Competitive Information for Aromatisse [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Aromatisse aromatisse
Base Stats for Aromatisse

Fairy

Abilities:
HealerHealer: 30% chance of curing an adjacent ally's status at the end of each turn.
,
Aroma VeilAroma Veil: Protects user/allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment.


Evolutions / Family:
Spritzee
Aromatisse

Weakness Chart for Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
0x
  
  
0.5x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
2x
  
  
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for AromatisseVisit Serebii's Pokedex for location, breeding, and other game details about AromatisseVisit Bulbapedia for more information about AromatisseVisit Pikalytics for competitive usage stats on Aromatisse

Movesets for Singles


What is a good competitive moveset for Aromatisse? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Aromatisse in Pokemon Sword/Shield:

VenusaurTorkoalTogekissMachampVikavoltIncineroarPassimianTyranitarArctozoltGourgeist-Super


Aromatisse is a remarkable Fairy-typed Pokemon. It's common to see Aromatisse show up as a Sword/Shield opponent. Aromatisse's only type-related weaknesses are Poison and Steel.


Species: Aromatisse
Item: Babiri Berry / Iapapa Berry
Ability: Aroma Veil
Nature: Modest (+SpA, -Atk)
EVs: 220 Hp / 108 Def / 108 SpA / 68 SpD / 4 Spe
Moveset:
- Moonblast / Dazzling Gleam
- Thunderbolt
- Helping Hand
- Trick Room / Calm Mind

Double Wall Aromatisse (Analytic)

Aromatisse is a phenomenal Double Wall. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. The Babiri Berry will lessen the damage taken from one supereffective Steel-type attack. With Aroma Veil, protects user/allies from attract disable encore heal block taunt and torment.

Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Helping Hand is a status move (one adjacent ally's move power is 1.5x this turn).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Calm Mind is a status move (raises your Aromatisse's special attack and special defense by 1 stage).




Species: Aromatisse
Item: Life Orb
Ability: Aroma Veil
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Moonblast / Dazzling Gleam
- Psychic
- Thunderbolt
- Energy Ball

Special Sweeper Aromatisse (Aroma Veil)

Aromatisse is a stupendous Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Aromatisse's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aroma Veil, protects user/allies from attract disable encore heal block taunt and torment.

Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Aromatisse? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Aromatisse in Pokemon Sword/Shield:

VenusaurTorkoalTogekissMachampVikavoltIncineroarPassimianTyranitarArctozoltGourgeist-Super


Species: Aromatisse
Item: Life Orb
Ability: Aroma Veil
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam / Moonblast
- Psychic
- Thunderbolt
- Energy Ball

Doubles Special Sweeper Aromatisse (Aroma Veil)

Aromatisse is a decent Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Aromatisse's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aroma Veil, protects user/allies from attract disable encore heal block taunt and torment.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Aromatisse learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Disarming Voice
40
--
15
This move does not check accuracy. Hits foes.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Fairy Wind
40
100%
30
No additional effect.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Moonblast
95
100%
15
30% chance to lower the target's Sp. Atk by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
After You
--
--
15
The target makes its move right after the user.
Ally Switch
--
--
15
The user swaps positions with its ally.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Aromatic Mist
--
--
20
Raises an ally's Sp. Def by 1.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
--
100%
20
Lowers the target's Attack by 2.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Heal Pulse
--
--
10
Heals the target by 50% of its max HP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Metronome
--
--
10
Picks a random move.
Misty Terrain
--
--
10
5 turns. Can't status,-Dragon power vs grounded.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.

Combo List


These are a list of several common move combinations Aromatisse can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Aromatisse

Create a build


Have an idea in mind for Aromatisse that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.