Competitive Information for Sharpedo (mega) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Sharpedo-mega sharpedo-mega
Base Stats for Sharpedo-Mega

Water / Dark

Abilities:
Strong JawStrong Jaw: This Pokemon's bite-based attacks have 1.5x power. Bug Bite is not boosted.


Evolutions / Family:
Sharpedo

Weakness Chart for Water/Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
0.5x
  
2x
2x
2x
0.5x
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
0x
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Sharpedo-megaVisit Bulbapedia for more information about Sharpedo-megaVisit Pikalytics for competitive usage stats on Sharpedo-mega

Movesets for Singles


What is a good competitive moveset for Sharpedo-mega? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Sharpedo-mega in Pokemon Sun/Moon:

Tapu%20LeleFerrothornPelipperMarowak-AlolaTentacruelGreninjaMimikyuKingdraUxiePrimarinaKabutopsKingler


Sharpedo is a remarkable Water and Dark-typed Pokemon. It's frequent to see Sharpedo show up as a Sun/Moon opponent. Sharpedo is weak to Bug, Electric, Fairy, Fighting, and Grass-typed attacks.


Species: Sharpedo-Mega
Item: Sharpedonite
Ability: Strong Jaw
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Crunch
- Poison Jab
- Waterfall
- Protect

Physical Sweeper Sharpedo-Mega (Analytic)

Sharpedo is a pretty decent Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. With Strong Jaw, Sharpedo's bite-based attacks have 1.5x power. bug bite is not boosted.

Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Protect is a status move (prevents moves from affecting your Sharpedo this turn).




Species: Sharpedo-Mega
Item: Sharpedonite
Ability: Strong Jaw
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Crunch / Bite
- Psychic Fangs
- Liquidation / Waterfall
- Double-Edge

Physical Sweeper Sharpedo-Mega (Strong Jaw)

Sharpedo is a notable Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. With Strong Jaw, Sharpedo's bite-based attacks have 1.5x power. bug bite is not boosted.

Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Bite is a physical STAB-boosted 60-base power Dark-type move (30% chance to flinch the target).
Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).



Movesets for Doubles


What is a good doubles moveset for Sharpedo-mega? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Sharpedo-mega in Pokemon Sun/Moon:

Tapu%20LeleFerrothornPelipperMarowak-AlolaTentacruelGreninjaMimikyuKingdraUxiePrimarinaKabutopsKingler


Species: Sharpedo-Mega
Item: Sharpedonite
Ability: Strong Jaw
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Crunch / Bite
- Earthquake
- Psychic Fangs
- Liquidation

Doubles Physical Sweeper Sharpedo-Mega (Strong Jaw)

Sharpedo is a notable Physical Sweeper. It is meant to take down the opponent's team with brute physical power. With Strong Jaw, Sharpedo's bite-based attacks have 1.5x power. bug bite is not boosted.

Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Bite is a physical STAB-boosted 60-base power Dark-type move (30% chance to flinch the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).



Movepool


Wondering what moves can Sharpedo-mega learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Jet
40
100%
20
Usually goes first.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Bite
60
100%
25
30% chance to flinch the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Fang
50
100%
15
50% chance to badly poison the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Psychic Fangs
85
100%
10
Destroys screens, unless the target is immune.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Slash
70
100%
20
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Waterfall
80
100%
15
20% chance to flinch the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Hail
--
--
10
For 5 turns, hail crashes down.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Sharpedo-mega can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Sharpedo-mega

Create a build


Have an idea in mind for Sharpedo-mega that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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