Competitive Information for Dhelmise [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Dhelmise dhelmise
Base Stats for Dhelmise

Ghost / Grass

Abilities:
SteelworkerSteelworker: This Pokemon's attacking stat is multiplied by 1.5 while using a Steel-type attack.


Evolutions / Family:
Dhelmise

Weakness Chart for Ghost/Grass-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
2x
  
0.5x
  
0x
2x
2x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
2x
0x
  
  
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DhelmiseVisit Serebii's Pokedex for location, breeding, and other game details about DhelmiseVisit Bulbapedia for more information about DhelmiseVisit Pikalytics for competitive usage stats on Dhelmise

Movesets for Singles


What is a good competitive moveset for Dhelmise? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Dhelmise in Pokemon Sword/Shield:

TogekissExcadrillMiloticTyranitarConkeldurrHattereneDusclopsIncineroarTorkoalGastrodon


Dhelmise is a spectacular Ghost and Grass-typed Pokemon. Dhelmise are common Pokemon to see in the SS metagame. Dhelmise is weak to Dark, Fire, Flying, Ghost, and Ice-typed attacks.


Species: Dhelmise
Item: Iron Ball / Weakness Policy
Ability: Steelworker
Nature: Brave (+Atk, -Spe)
EVs: 252 Hp / 148 Atk / 108 Def
Moveset:
- Power Whip / Solar Blade
- Phantom Force
- Anchor Shot
- Ally Switch

Physical Tank Dhelmise (Analytic)

Dhelmise is a wonderful Physical Tank. It's primary goal is to take a hefty amount of physical hits while dealing some decent damage. Iron Ball will halve the user's speed and are generally not recommended unless being used with Trick Room. Weakness Policy activates if Dhelmise is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Steelworker, Dhelmise's attacking stat is multiplied by 1.5 while using a steel-type attack.

Power Whip is a physical STAB-boosted 120-base power Grass-type move that deals a gigantic amount of damage.
Solar Blade is a physical STAB-boosted 125-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. hits turn 2. breaks protection).
Anchor Shot is a physical 80-base power Steel-type move (prevents the target from switching out).
Ally Switch is a status move (your Dhelmise swaps positions with its ally).




Species: Dhelmise
Item: Life Orb
Ability: Steelworker
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Shadow Claw
- Earthquake
- Solar Blade
- Liquidation

Physical Sweeper Dhelmise (Steelworker)

Dhelmise is an awesome Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Dhelmise's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steelworker, Dhelmise's attacking stat is multiplied by 1.5 while using a steel-type attack.

Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Solar Blade is a physical STAB-boosted 125-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Liquidation is a physical 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).




Species: Dhelmise
Item: Life Orb
Ability: Steelworker
Nature: Brave (+Atk, -Spe)
EVs: 188 Hp / 252 Atk / 12 Def / 52 SpD
Moveset:
- Heavy Slam / Anchor Shot
- Power Whip
- Shadow Claw
- Protect

Dhelmise Physical Tank (Anchors Away)

Dhelmise is a wonderful Physical Tank. It's primary goal is to take a large amount of physical hits while dealing some decent damage. Life Orb boosts the power of Dhelmise's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steelworker, Dhelmise's attacking stat is multiplied by 1.5 while using a steel-type attack.

Heavy Slam is a physical 0-base power Steel-type move (more power the heavier your Dhelmise than the target).
Anchor Shot is a physical 80-base power Steel-type move (prevents the target from switching out).
Power Whip is a physical STAB-boosted 120-base power Grass-type move that deals a enormous amount of damage.
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Protect is a status move (prevents moves from affecting your Dhelmise this turn).



Movesets for Doubles


What is a good doubles moveset for Dhelmise? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Dhelmise in Pokemon Sword/Shield:

HippowdonExcadrillGigalithGastrodonBisharpToxtricityKyurem-BlackCorsola-GalarCramorantVaporeonArctozoltWhimsicott


Species: Dhelmise
Item: Life Orb
Ability: Steelworker
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Shadow Claw
- Solar Blade

Doubles Physical Sweeper Dhelmise (Steelworker)

Dhelmise is a wonderful Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Dhelmise's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steelworker, Dhelmise's attacking stat is multiplied by 1.5 while using a steel-type attack.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Solar Blade is a physical STAB-boosted 125-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).



Movepool


Wondering what moves can Dhelmise learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
25
User recovers 50% of the damage dealt.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Mega Drain
40
100%
15
User recovers 50% of the damage dealt.
Muddy Water
90
85%
10
30% chance to lower the foe(s) accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Anchor Shot
80
100%
20
Prevents the target from switching out.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Astonish
30
100%
15
30% chance to flinch the target.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Phantom Force
90
100%
10
Disappears turn 1. Hits turn 2. Breaks protection.
Power Whip
120
85%
10
No additional effect.
Rapid Spin
50
100%
40
Free user from hazards/bind/Leech Seed; +1 Spe.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Shadow Claw
70
100%
15
High critical hit ratio.
Slam
80
75%
20
No additional effect.
Solar Blade
125
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thief
60
100%
25
If the user has no item, it steals the target's.
Wrap
15
90%
20
Traps and damages the target for 4-5 turns.
Ally Switch
--
--
15
The user swaps positions with its ally.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growth
--
--
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Switcheroo
--
100%
10
User switches its held item with the target's.
Swords Dance
--
--
20
Raises the user's Attack by 2.

Combo List


These are a list of several common move combinations Dhelmise can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Dhelmise

Create a build


Have an idea in mind for Dhelmise that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.