw
- Earthquake
- Crunch

Doubles Physical Sweeper Tyrantrum (Strong Jaw)

Tyrantrum is a wonderful Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Tyrantrum from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Tyrantrum's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Strong Jaw, Tyrantrum's bite-based attacks have 1.5x power. bug bite is not boosted.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Tyrantrum afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a great amount of damage.
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).



Movepool


Wondering what moves can Tyrantrum learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Dark Pulse
80
100%
15
20% chance to flinch the target.
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Pulse
85
100%
10
No additional effect.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Aerial Ace
60
--
20
This move does not check accuracy.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bite
60
100%
25
30% chance to flinch the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dragon Claw
80
100%
15
No additional effect.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Head Smash
150
80%
5
Has 1/2 recoil.
Horn Drill
--
30%
5
OHKOs the target. Fails if user is a lower level.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Poison Fang
50
100%
15
50% chance to badly poison the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Stomp
65
100%
20
30% chance to flinch the target.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Tyrantrum can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Tyrantrum

Create a build


Have an idea in mind for Tyrantrum that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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